Welcome to the kickstarter for Interface Zero 3.0: Cyberpunk action for the Savage Worlds Adventure Edition (SWADE)! We’re running this campaign to fund the development of the Interface Zero 3.0 core rules, the GM's Guide to 2095, the introductory adventure, and a host of cool add-ons such as a 3-panel Game Master's screen, an action deck, bennies, and much more!
Interface Zero 3.0 is a cyberpunk setting… Sort of. Interface Zero 3.0 is inspired by a plethora of sources including novels such as Neuromancer, Mona Lisa Overdrive, Burning Chrome, Count Zero, Altered Carbon, Do Androids Dream of Electric Sheep? and Snow Crash.
Anime such as Akira, Cowboy Bebop, Psycho Pass, Ghost in the Shell, Alita: Battle Angel and Appleseed help to round out a vision of our world, incorporating eastern and western influences on the genre. The result is a setting that echoes other popular cyberpunk games in that it holds tight to the flavor of a world where megacorporations have enormous wealth and influence with little regard for the masses or the world in which they live. It diverges slightly in that Interface Zero tends to focus more on geopolitical action and intrigue as ways to bring in dystopian elements and really hammer home the idea that the world your characters live in is in need of change. The question is, will you work towards change, or will you stand idly by and watch the world burn?
In Interface Zero 3.0, you might play as genetically modified humans, vat-grown simulacra, or even a psion, more commonly known as a zeek. You'll be able to embrace a variety of concepts firmly rooted in the cyberpunk genre, but geared towards the setting. You'll be able to play razor boys and razor girls, gearheads who use their drones for tactical dominance of the battlefield, hyper reality hackers and network crackers, combat medics, lone wolf assassins, cybermonks, and many more concepts common to our setting!
In the five years since Interface Zero 2.0 was released, we’ve received a bunch of feedback from you regarding almost every aspect of the book about everything from races and gear to edges, hacking, drones…I could go on. Though at times it may not seem like it, I’ve listened to all of the feedback and we(the development team) are incorporating it into this new design.
In Interface Zero 3.0 you’ll find:
- Updated Races, including 2nd generation Hybrids and a Psion
- Completely overhauled rules for hacking and drones
- Campaign Themes that help you dial in on the type of cyberpunk game you wish to run and play
- More City Trappings
- Corporate Trappings for gear and equipment
- New bio-horrors and more threats
- A lighter approach towards gear, but improved customization options
- A broad view of the world and solar system as it exists in 2095
- A bunch of Savage Tales to get you started
In the GM’s Guide to 2095 you’ll find:
- A more detailed look at the Interface Zero setting
- Savage Tales for each region of the world
- Information on major corporations, governments and the people who run them
- 3 Plot Point Campaigns based on campaign themes
- New Threats
- Secrets for the GM’s eyes only
- Guidelines for effectively using SWADE's rules for networking, contacts and much more
Some of you might have heard that Interface Zero is getting something of a reboot. That's partially true, and it's only natural for you to wonder if the new edition is going to make your old sourcebooks obsolete.
We are taking Interface Zero in a new direction, definitely. In the third edition, you'll see changes, some of them really big, but none of these changes will make any of your sourcebooks or the lore in the Interface Zero 2.0 book obsolete. In fact all of that lore is essential to better understand why many of the changes coming to the world are being made.
I've been wanting to get back to a setting that feels more hard-core cyberpunk and less science-fantasy. One of those ways is to get the world (primarily the United States) moving in a certain direction...down. The reunification of the United States begins in late 2090 with what is known as the reunification war. It's a short-lived, but bloody conflict primarily between the North American Coalition, the United Combine, Atlantica, and the Republic of Texas. To make a long story short; The North American Coalition wins the war, successfully reuniting the lower 48 states under a new banner: The Reformed United States.
I won't go into all the specifics here, but the ramifications of the Reclamation War are vast, and much of the new setting addresses these issues. It's going to be a fun ride, though, and I hope you come along with me!
To give you an idea of the deals we have planned for backers of this kickstarter, I'm listing the retail costs for the three core products. As you can see, your total costs get much cheaper for you the higher you pledge.
If you want to grab all of the bells and whistles without worrying about how much each individual add-on is going to cost you after the campaign, going with the Southland Ganger pledge gets you everything and ends up being the best value for your money.
If you just want the books in print, stick with the Gearhead pledge, and wait until after the kickstarter ends to grab extras like bennies, the gm screen, action deck and the way of the gun deck as add-ons. This will be handled through Backerkit at the end of the campaign.
- Interface Zero 3.0 will be a full color, hard cover graphic novel-sized book approximately 210 pages in length. The book will retail for $35.99 in print, and $19.99 in PDF.
- The GM's Guide to 2095 will be a full color, soft cover graphic novel-sized book approximately 128 pages in length. The book will retail for $24.99 in print, and $11.99 in PDF.
- The Introductory Adventure will be a full color, soft cover graphic novel-sized book approximately 48 pages in length. It will retail for $9.99 in print, and $5.99 in PDF.
I've found that it's much easier to do add-ons at the end of the kickstarter rather than have a ton of pledges that slowly build on the content until you eventually get everything. As mentioned above, if you do want everything, and don't wish to mess with all the extra financial calculations, you should select the Southland Ganger pledge.
If you'd rather just pick and choose which add-ons to get, here is a list and their costs. You can either add the dollar amount to your pledge upfront, or you can simply wait until after the kickstarter and purchase them via pledge manager. I recommend waiting. Some people have gone all in-and later decided that they didn't want certain things, and that can cause complications, as the credit cards have already been charged. In any case, here is what we are offering!
- Bennies: $15.00 (A pack of 25 bennies)
- Action Deck: $15.00 (52 Card Action Deck)
- Way of the Gun Deck: $15.00 (52 card cyberpunk-themed Adventure Deck)
- 3 Panel GM screen: $20.00 (A sturdy Graphic Novel size)
- Wild Die (5): $5.00 A set of 5 custom Wild Dice.
- Additional physical copy of Interface Zero 3.0 (Offset printing): $30.00 (6 dollars below retail)
- Additional physical copy of the GM's Guide to 2095 (Offset Printing): $20.00 (5 dollars below retail)
We have a bunch of stretch goals lined up for this kickstarter. Some, like maps and tokens are designed for VTT (Virtual Table Top) platforms, but can also be printed out for use at your game table. Others include regional setting books, HOT SPOT guides to specific cities or other locations of note, adventures, character folios, and much more.
All of these stretch goals are going to be delivered in PDFs or downloadable files. These books won't be going through a traditional print run. Now that said, we will be giving all backers vouchers to get them in Print On Demand for every POD product we unlock! This saves both you and I tons of headaches dealing with shipping costs, delayed shipping dates, and things of that nature.
[UNLOCKED!] $33,000:Malmart Catalog 4 VTT Tokens and a New Savage Tale: If we reach this stretch goal, we’ll wrap up the malmart catalog and do some VTT Tokens and a brand new Savage Tale! The Malmart Catalog is a 96 page supplement that gives you more goodies to choose from when outfitting your characters. More cybernetics, vehicles, weapons, and tech to enhance your game! Much of this book has already been written, but we need to convert to the SWADE rules, do layout, run it through editing, and order artwork.
[UNLOCKED!] $43,000: The Europe/Russia/China Source book: If we reach this stretch goal, we’ll wrap up the Europe/Russia/China source book and do some more VTT Tokens for Online platforms like Roll20 and Fantasy Grounds! We’ll also do a brand new Savage Tale! We’ll wrap up this 128 page supplement and give you everything you need to know about the war between China and Russia, and the fractured nations of Europe. The manuscript has been written, but it needs heavy editing and rewrites to update it to 2095, artwork, and conversion to SWADE rules.
[UNLOCKED!]$53,000: The Zero’s guide to the Solar System: Another book that is in development, the Zero’s Guide to the Solar System needs more writing, artwork, editing, and conversion to SWADE. This book will be an estimated 128 pages in length. If we reach this stretch goal, we’ll wrap up the sourcebook and do some more VTT Tokens, a brand new Savage Tale, and digital maps for Online platforms like Roll20 and Fantasy Grounds!
[UNLOCKED!]$63,000: Interface Zero: Dark Pathways (working title): An 96 -128 page alternate setting book, Dark Pathways gives you everything you need to know about introducing fantasy and horror elements to 2095! If you’ve seen movies like Aliens, Bright, or The Matrix, you’ll have a good idea of what we plan on doing here. The book will come with a sample setting, new gear, edges, and much more! We’ll also do more VTT gaming maps, and more Savage Tales!
$70,000: Corporate Profiles: This 32 page supplement marks a new line for Interface Zero. In These supplements, we’ll discuss various megacorporations as they exist in 2095.
Print on Demand vouchers allow you to purchase the book at cost plus shipping to your home. This means that if it costs me 4 dollars to make the book, that's what you pay, in addition to the shipping costs. I don't collect any revenue off of POD books. This is simply a way to help you save some money if you wish to have everything in print.
For estimated shipping costs for Print of Demand products by page count, check their website here. All of the sourcebooks, guides, etc. will be printed in softcover and will range from 18 pages to 128 pages in length, depending on the content.
How does it work?
Once I put a product on sale in Print on Demand, I send you an email with your Voucher, which is essentially a coupon. It comes in the form of a URL linking to the product. You click on the link, and it automatically adjusts the price to my cost to print the book. Then, you simply check out like you would any other time you purchase a product. Shipping is then added to the total. At that point, you complete the transaction and your done!
NOTE: The Interface Zero Core rule book will only be available in softcover as a Print on Demand Product. This is because the size of the book has to change if we print it with Hard Cover, which would require an entirely different layout.
Here is a graphic that shows the estimated printing costs for POD products I'll be offering in this kickstarter.
What's the difference between Print on Demand and Traditional Offset Printing?
Print on Demand (POD) books are made using a digital printer that uses inkjet printing rather than traditional offset. It’s a quicker, cheaper way to print books, because you don’t have to order larger bulk runs (usually 1000 copies or more). With POD, books are “made to order;” you can order a single book or multiple books at one time.
The main difference is quality. While Print on Demand has come a long way, it’s still not as good as offset printing. Binding is perfect bound for softcover, and case-bound for hardcover, though I’ve printed hardcover POD books in the past that don’t hold up well for long. The softcover POD books tend to do much better over the long run. The pages tend to feel rough. Sometimes images can be grainy, or bleed through; it just depends on whether or not the specs are right. Hardcovers don't have customization options. They are all done in standard glossy format.
Overall, the quality is good enough that I'm happy using them, but not for large print runs designed to go into distribution to games stores world-wide. For that, I go with offset printing.
With offset printing, the color really jumps off the page. It feels better to the touch. I generally use semi-gloss paper for my books, at 80lb. weight to ensure you get the best book possible. Binding is much better, especially for Hardcover books. With offset, I can do stuff like put custom end pages, choose stronger binding, and change the type of hardcover style, which can really improve the book as a whole. The only downside is that it takes longer to get the books. Any book by a major publishing company (Like Pinnacle Entertainment Group, Wizards of the Coast, Paizo Publishing, etc.) that you find in your local game store is probably done with offset printing.
Here are the Shipping Costs for all orders for books shipped directly from our warehouse in the United States, as well as overseas partners.
Our plan is to deliver the PDF and have the book ready to go to the printer in June, 2019. After that, printing will take approximately 8 to 12 weeks, so we should be getting them right at the end of August, 2019. Once we get the books in our warehouse, we'll start shipping them to you, along with any other physical rewards you ordered.
I want to stress that sometimes things can go sideways. While I don't foresee any issues, I can tell you that I've had problems in the past that were completely out of my control, and affected the timeline to print. I should also stress that I want to make sure you get the absolute best quality books I can produce, and regardless of whether or not we're talking about artwork, or a second or third edit of content, I will not print a book until I'm happy with it.
All of our digital and Print on Demand titles will be fulfilled through DriveThruRPG!
Risks and challenges
I'd like to stress upfront that this project is not a pre-order. My team and I are working on the project as we speak, and this will get finished and released. You have my word on that, but as someone who has been publishing role-playing game supplements since 2005, I can attest to the fact that things don't always go as planned.
Writers and artists pull out of projects, or turn in manuscripts and illustrations late. Editing and revisions sometimes take longer than anticipated. The proofs for books come back from the printer with errors that need to be fixed. These things can happen. It's a part of the publishing business. But I've been around the block, and I know that a large part of dealing with issues like the ones I mentioned above is communication.
I have regular conversations with everyone involved in this process to ensure that I know things are progressing the way they should be, and if they aren't, I roll up my sleeves and work with my team to find the best solution to a problem before it gets out of hand.
As a backer, you'll receive regular status reports from me about this project. If I do happen to run into issues that might delay this project, you'll be the first to know it.Learn about accountability on Kickstarter
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