About this project
A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.
Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.
These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!
The goal of Codex Infernus is to produce a combination setting book and Toolkit. The fantasy campaign setting (Covenant) is written to highlight all of the new rules, magic items, and character concepts you'll find in this tome! While we think this is a killer setting in it's own right, Covenant is a model which gives you examples of how you can use everything in this book in your game!
The meat of the book, however, are the rules. They are modular so you can "drag and drop" what you wish into your own campaign, and leave the rest out! Codex Infernus gives you everything you need to design a Hell that caters to your specific group, because the concepts and rules we introduce in this book transcend genre, encouraging you to explore new possibilities for your Savage Worlds game.
But let's get into specifics.
In this book you'll find:
- Ready-to-play character archetypes for a variety of genres.
- New Fantasy races
- New Demonic races
- New Edges and Arcane Backgrounds
- New magic items and relics of power
- An immersive Fantasy campaign setting
- Guidelines for using the book in a variety of genres
- Rules for demonic pacts, demonic possession, and an optional corruption system
- Rules for playing immortal characters!
Oh, didn't we mention demons? Yeah, we have you covered there as well. Some of You will even get to make your own!
Check out a few of the stretch goals we have planned! If you want to see something for a stretch goal let us know!
Sample Bennie and Card Images
Check out these awesome samples of our Bennies, and Cards!
The following Add-Ons are currently available. as this kickstarter progresses, we'll be adding more, so keep checking!
Bennies: You can get a pack of 10 bennies for an extra 10.00, or a pack of 20 for a discounted price of 15.00! Please add the extra funds to your kickstarter pledge!
Cards: You can get an extra deck of cards for 15.00! Please add the extra funds to your kickstarter pledge!
Soft Cover book: You can get an additional soft cover book for 20.00. Please add the extra funds to your kickstarter pledge!
Hard Cover book: You can grab an extra copy of the hard cover book for 25.00! Please add the extra funds to your kickstarter pledge!
We're excited to be partnering with DriveThruRPG to deliver all of the electronic files for this Kickstarter! DriveThruRPG makes it easy for us to set up mailing lists and get you all of your digital content with absolutely zero problems.
Be sure that you have an account on DriveThruRPG and use the correct email in the survey after this project funds to ensure we'll be sending your download links to your account!
As things currently stand, shipping costs can kill a Kickstarter campaign. Kickstarter has not yet found a way to separate the funds that actually go towards the money we need to raise, and the shipping costs needed to send out the finished product.
The result from this oversight, is an artificially inflated “total” amount of money raised. So with all that in mind, for this campaign we'll be billing for the shipping costs after the campaign is over, via the BackerKit pledge management service. This charge is in addition to whatever you pledge here. See below for our estimates of costs.
EXPECTED SHIPPING COSTS (Based on estimated 3lb package) These estimates reflect the maximum we'll charge for shipping. We will not hit you with a surprise increase beyond these amounts; setting expectations here is key!
In the USA: +$6. No additional charge for additional items in the same shipment.
Canada & Mexico: +$25. +$10 per additional copy beyond the first. (This is a few dollars lower than actual cost for an International Priority shipment, or right at the mark for First Class International if the package falls within the weight limits that allow that rate.)
UK: +$15. +$10 per additional copy beyond the first.
Europe: +$25. +$10 per additional copy beyond the first.
Anywhere else in the world: +$30. +$10 per additional copy beyond the first. (This is a few dollars lower than the actual cost of International Priority Mail as quoted to us. Much depends on the actual shipping weight calculations, once we can make them.)
For international shipments, our shippers will do what they can to mark the customs forms in the most favorable, legal way, although, this is subject to human error and other constraints.
While we will do our best to figure out ways to reduce shipping costs, there's no guarantee we'll manage it — so please include these shipping estimates in your budget! Thanks!
Risks and challenges
As someone who has been publishing role-playing game supplements since 2005, I can attest to the fact that things don't always go as planned. Writers and artists pull out of projects, or turn in manuscripts and illustrations late. Editing and revisions sometimes take longer than anticipated. The proofs for books come back from the printer with errors that need to be fixed.
These things can happen. It's a part of the publishing business. But I've been around the block, and I know that a large part of dealing with issues like the ones I mentioned above is communication.
I have regular conversations with everyone involved in this process to ensure that I know things are progressing the way they should be, and if they aren't, I roll up my sleeves and work with my team to find the best solution to a problem before it gets out of hand.
As a backer, you'll receive regular status reports from me about this project. If I do happen to run into issues that might delay this project, you'll be the first to know it.
My last kickstarter, Interface Zero 2.0, was a great success. I’ve delivered the core book, bennies, dice, the card deck, four adventures, figure flats, a map, two source books (in PDF format), and am working steadily on everything else.Learn about accountability on Kickstarter
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