Welcome to the kickstarter for Interface Zero: Cyberpunk action for the Pathfinder RPG! We’re running this campaign to fund the final development of the book, and we need your help raising 10,000 dollars, which will cover the final development costs for the book.
The manuscript is finished. All that’s left is to begin final layout and art direction, proofing of the finished book, and this puppy will be ready for release! We anticipate the final book to 400+ pages in length!
Interface Zero 2.0 is a cyberpunk setting…Sort of. Interface Zero is inspired by a plethora of sources including novels such as Neuromancer, Mona Lisa Overdrive, Burning Chrome, Count Zero, Altered Carbon, Do Androids Dream of Electric Sheep?, and Snow Crash.
Anime such as Akira, Cowboy Bebop, Psycho Pass, Ghost in the Shell, Battle Angel Alita and Appleseed help to round out a vision of our world, incorporating eastern and western influences on the genre.
The result is a setting that echoes other popular cyberpunk games, but focuses more on geopolitical intrigue and action rather than the familiar roles of megacorporations as the major antagonists. That doesn’t mean that corporations aren’t powers unto themselves, with their own agendas, both altruistic and nefarious, however.
The characters you play in Interface Zero take on a variety of roles. Hackers, drone jockeys, government agents, bounty hunters (just to name a few) generally act as private operators; people with the skills, ability and will to do jobs nobody else can. The jobs often skirt the edges of legality, and can push your moral compass away from true north, if you let them.
Alternately, you might work exclusively for a corporate entity, a world government, or even as special operations teams similar to Ghost in the Shell’s Section 9, working to protect the citizens of the sprawl, or even corporate assets. For the military-minded player, characters might become mercenaries working in war zones with occupying armies or resistance movements.
Set in the year 2090, Interface Zero 2.0 peers into a dark future, imagining a world changed by Eco-terrorism, unimpeded global warming, and nuclear war. Chinese imperialism has erased national boundaries from Eastern Russia all the way down to Vietnam and Thailand. The world has seen the rise and fall of global super powers. China, Brazil and the Central African Union have risen to global prominence, while the United States has disintegrated, splitting into five new nations; Atlantica, the Great Lakes Union, the North American Coalition, the Republic of Cascadia, and the Republic of Texas.
In this grim reality, we have colonized the solar system and sold it to the highest bidder. Colonies and orbital habitats on other planets, while claimed by nations on earth, are in truth the property of massive, multi-planet corporations. Commonly known as “zeroes,” many people living in the reaches of space have seen their adventurous spirit, their hopes for an exciting life beyond the confines of Earth, crushed under the weight of indentured servitude after signing on with these corporations. The corps promise to pay relocation expenses and living expenses, and then use technicalities and clauses in the contracts to recoup those expenses.
The corporation owns everything; even the air zeroes breathe comes at a cost, deducted from their weekly paychecks. There are those, however, who have found ways to survive, and even thrive in the outer-reaches of space, living on the fringes of law and civilization. Will you join them?
Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum—a slave race grown in amniotic vats and sold on the open market.
Cybernetic technology has reached the point where those with the credits and the will to do so, can become living machines.
Computer science has grown rapidly as well. Dubbed Interface Zero by those who created it, the Tendril Access Processor—or TAP—downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of inter connectivity, and danger. Malware plagues the Deep, and black hat hackers manipulate the Tendril Access Processor to upload malicious Virii, steal secrets, and even the identities of the unwary.
Welcome to the future. Let's hope you survive it.
This project has been in development for two and a half years, and we believe the new rules for hacking, combat, and piloting drones are innovative, uniquely reflect the setting and highlight the power of the Pathfinder game system. With 16 character classes, seven races that redefine what it means to be human, new feats, tons of gear and cybernetics, your options for character creation are endless.
Starfinder is coming next year, and we can’t wait to see the awesomeness that the Paizo crew are developing! But what does that mean for Interface Zero? Greatness, to be sure. You can rest assured that once the rules for Starfinder become available for licensed publishers, we will work to ensure that Interface Zero: Cyberpunk action for Pathfinder is fully compatible with that rule set. Indeed, this book is already compatible with the Technology Guide.
The only question is exactly how to go about it. We are, of course, printing Interface Zero. Logic would dictate waiting until we can update the book with the new rules, but I don’t want you to have to wait to get your rewards until after Starfinder has been released. That leaves me with another option; releasing a conversion document that gives you everything you’ll need to make characters with the Starfinder rules.
The conversion document will initially be a free PDF that you’ll all get standard with your rewards, and depending on how things go, I may offer it as a Print on Demand product at DrivethruRPG. I haven’t decided yet. Either way we’ll have you covered!
In this book you'll find:
- A detailed look at the dystopian future that is Earth in the year 2090.
- Seven core races, including androids, cyborgs, and the genetically superior human 2.0.
- Sixteen core classes. Dominate combat with the mysterious cybermonk. Use the hacker to lay bare the secrets of corporations and governments. Play a zeek and use your psionic powers to wipe out your enemies, or steal their thoughts.
- A streamlined alternative combat system based on the rules in Ultimate Combat that offer a gritty, cyberpunk play style.
- New rules for hacking and dealing with Hyper Reality, a virtual overlay of the real world you can use to hack the world around you.
- A plethora of high-tech gear for your characters. Guns, armor, vehicles, cybernetic implants and more are available, if you've got the creds.
- Robots and other technological horrors, designed by RPG Superstar Mike Welham.
- Rules for drones, and remotely piloted robotic armaments.
We’re keeping this project very simple. To start, we’ll have four pledge levels you can choose from, but as the kickstarter progresses and we unlock more stretch goals, I’ll add special pledges which allow you to back for extra stuff and become a part of the setting!
Here's a list of the available add-ons: If you want to grab these, just add the extra dollar amounts to your pledge.
Print book: You can get an extra copy of Interface Zero: Cyberpunk Action for the Pathfinder RPG for 20.00
Miniatures: You can grab a mini for 4 dollars a piece.
Print Vouchers: Print vouchers allow you to get a copy of the Print on demand versions of any books we unlock in our stretch goals. Here's how it works:
By pledging an extra 10 dollars, you get a Print Voucher to buy the book at cost +shipping. Once it's ready for Print on Demand, I'll send you a discount link you can use to get your copy. At 90 pages, the books will cost $4.61 (plus shipping) to print in full color, soft cover.
Here are the available books we have so far.
- The Golemmech Creation Rules: This book will give you everything you need to use battle mechs in your game. We'll have combat rules, customization rules, plenty of mechs to choose from, and possibly even a character class: The mech pilot.
- The Malmart Catalog: This book will provide tons of new gear, weapons, armor, drones, and vehicles for use in your Interface Zero campaign.
- The Zero's Guide to the Solar System: This book will flesh out the solar system, providing tons of information on colonies, orbital habitats, and the people who live on them.
The New York Reclamation Zone: Once the greatest city on earth, New York was abandoned in 2038 after terrorists blew the levees protecting her from rising sea levels. Forgotten by America, the Big Apple became soggy, slowly rotting away, with only a brave few remaining within its bounds, refusing to give up their once-proud home. Yet in the half-century that followed, New Yorkers proved time and again just how adaptable they could be in the face of disaster, natural or otherwise.
Now, the waters may still hold the Big Soggy hostage, but its denizens reject any notion of surrender. The city has changed, with flooded streets and ancient subways teeming with aquatic predators while human colonies scrape out a brutal existence on those skyscrapers that haven’t collapsed into the sea. As corporations turn their hungry eyes on the forgotten city, it’s time to rediscover the Big Soggy, where new territory is being fought over, new hybrids are emerging from the waves, new technology is being manufactured in the blackest labs, and new secrets are being dug up from the ocean floor—or buried there.
- Threats of 2090: This source book will give you tons of new threats to include in your game.
Our stretch goals are designed to improve the quality of the book, add more artwork, and more content, including source books for the setting! Here’s an outline of what we have planned.
Adversaries: Need I say more? RPG Superstar Mike Welham will create more threats to use in your games!
Hot Spots: Hot Spots introduce a unique location to a given city across the world. They provide you with places to go, new NPC’s to meet, and sometimes even special items, like weapons, tech, or even cutting-edge cybernetics! Each Hot Spot will also provide adventure seeds. Hot Spots will be available for backers as individual pdfs to start, but once we get enough (minimum 24 pages worth of material), I’ll compile them into a single printed book. All backers at 40.00 or higher will get a print copy of the book!
Source Material: We're going to be doing source books, and rules supplements that give you more content!
Shipping costs to regions outside the United States can be extremely high in most cases, which makes it tough to successfully fund a kickstarter or hit stretch goals. I completely understand the dilemma International backers face. You love the project, and want to pledge, but you don’t want to take out a second mortgage on your home just to pay the shipping costs.
I’ve been doing my due diligence, and I’ve found a solution: Gamesquest!
Here's their bio:
GamesQuest is one of the fastest growing Fulfilment companies in the EU, offering a great a service for a competitive price. At GamesQuest we pride ourselves on being hobbyists, with a real passion to see the industry grow and prosper. With years of experience shipping games and collectables worldwide GamesQuest are committed to offering a reliable and safe shipping solution for Kickstarters large and small alike!
James Mathe, of Minion Games, recently reviewed us as:
"These guys have been very friendly, very responsive, and obviously, speak very good English." "Their customer service dealt with customers directly in a timely manner and they helped quickly resolve the issues we caused ourselves."
For this kickstarter, I'm going to be using Backerkit to collect shipping fees after the kickstarter ends. The reason is simple. Kickstarter has not yet found a way to separate the funds that actually go towards the money we need to raise, and the shipping costs needed to send out the finished product.
The result from this oversight, is an artificially inflated “total” amount of money raised, which causes huge problems when determining which funds go where. Money which is dedicated towards the development decreases because we suddenly find ourselves compensating for shipping and handling. As an example, the Interface Zero Savage Worlds kickstarter lost over 16,000 dollars because of shipping costs, which resulted in a reduced budget! It hurt me financially as I struggled to compensate for the lost funds.
By using Backerkit, I can avoid this by keeping the shipping fees held separately until I'm ready to ship. Once I'm ready to ship you will be charged for shipping one last time, and rewards will be sent.
Click here for more information about Backerkit.
Check the following chart to see the estimated costs for international shipping. The estimated costs for shipping, based on a 3lb package (1.36 kg). All prices for countries outside the United States are in British Pounds.
Digital Titles will be fulfilled through DrivethruRPG!
Andreas Rönnqvist, co-owner of Dreamscarred Press has spent more than 10 years writing and designing RPG books for a variety of systems, lately focusing on Pathfinder and their own Dawnborn RPG. Amongst his books are Psionics Unleashed, Ultimate Psionics, Path of War and many more. He has worked on the psionics rules for Interface Zero Pathfinder Edition.
David has been working in the table top industry for just over 11 years. During this time, his company—Gun Metal Games—has produced over 140 books in both print and PDF. Interface Zero was nominated for an ENNIE in 2015 for Best Interior Artwork, and in 2011 it was nominated for Best RPG of the Year at the U.K games expo. He’s successfully funded three previous kickstarters, and has learned from each of them. Two have seen fulfillment of base rewards, and the last one will be fulfilled before the end of 2016!
Jeff Lee has been a freelance writer for RPGs for the last four years. He has an extensive list of writing credits with Frog God Games, Kobold Press, Legendary Games, Louis Porter Jr. Design, and Rogue Genius Games, among others.
Mike Welham been gaming off-and-on for over 30 years but only recently gave back to his beloved hobby. He has freelanced for Kobold Press, Paizo, Raging Swan Press, and Rite Publishing, and he won Paizo’s RPG Superstar contest in 2012. Mike lives in Kernersville, North Carolina, with his ever-patient wife, a puggle, too many cats, and a turtle. He believes the solution to his current empty nest syndrome is to allow more creatures of his imagination to make themselves at home. He was delighted to have the opportunity to design bizarre technological horrors for the Interface Zero project.
Robert H. Hudson Jr is a two-time ENNIE nominee game developer and writer who has worked in the industry since 2005. Besides his work on the Interface Zero 2.0 Pathfinder project, he has done work for Green Ronin, Misfit Studios, Kobold Press, Danny O’Neill’s The Grande Temple of Jing, HERO Games and others. He lives in Alabama, where he works, runs games, writes, and ponders the mysteries of the universe.
Risks and challenges
As someone who has been publishing role-playing game supplements since 2005, I can attest to the fact that things don't always go as planned. Writers and artists pull out of projects, or turn in manuscripts and illustrations late. Editing and revisions sometimes take longer than anticipated. The proofs for books come back from the printer with errors that need to be fixed.
These things can happen. It's a part of the publishing business. But I've been around the block, and I know that a large part of dealing with issues like the ones I mentioned above is communication.
I have regular conversations with everyone involved in this process to ensure that I know things are progressing the way they should be, and if they aren't, I roll up my sleeves and work with my team to find the best solution to a problem before it gets out of hand.
As a backer, you'll receive regular status reports from me about this project. If I do happen to run into issues that might delay this project, you'll be the first to know it.Learn about accountability on Kickstarter
- (30 days)