Son of a NASA engineer, David first joined video game giant Sega working on titles such as Sonic and Doom. Later he founded his own video game studio where he won Best Story and Best Director at ACM Siggraph for MetalWerks - a sci-fi adventure that pioneered live action combined with CG environments and characters. After creating animated content for Apple, EA and Sony Playstation, he later moved into filmmaking winning a Sundance Selection at Triggerstreet.com, and then Best Film &...

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