The aim of this project is to produce a new range of 28mm steampunk miniatures for collectors and for use in rpg and tabletop wargames.
The figures have been hand-sculpted by Igor Karpov, known for his work on the Ratnik/Lead Adventure Astropolis, Dwarves, Post-Apocalyptic and Bruegelburg ranges.
The models will be cast in White Metal and come with 25mm plasic slotta bases.
Dark is the night as the dense smog falls once again on the streets of the East End. Shadows hustle from corner to corner, some trying to eke out a meagre living from the scraps of the Machine Age, some out on more nefarious errands, be it to cut a throat for a purse of pennies or to strike at the heart of their machinocratic betters.
When Charles Babbage perfected his Analytical Engine, few could have predicted the social upheaval that would follow. Fuelled by coal, powered by increasingly complex and efficient steam engines, controlled by unfeeling machines and faceless bureaucrats, the pulsating heart of the British Empire is split asunder along the front-lines of the factory lords, the old and failing aristocracy and the huddled masses, especially those left behind by the uncaring pace of progress.
In the East End, long a pit of the despaired and destitute, unrest is growing. Disaffected engineers and factory workers put out of work by increasing mechanisation are supplying anarchists and simple criminals with advanced tools for their illicit trades.
Outside of the Capital, railway lines and steam-coach roads are plagued by the scourge of Highwaymen, an evil long thought gone from the modern age. Equipped with modern means of transportation and deadly-efficient weaponry, few dare to resist such a hold-up, and once the Peelers arrive, the villains have made off with their ill-gotten gains.
To combat this wave of crime, Special Branch have set up a crack team to pinpoint and arrest key figures, hopefully before the situation boils over and creates an all-consuming deluge of Anarcho-Communard revolution and rampant crime.
Set 01: Tarjack McGillivray and Apprentice, Burglars Extraordinaire
Utilising a steam-powered grappling hook, Tarjack McGillivray is responsible for the most daring burglaries of the last decade. Able to scale the sheerest walls, he and his nameless apprentice have struck at the fortified city-homes of Coal and Railway barons alike, blasting open even the strongest vaults and safes with steel-tipped torpedo drills.
Set 02: Anarchist Assassins
Hiding from the smog and the watchful eye of Special Branch behind respirator mask, it is unknown from where these ruthless killers hail. All that is known is that they use bespoke hunting rifles to strike at prominent figures of the machine age, and it is feared that it is only a matter of time until they strike at Her Majesty herself.
Set 03: Inspector Semaphore and Constable Chopham
A gruff and unscrupulous man, Inspector Joseph Semaphore is Special Branch’s A-1 man to investigate the growing unrest in the seedier parts of Greater London. Well aware of the people’s dislike, the coppers only come in well-armed and in sufficient numbers to apprehend suspects.
Set 04: Detectives Boyle and Cody
Low on the ladder of Her Majesty’s Metropolitan Police Force, Boyle and Cody were noticed for their unconventional approach to Police work and drafted into Special Branch to assist Inspector Semaphore in his investigations.
Set 05: John Halibut, RN (ret.) and Harry “The Hook”
An old tar, Captain Halibut lost his arm in a boiler explosion in an action against Fenian gun-runners. Now on half-pay, he commands the Stevedores’ Chapter of the citizens’ watch, patrolling the streets of Poplar, assisted by his erstwhile steward, Harry “The Hook”. Ostensibly a respected citizen, it is rumoured that he holds more than a small grudge against the upper classes, and his loyalties, if put to the test in outright revolt, might be less than clear.
Set 06: Florence Tempest and Henrietta Hammersmith, Night-fighting Ladies
Following the ghastly Ripper murders, some of the women working the streets of Whitechapel decided to no longer put up with it and formed a covert militia. Armed with modern weapons supposedly designed by Mick Turnpike himself, they secretly patrol the district, striking fear into the hearts of all but the most vicious or insane.
Set 07: The Two Jacobs, Concerned Citizens
Tailor and Shoemaker by trade, Jacob Minsky and Jacob Rechtman took up arms to protect themselves and their community from protection rackets and the more prejudiced. They are part of the Whitechapel Chapter of the citizens’ watch and, while it is beneath their dignity to rat on their neighbours, are willing to cooperate with the police to maintain some semblance of order in the East End.
Set 08: Charles and Edward Cholmondeley-Chapelcourt, Gentry Volunteers
Unable to maintain their family estate in the economic upheavals of the Industrial Revolution, the Brothers Cholmondeley-Chapelcourt came to London, only to find little employ for educated, but untrained sons of the Gentry. Good manners, sharp wit and not too much condescension to the unwashed rabble of the lower classes landed them in Special Branch.
Set 09: The Galvanic Gentleman
The wonders of the machine age are not just used for industry and commerce or other villainous activities. The mysterious stranger only known as The Galvanic Gentleman strikes from the shadows, wearing an armoured suit powered by Galvano-electric energy supplied by his trusty batman Alfred. Scores of villains have been left shocked senseless for the coppers to ferry off to Newgate.
Set 10: Tiny Tim and Albert, East End Urchins
Life is hard as a kid in smog-plagued London, more so if you have to make a living in the rougher parts. Tiny Tim and his Brother Albert, being orphaned at a young age, came under the tutelage of Tarjack McGillivray and have become experienced lookouts, in high demand when an innocuous pair of eyes and ears is needed.
If you would like any Add-On to your pledge, simply Increase your pledge by the cost of the desired Add-On(s). You can do this by clicking the Manage Your Pledge Button. Of course you don't need to change your selected reward for adding Add-Ons, only adjust the sum. After the campaign ends, we will ask you, what Add-Ons you wish to get for the pledged amount.
Mick Turnpike and Dennis Moreau, Steam-Horse Highwaymen
The most feared highwayman of the age, it is rumoured that the man called “Mick Turnpike” was once a brilliant engineer. Fallen from grace after a machine he designed failed and brought down the whole factory with it, he turned to a life of crime and assembled a gang of villains that now prowl the highways from the capital to the industrial centres of the North.
Special Branch Flying Column
Protected from dust, smog and the prying gaze of criminal look-outs by government-issue respirator masks, the Special Branch Flying Column is tasked with combating the Highwaymen scourge. Mounted on Stevenson-Brunel Patent Steam-Horses, they can strike quick and hard, provided good information on the villain’s plans. Armed with quick-firing handguns and steam-powered claws, they can force their way even into the best-protected hideouts.
Four Riders Set
Germany - 6 Euro
Rest of World (up to Investigator incl. Add-Ons) - 10 Euro
Rest of World (East End District Major and more) - 20 Euro
Risks and challenges
Risk is minimal. We are an experienced miniatures company who have operated successfully for more than five years and are well-known for our reliability. Our previous Kickstarter Campaigns, Bruegelburg, Dwarven Gold Fever, Astropolis and Astropolis II were funded, produced and delivered well within the planned time schedule, and the experience gathered with these campaigns was used to further improve our fulfilment process.
As illustrated by the pictures, the figures have already been sculpted. The master moulds are already produced. If this project is funded, we can immediately initiate creation of the production moulds, so that we will be able to commence the initial production run right after completion of the Kickstarter. Based on previous experience with our suppliers, we expect the first miniatures to be delivered six to eight weeks following completion of the campaign. This means that you may already receive your figures as early as February 2018. In any case, we will continuously publish updates on progress and project steps and milestones.Learn about accountability on Kickstarter
- (21 days)