November 18: 2015 Update
Check the latest update for information about our adjusted shipping costs!
November 16,2015 update:
We're doing the book in FULL COLOR, and we've added a 54 card Zone Aspect Deck as a 7 dollar add-on!! Check the latest update for more information!
November 10, 2015 Project Update:
All backers will receive Fate translations of Extraction with Extreme Prejudice, all of the micro adventures, and the Phoenix Source book (written by award-winning author John Wick and myself) into Fate versions!
Thank you for your interest in the Fate edition of Interface Zero 2.0: Full Metal Cyberpunk! The goal of this project is to raise 16,000 dollars so we can print a high-quality, grey scale, hard cover book, Custom Fate Dice, and Custom Fate Tokens! The stretch goals we achieve will improve the quality of the book, and expand on the setting material with new source books and adventures. The core book will be an estimated 352 pages, and the size is 6x9, so it will fit perfectly right alongside your Fate Core book!
That’s an important question. The funds we raised for the highly successful kickstarter for the Savage Worlds edition of Interface Zero aren’t meant to be used to create adaptations for other game systems…and make no mistake; this isn’t a simple conversion. The book has been in development and play testing for well over a year! We’ve put a huge amount of effort into making the Fate edition of Interface Zero, and we really need your help to make the printed book a reality. Costs for printing alone are nearly half of the projected budget, not to mention development of additional artwork, a new graphic design scheme, editing, and all the accessories, like Fate Dice, the Adventure, the Threats book, and Tokens. Our goal is very realistic, and with your help, easily achievable!
Now, we could just start slowly with a traditional PDF release at DrivethruRPG and our website, but this means we’d have to wait a long while before attempting a traditional print run, and we wouldn’t be able to develop the other cool stuff either. Kickstarter is really our best option, and we hope you agree!
Some of you might be new to this part of the sprawl, and you're probably wondering, "What is Interface Zero anyhow?"
Good question my friend.
Like it says in the short description at the top, IZ (that's short for Interface Zero) is a sci-fi/cyberpunk game set on Earth in the year 2090. This version of Interface Zero 2.0 is powered by the Fate game system, published by Evil Hat Productions
In this dark and grimy world of corrupt, power-mad governments, greedy Mega-corporations and fringe science-gone-wild, you play Ronin: rogue street operatives who make their living doing the things nobody else can, or will, do. You have no master, no loyalties beyond your bank balance. Your only friends are those of convenience. Your tools of the trade are computer code, high-powered weapons, combat drones, cybernetic augmentations, mental powers and maybe even a little bit of luck.
In 2090, the line between human and non-human has blurred to the point where the word "human" is little more than an abstract concept.Fully-sapient androids walk the streets alongside vat-grown simulated bio-forms. These bio-forms are known as simulacra, or "sims" for short. The science of hybridization allows anyone with enough cash or credit to splice her DNA with anything from a beetle to a rhino. The human genome has been hacked; rewritten to suit the latest fashion trends.
Technology has increased to the point where we can augment our bodies with cybernetic implants, or even completely replace body parts. Most of these, such as the Tendril Access Processor, help us in our daily lives. Of course, there are other reasons to get "cybered," omae. If you want to stay at the top of the food chain, if you want to get the best jobs the mean streets have to offer, you need an edge. Cyberware gives you that edge.
Below is a small list of the new material you'll find in the book.
- Setting and character aspects to give your game a high-tech dystopian edge.
- Five ways to leave humanity behind. Play as a fresh-from-the-factory android, a vat-grown simulacrum, a heavy metal cyborg, a bioroid with a human body and a digital brain, or a beast-like DNA-spliced hybrid.
- A list of occupations you can choose from to give your character a place in the world and a reason to get into trouble.
- Archetypes to help you build characters in a flash and jump into the action!
- Fate-friendly wealth rules that let you collect bounties, buy equipment, and get into debt.
- Stunts tailored for the threats, tools, and environments you’ll find in the year 2090.
- An extensive equipment catalog for street soldiers, including tools, vehicles, weapons, and armor.
- Cybernetic and nanotech augments to upgrade your body and your brain.
- Rules for building and piloting drones, because sometimes the only allies you can trust are the ones you built with your own hands.
- Cyber warfare rules that let you hack anything you see, from that corporate tower downtown, to the brain of that security guard on the corner.
- Powered armor for every occasion, from light and agile scout suits all the way up to three-story-tall, missile-launching, armor-crushing golemmechs.
- Psychic abilities. Use the power of your mind to channel electricity, start fires, read the thoughts of your enemies (and friends), and defy the limits of muscle and machine.
- Enemies including cybered-up gang members, savvy sysops, and murderous robots.
- Guidelines for building urban sprawls and soulless corporations using the Fate rules.
- Setting and character aspects to give your game a high-tech dystopian edge.
One of my favorite things about a Kickstarter is the idea that you can get some pretty cool stuff when you back a project, and I wanted to make sure that you all come away from this experience feeling like we treated you well. We can't do this without you, and I want to make sure you know how much I appreciate your trust.
The first thing you should know, is that everyone who backs this project will get electronic copies (when applicable) of all the stretch goals as they get unlocked! Additionally, ALL BACKERS will get access to the play test PDF as soon as you pledge!
Here's a sample image of the custom Fate dice you'll be able to get! These dice are created by the great folks at Chessex Dice!
Check out the concept image of our custom fate Tokens! This design will be a silver plated metal token, about the size of a quarter. It is created by Campaign Coins the creators of Evil Hat Productions' official Fate Tokens!
Check out the variety of pledge levels below. Choose the option which best suits your needs!
Check out the add-ons we have available. As we unlock stretch goals, more add-ons will open up!
Check out the stretch goals we have planned!
As things currently stand, shipping costs can kill a Kickstarter campaign. Kickstarter has not yet found a way to separate the funds that actually go towards the money we need to raise, and the shipping costs needed to send out the finished product.
The result from this oversight, is an artificially inflated “total” amount of money raised, which causes huge problems when determining which funds go where. Money which is dedicated towards the development decreases because we suddenly find ourselves compensating for shipping and handling. As an example, the Interface Zero Savage Worlds kickstarter lost over 16,000 dollars because of shipping costs, which resulted in a reduced budget! It hurt me financially as I struggled to compensate for the lost funds.
Domestic Shipping: Domestic Shipping is 5.00 USD
This time around, I’m pleased to announce that I’ve been working with a shipping partner in the UK, and I’m pleased to announce that I’m able to provide a much cheaper shipping solution for International backers! I’ll be shipping all international orders from the UK. Here are the adjusted shipping costs.
If you have already added shipping to your pledge, please update your pledges accordingly. For those of you who are going to handle shipping through Backerkit (which we would prefer, see the shipping section on the main page), these are the prices you’ll see when you fill out the survey.
There are two costs; One for just the core book (which the majority of you have pledged for), and the second (higher) cost factors all of the extras you would get if you pledged at the Chrome Reaper level. Those who pledge for additional books/cards, etc. will not see their shipping costs raise beyond the amounts we have set (2.00 USD for the deck of cards)
UK: 2.5lbs = £3.98 4.5lbs = £5.99
Europe: 2.5lbs = £10.96 4.5lbs = £15.76
World Zone 1 (everywhere apart from Australia, New Zealand and some far flung islands in the Pacific. Canada is included in this zone) 2.5lbs = £16.35 4,5lbs = £23.15
World Zone 2 (Australia, NZ, etc) 2.5lbs = £17.70 4.5lbs = £25.30
The manuscript is 95% completed. I just need to do some revisions to the Gazetteer. Our delivery dates for this project reflect an extended time period to make any last minute changes to the RAW document based on your feedback, get new artwork, lay the book out, print the book, and manufacture all of the physical items (cards, dice, etc.).
This date (May, 2016) is easily achievable, and in some instances (like the PDF), we should be able to deliver earlier than projected.
All electronic products will be delivered through DriveThruRPG!
Brian Engard is a freelance game designer and writer. He's worked on Fate Core, the Fate System Toolkit, both Fate Worlds books, The Demolished Ones, the Paranet Papers, Bulldogs!, and a bunch of other stuff. He even published his own game, Becoming: A Game of Heroism and Sacrifice. Right now he's heading the teams for Shadows of the Century and The Dystopian Universe RPG, as well as chipping in on Dresden Files Accelerated Edition. He's also writing a cyberpunk novel entitled Proof of Life, because cyberpunk is his jam.
Don Bisdorf is the author of Sails Full of Stars, a steampunk-in-space setting for Fate Core, and Tools of the Trade, a gadgets supplement for the roleplaying game The Ministry Initiative. When he's not writing, he's either developing software, gaming, or conducting corporate extraction missions with a trusted team of hard-boiled, streetwise, half-synthetic mercenaries.
Joshua Yearsley is a professional editor of games. (Two million words edited, and counting!) Working with big and small publishers alike, he's helped create magnificent games in record time, including the Fate Worlds and Adventures line by Evil Hat Productions, Nova Praxis by Void Star Games, and Vow of Honor by Sigil Stone Publishing. He's powered by orange-vanilla seltzer and won't admit he has a problem.
Richard Bellingham is an insurance broker with degrees in microbiology and computer science. He has a weakness for puns, a fascination with what makes people tick, and a serious RPG habit. He's the author of Evil Hat's The Secrets of Cats, a game about magical felines who work to protect their human Burdens, and soon-to-be published Knights of Invasion, which is about medieval-style knights duking it out with a variety of alien menaces. He lives in the Southeast of England and voraciously consumes books and movies in his free time.
Risks and challenges
As someone who has been publishing role-playing game supplements since 2005, I can attest to the fact that things don't always go as planned. Writers and artists pull out of projects, or turn in manuscripts and illustrations late. Editing and revisions sometimes take longer than anticipated. The proofs for books come back from the printer with errors that need to be fixed.
These things can happen. It's a part of the publishing business. But I've been around the block, and I know that a large part of dealing with issues like the ones I mentioned above is communication.
I have regular conversations with everyone involved in this process to ensure that I know things are progressing the way they should be, and if they aren't, I roll up my sleeves and work with my team to find the best solution to a problem before it gets out of hand.
As a backer, you'll receive regular status reports from me about this project. If I do happen to run into issues that might delay this project, you'll be the first to know it.
- (25 days)