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oomApp's Transcendentalism Interactive is an enhanced learning app, augmenting the way users interact with complex meaning
oomApp's Transcendentalism Interactive is an enhanced learning app, augmenting the way users interact with complex meaning
61 backers pledged $3,255 to help bring this project to life.

About this project

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$3,255

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oomApp Academic:  Transcendentalism Interactive is an interactive app project with the goal of enhancing old ideas with new technology. 

We're taking open domain resources and interweaving them with our multi-channel learning modes concept to create a truly new and immersive sensory experience.  Our projections are that these new modes will expand comprehension of complex ideas, increase content retention and strengthen user attention span.  We also think it's going to be a lot of fun to use.  The angles we're getting on these great classic american writings are totally fresh, why be left out?

We're passionate about these works and ideas- and want to expand their readership.  We think this approach is just what the doctor ordered for a new generation to interact with this wonderful, though dense and complex stuff.

The MI learning mode breakdown

MI learning modes
MI learning modes

While the theory of Multiple Intelligences (MI) in context of assessing IQ is somewhat controversial, our approach comes from a learning prospectus: that processing content through a plurality of learning channels enhances comprehension, attention and retention.

other concepts at work under the hood of the app, besides the MI learning mode approach are, "spaced repetition learning systems" (SRS), active learning, and an adaptive learning profile.

The App concept uses a variety of learning modes to teach the target content.  A review of the App launch features are as follows:

  • a collection of American Transcendentalism works
  • audio text sync, including audio readings for most of the content
  • Vocab building tools, including memorable quote identifier and revision modes
  • various analytically modes, including comparatve concordance displays
  • Group learning modes, "pass n play" for a single unit study session or remote cyber mode with future releases
  • adaptive user profile to help you track and improve your learning experience 

*The app will be launched on Android (expected launch is in June).  After initial launch we will port to a browser based interface. ETA on browser app is August.

Support us and experience these classic ideas like no one ever has. You'll also empower a new generation to engage and get inspired just like we have along our dev journey. The future of learning is now, help us to build a tool to challenge and assist learners at all levels along their journey.

Project Timetable:

General Timeline
General Timeline
Project Progress
Project Progress

Prototype screen shots

app prototype sreenshot
app prototype sreenshot
screen capture #2
screen capture #2

Inspiration

Garrett class #2 at OCT Middle School in SZ China
Garrett class #2 at OCT Middle School in SZ China

Fuel for the idea came while teaching English as a foreign language (TEFL) in China over the last three years. A major pillar of TEFL pedagogy is adapting the target lesson content to learners using a variety of channels. I also taught Humanities for two summers through the Federal Upward Bound program, and was repeatedly shocked at students incoming reading comprehension and study motivation levels. On top of that, students just seems content to skip reading the primary sources and jump right to finding "the answer". This project is about exploring and questioning, not about grades or assessment.

Reward Previews

Thorough Thoreau
Thorough Thoreau
Walt Whitman tea towel reward
Walt Whitman tea towel reward
Em D. Hipster - click to vote for "text" quote
Em D. Hipster - click to vote for "text" quote

Risks and challenges

We have the skill and talent to produce this product- we've already been cranking away steadily on the code and our team is picking up speed daily. what we need is the funding to continue timely operations.

The most predictable obstacle is a delay release. We think, however, that we have allotted ample room for testing, and cushion room for unforeseen issues that inevitably arise.

The Team:

consists of three members with the right experience and skills to finish this project (so long as we receive your support)

Garrett Munro - Lead Concept design and education consultant, meta data coordinator. Communication Studies background, CRLA level 3 certified tutor, TEFL certified through Beijing University. 5 years Ed sector experience. First ed-tech project, but lots of other PM stripes.

Brian Kloosterman - lead programmer - extensive experience developing apps using the "Processing" computer language, designed for handling complex data sets. BA Visual Arts and Computer Science

Kaleb Porter - software engineer, experience building java apps for android and browser based systems. BS Computer Networking

Please visit our full bios at-->
http://oomapp.com/whoarewe/

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Funding period

- (15 days)