The next great collaboration from some of the artistic minds behind the Narnia films, Avengers and Thor present a full color artbook.
Who are Justin Sweet & Vance Kovacs?
We've been freelance artists who have had a career illustrating for films, games, and publishing for 2 decades. We started our careers in 1994 as concept artists at the video game company Interplay Productions in Irvine, Ca. There, we shared an office for 5 years in the Black Isle Division, drawing, painting and developing ideas for video games. After Interplay we began working as concept artists in films, starting with The Lion, The Witch, and The Wardrobe. Some of the film titles that we've worked on together are, Prince Caspian, Voyage of the Dawn Treader, Snow White & the Huntsman and John Carter. Separately we worked on the titles, Thor, Thor 2, Green Lantern, Men in Black 3, Jack the Giant Killer, 47 Ronin, The Avengers, and Riddick, and upcoming titles like: 300: Rise of an Empire, Dawn of the Planet of The Apes, Noah, and the new Superman Batman movie. Along with the film work, we've continued our illustration within the publishing and video gaming world.
When doing concept work, we’ll often get called in on a job in its early phases, when the ideas are fluid and nothing is set in stone... We help illustrate and visually develop whatever the worlds ,characters, or props could potentially look like. We come to generate ideas and bring options to the table.
We are completely immersed in the worlds we create. We can't help it. The potential of going into a new world or meeting cool new characters or creatures is something that lights a fire in both of us. It frees our imaginations to run wild. From designing the smallest decorative bits to figuring out the complex workings of a fantasy culture and the stories behind the images we create, every facet becomes a giant puzzle to explore visually. We love it!
Ever since sharing an office back at Interplay, we’ve been aiming to visually explore our own unique world and characters. A place we can explore, direct and develop, deciding for ourselves what stays on the table.
What is Eclipse?
The echoes and anthems of shepherds and kings. A Well, a Boy. A Horn. A Serpent coursing a Black Sea. A River of Bones. A Daughter in Her Orchard. A Warrior Returning Home.
And above them all... an Eclipse.
Eclipse is a mature poetic fantasy filled with eclectic characters, creatures and places. This is a world that is both mythic and deeply personal to us. We’ve been struck time and time again over the years with dreams, images, and ideas that have haunted us and tugged at our hearts, some stirring and horrific, some inspiring and glorious. All these are threads, woven together by design into a tapestry that will fill the pages of this book...
We talked about this a lot and have decided that an eventual portfolio of nice prints, measuring 11x11 would be cool to have. These will be images from the book but larger and something that can be framed and put on a wall. These will only be offered to Kickstarter supporters.
UNLOCKED!!! Stretch Goal #1.
Project reaches $55,000, unlocked image #1. All backers starting with the $45.00 pledge amount, automatically receive an additional 11x11 inch print!
LOCKED. Stretch Goal #2. Project reaches $65,000, unlock image #2. All backers starting with the $45.00 pledge amount, receive an additional 11x11 inch print.
LOCKED. Stretch Goal #3. Project reaches $80,000, unlock image #3. All backers starting with the $45.00 pledge amount, receive an additional 11x11 inch print. Furthermore, all 3 images will be enclosed in a portfolio style envelope, stamped with a Carbon Canyon Studios Logo,and signed and numbered by both Vance and Justin.
ART REWARD TIER BREAKDOWN:
What to expect…
In this First Volume, We will be taking all of our traditional and digital paintings, sketches and watercolors, writings and ideas, and creating a concept art book for the world of Eclipse, titled, The Art of Eclipse: The Well and the Black Sea. We promise a hardback book filled with nicely reproduced pictures. A volume to document our visual exploration into the world we've been creating for many years.
Given a successful KickStarter we hope to delve deep into this project just like we would on any film or game project we get hired to do. Reaching our goal will afford us the time we need to develop, assemble, print and ship the art book. We’re treating this project like we would any game or film project. We’ll collaborate and set out like miners to the mountain. We’ll employ our instincts to mine out every visual jewel, exploring and excavating all we can find in the process.
For You, In the end, regardless of what this volume of work could potentially become..(well...only time will tell..more about that later)…., your support will get you a quality art book full of rich imagery close to our hearts. For US, this is just the beginning. As the first Carbon Canyon Studios project we’ll have an art book that we can both stand proudly behind and say for the first time on a project that this was our own.
During the course of this Kickstarter run we will be offering up different rewards including more original art etc. So keep posted...
Risks and challenges Learn about accountability on Kickstarter
Time is always the issue. We'd love the time to spend on this. We believe it to be a unique world visually and want to develop sketches into rich paintings. We'd love to devote to this the same time we get to devote to other projects that aren't our own. We'll be fulfilling rewards, developing images and assembling the book. Quite a tall order for two blokes...but we're up for it!
The more funding we can get the more time it will allow us to devote and develop this into a full fantasy setting
All pledge amounts include USPS Media Mail shipping within the U.S. Shipping for international orders will receive an additional $48.00 fee. International orders ship by USPS Priority Mail. Taxes and fees vary by country. Please be aware international orders may be required to pay a duty tax by your local postal station.
Have a question? If the info above doesn't help, you can ask the project creator directly.