Sword 'N' board is a puzzle oriented adventure RPG that is 29 years in the making! In Sword 'N' Board you play as Sidd, a kid with an active imagination! You will battle your way through imaginary enemies, cardboard forests, dark pillow fort dungeons and solve challenging puzzles in order to find the pieces of your lost video game console!
When trying to come up with a story for Sword 'N' Board I remembered something from my childhood; what it was like to pretend and have to use my imagination to have fun. Something that I feel is a bit lacking now.
Growing up I really didn't have a lot, and I would use the old boxes my dad would bring home from work to make myself cardboard swords and shields and I would go on my own imaginary adventure for magic items in my backyard!
This is something I really hope to bring across in the theme... along with a little adult humor!
With being largely a 1 person team, there are definitely things that I can't do by myself, or wouldn't be as good as they would if I were to hire a professional. Whether that be for more complicated animations, particle effects, high definition audio or cinematics.
The idea behind Sword 'N' Board:
A lot of more modern adventure games have really taken to being super tutorial driven, and showing the player exactly everything that needs to be done. Most modern adventure games no longer reward exploration, or trying things for yourself, which is definitley something I miss when playing more modern games.
Growing up in the early 80's I remember what it was like to find that secret room you otherwise would have had no idea was there, unless you had moved a rock on accident, or solved that puzzle in that far off corner of the map, it felt good! Rewards felt rewarding because you had to work hard to find them, and they weren't given to you at a steady pace because "people like rewards!". You really had to try and find them, and when you did it felt great, and felt like an accomplishment. Any more, it seems as if things aren't explained to the player in explicit detail, then something must be "wrong" and i don't feel this way at all, it's as though some game designers think their players are idiots, and the game treats them as such, and I don't want to treat anyone like that at all.
What your money will go towards:
- Added production values (animations, animatics, particle and sprite effects, dungeons, added monsters and enemies etc)
- Bring the game to iOS through the Mac App Store.
Everything over our funding goal will go to
- Promotion of the game, such as getting to show at Pax Prime (Since I'm a Seattle resident its easy to get to!) as part of the Indie Megabooth, and Pax East + Travel
- Take the game to GDC + Travel
- Acquire PS3 or possibly even PS4 Dev kits and expertise to export to Sony Consoles.
- Adding Multiplayer to the game!
Should we reach our goal, I'm sure some stretch goals and rewards will be decided, so lets hope we get that far!
NEW Stretch Goals:
$8,500: A secondary Inventory/Crafting system will be added to the game
Throughout the game there will be reagents that you can collect through various activities. Either from finding secret chests, chopping down trees, blowing up certain rocks and things like that which you can collect, or then sell back to shops! Not only that, you can collect and story any unused Health items to then use them later on when it's better suited!
The reagents will then be able to be combined and used at a special shop to then upgrade your gear such as your cardboard sword, your Cardboard shield, or add special damage increases to some of your favorite items!
$10,000: Multiplayer will be added to the game, along with character variations!
Are you a girl that doesn't want to play as a boy, or a boy who wants to play as a girl? Well that's totally fine, because I'll be adding the ability to customize the look of your character before you set off on your adventure!
Not only that, but you will be able to play cooperatively with a friend to help battle monsters, and solve puzzles together!
We are now 101% Funded!
It's been an absolutely insane ride through this Kickstarter adventure with all of you! I wouldn't have been able to do it without some incredibly generous backers who put their own hard earned money into the project! there was definitely some moments there where things lagged a bit but with everyone's determination and faith we were finally able to get it done!
A huge thanks goes out to Serena, Stew, BigD, Riggo, Speedster, The Lurker and everyone of the AGRM for taking time out of their own busy schedules to really get behind and help me promote the project! Without so many hands on the project helping out I'm sure I wouldn't have been able to get the project out to as many people as I did!
You can find the soon to be official Sword 'N' Board page here:
Official Sword 'N' Board page
Which is also ready to accept donations as well! So anyone that didn't get a chance to participate in the Kickstarter, still has a chance to help out if they wish!
Sword 'N' Board is now coming to the Wii U!
Every pledge above $25 dollars gets a "Art of Sword 'N' Board" PDF!
Sorry for the video and editing quality, I filmed it with a yam, and edited it on a potato...
*Awkward thumbs up*
Find the game on Facebook here: https://www.facebook.com/SwordNBoardGame/
Check out the game's Development blog here: http://swordnboard.weebly.com/
Find out project on:
The IndieDB page:
Articles about Sword 'N' Board:
Risks and challenges
As with any game production project there's always challenges. Contract work that might go unfinished by contractors you just never hear from again, an asset or animation taking a bit longer than was estimated, and Sword 'N' Board isn't any exception to this in any way (I wish it was!)
The largest issue I can foresee currently after the game is finished is Distribution, but for Kickstarter backers I will be handling that myself for the most part as I would like to make sure all backers receive a complete DRM free copy of the game (ARRRRR MATEY!!!) as I know its not uncommon for certain platforms to add their own internal DRM to games they distribute.
Because the game is largely being designed by myself aside from Audio, while the task itself is very large, it's not impossible. It also helps make sure that everything but audio gets finished accordingly and on time! So the only real thing thats not in my hands in terms of the games design is going to be Audio. Luckily, Sword 'N' Board will be receiving help in that department from HouseOGames.com which is a unique Incubation program for Indie Game Developers, and they've offered to allow us to use their Audio guy to bring the sounds and music of Sword 'N' Board to life! You can find some examples of his work here: http://dvgmusic.bandcamp.com/
- (38 days)