Share this project

Done

Share this project

Done
A card game with a bit of strategy, a bit of luck and lots of fun! Sleepy Hollow is a fast-paced game suitable for the whole family.
58 backers pledged $1,008 to help bring this project to life.
Last updated

About

Sleepy Hollow Re-Release project video thumbnail
Replay with sound
Play with
sound

$1,008

58

Sleepy Hollow Game Summary

In the town of Sleepy Hollow, Katrina Van Tassel, daughter of wealthy  landowner Baltus Van Tassel, has two suitors vying for her hand in  marriage: Brohm Van Brunt, a local burly townsman looking to improve his  livelihood, and Ichabod Crane, a refined outsider whose intellect is  rivaled only by his penchant for belief in the supernatural. Curiously,  the inception of this love triangle also marks the genesis of much  paranormal activity in Sleepy Hollow. Tales of a mysterious "Headless  Horseman" have rattled the community, and the whispers imply that he  seeks to head off any engagement to Katrina,,, literally. The object of  the game is to successfully marry Katrina to one of her suitors, or to  thwart the impending marriage by reuniting the Horseman to his Head.

Game Play:

Shuffle cards and deal 2-4 players one card each. After each turn  player keeps only 1 card in-hand. During a turn, player draws a card and  does one of the following:

Makes no play and discards one of their two cards face-down in the discard pile.

Plays a Character Card by placing it in front of them. (Players are  only allowed 2 Character Cards in front of them unless they have an  Innkeeper played, see Special Situations.*)

Plays a Townsfolk Card by reading it aloud and following the instructions.

A player wins the round when they have Katrina and either Brom or  Ichabod played in front of them, and the minister card is played  (barring the subsequent play of the Bishop). Alternately, any player who  holds both the Head and the Horseman in their hand may play them at any  time for an instant win (barring the subsequent play of the  Blacksmith). First Player to win 2 rounds wins Sleepy Hollow!

For ages 8 and up.

Play time: 10-30 minutes.

Cards in Deck:

Character Cards: Katrina Van Tassel (3) Brom Van Brunt (2) Ichabod Crane (2) Sister (3)

Specialty Cards: Horseman (1) The Head (2) Innkeeper (1)

Townsfolk Cards: Father (2) Solicitor (2) Tradesman (2)  Matchmaker (2) Bookbinder (2) Minister (2) Farmer (2) Weaver (2)  Butcher (2) Blacksmith (1) Bishop (1) Stable boy (1) Barmaid (1)

Townsfolk Cards Actions:

Father: Force Katrina or Sister into the discard pile.

Solicitor: Force any playedcharacter card into the discard pile.

Tradesman: Trade hands with another player.

Matchmaker: Trade one of your played character cards with that of another player.

Bookbinder: Look at thetop three cards in the discard pile and exchange one for the card in your hand.

Minister: Must be played on any pairing of Katrina  & Brom or Ichabod-or- May be played on a Sister paired with Brom or  Ichabod to force them both into the discard pile.

Farmer: Look at another players hand.

Weaver: Force any two players to switch hands.

Butcher: Force any player to discard there hand and redraw a new card.

Blacksmith: Force a played horseman into the discard pile.  This card may be played at any time. (Head is returned to hand of player)

Bishop: Forcea played minister into the discard pile.  This card may be played at any time.

Stable Boy: Any player holding the Horseman must trade hands with you.

Barmaid: Force any player to miss their next turn.

Game Playthrough:

Reviews from Seattle Indies Expo jurors:

>>   "I've played a number of games in the style, and this one is      competent and fun. It's something I'd like to bring along on board game  night to my local shop and play a few rounds with. I'm looking forward  to seeing the final polished version of this game."

>>  "The basic mechanics of the game are fun, and I'm intrigued  by the  concept of a Sleepy Hollow Card Game. Once we got the hang of  it and got going, we had fun playing the game. I had the opinion in the  beginning that it was going to be too easy to win, but there were plenty  of ways to block people, which ended up being rather satisfying."

>>  "The quickness and interesting premise of the card game is  the main strength of this game. Figuring out why certain cards did what  they did led to laughs, like "Why does the farmer get to see your hand?  Oh cause they're always out in the field, able to peek on their  neighbors."

>>  "Interesting card dynamics, the way they worked didn't seem  arbitrary, they were well integrated into the theme. Enjoyed  interacting with other's hands, peeking, swapping hands, negating cards  in play, etc."

Reviews from boardgamegeek.com for The Check Deck:

>>  "A  solid design.  I thought this was going to be an uninspired knock-off  of Knightmare chess, but it is actually an interesting and strategic  knock-off.  Judging when to use your 7 cards is interesting and tough,  and having only 7 prevents the card powers from overwhelming the ability  to plan ahead and set up classic checkers-style traps.  Well done.

Risks and challenges

The game is finished and tested. This is a re-release of the game.

Learn about accountability on Kickstarter
Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $10 or more About $10

    The Brom Bones

    One copy of Sleepy Hollow without the stretch goals.

    Includes:
    • Sleepy Hollow Card Game
    Less
    Estimated delivery
    Ships to Anywhere in the world
    9 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge $14 or more About $14

    The Bar Maid

    One copy of Sleepy Hollow and one copy of The Check Deck

    Includes:
    • Sleepy Hollow Card Game
    • The Check Deck
    Less
    Estimated delivery
    Ships to Anywhere in the world
    23 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge US$ 17 or more About US$ 17

    The Horseman

    Two Copies of Sleepy Hollow

    Includes:
    • Sleepy Hollow Card Game
    Less
    Estimated delivery
    Ships to Anywhere in the world
    3 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge $21 or more About $21

    The Minister

    Two copies of Sleepy Hollow and one copy of The Check Deck

    Includes:
    • Sleepy Hollow Card Game
    • The Check Deck
    Less
    Estimated delivery
    Ships to Anywhere in the world
    1 backer
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Reward no longer available

    Pledge US$ 10 or more About US$ 10

    The Ichabod Crane

    A Copy of Sleepy Hollow with the original stretch goal bonuses!

    Includes:
    • Sleepy Hollow Card Game
    Less
    Estimated delivery
    Ships to Anywhere in the world
    Reward no longer available 20 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (17 days)