Ekko and the Firefly takes you on an endless adventure through a stunningly beautiful world.
Join Ekko - a young forest spirit - on a magical journey through the beautiful, enchanted woodlands where she lives.
Follow the mysterious firefly as you soar through the trees, across serene lakes and under sparkling waterfalls.
Along the way you’ll leap over huge ancient chasms, slide and skid across the forest floor, hop between lake boats and skim waterfalls, all whilst avoiding the treacherous obstacles of the wildwood.
Help Ekko re-discover her special powers and let your imagination run wild.
- Anime-inspired, 2D minimalist visual design
- Procedurally generated landscape
- Designed to be easy to learn but increasingly challenging as you progress
- Enjoy the sense of flow and freedom as you master your skills and savour the awe-inspiring natural landscape
- Forge an ever-growing bond with the firefly to unlock Ekko's special abilities to help you on your way
- Try to get the best high score and furthest distance travelled
- Original music and sound design for the ultimate gaming experience
- Over 100 handcrafted achievements to unlock
When we first decided we were going to make our own game, we were actually quite overwhelmed. For the first time in our careers, we were presented with the opportunity to make something of our own. We were used to working with huge brands and IP within strictly defined criteria, and now we had the freedom to do whatever we wanted creatively.
So we began to ideate and draw on all of our favourite influences - our favourite films, literature, stories, games, everything. That was a really enjoyable process as we could really let our imaginations run free. It wasn’t long before a clear direction started to emerge.
We knew we wanted to create a beautiful looking game with addictive gameplay and a really imaginative story.
As huge fans of the legendary anime director Hayao Miyazaki, we took great inspiration from some of the strong female characters in his films.
"Many of my movies have strong female leads – brave, self-sufficient girls that don’t think twice about fighting for what they believe in with all their heart. They’ll need a friend, or a supporter, but never a saviour. Any woman is just as capable of being a hero as any man." - Hayao Miyazaki.
This formed part of the idea for our main character Ekko. We wanted to have a strong, independent female character but who also wasn’t afraid to show her vulnerability, magic and mystery.
One of the things we talked about was the idea of growing up too fast and how as adults we often forget how to see the fun in the things around us. And how, in contrast, kids are forever making games out of everything and imagining fantastic scenarios in the most mundane situations.
Somewhere along the way between childhood and adulthood we seem to lose that ability and it is, in part, through our own desire. We’ve all wanted to be more grown up and more like the older kids at some point in our lives. So we started crafting a story around this theme.
We eventually settled on the idea that the childlike Ekko has this really strong desire to grow up and wishes it so. But in the moment she wishes it, she loses her magic powers. And that’s where the game starts…
Ekko’s powers burst out of her in a flash and take the form of the firefly which races off into the forest.
And so Ekko follows after it and her adventure begins…
So in essence, the game is a parody of the real-life phenomenon of losing our child-like imaginations and our appetite for discovery as we grow older, and how perhaps, like Ekko, we should chase after it too.
Production & Marketing
A lover of all things creative, my passion for games started back in the 80s the moment that Summer Games cassette tape finished loading on my dad’s Commodore 64. Since then, I’ve studied a degree in Music and enjoyed a 7 year career as a Senior Project Manager at a content marketing agency producing computer games for global household brands. I’ve always wanted to make my own game and I’m delighted to be able to do it now with such a fantastic team.
Design & Art Direction
I’m a UI Designer, 2D game artist and illustrator with experience within corporate and start-up companies. Gaming has been a large part of my life from an early age and I have always loved storytelling. I feel like one of the greatest ways this can be achieved is through games, as the player has the freedom to interpret and play out the story in their own way. Strong art direction is one of the main contributing factors to storytelling within a game, and that’s my job - to create something beautiful and captivating.
I got my first taste of game development 20 years ago, working on the first South Park game to help introduce the show to the masses. A few years later, I started a company focused on the art and have launched well over 100 custom games since then promoting film, tv, music and household brands. I’ve been working with the founders of Ballyboosh for nearly 10 years and they have assembled an amazing team. The whole crew couldn’t be a more like-minded bunch and everyone here is passionate about creating something special with Ekko and the Firefly.
Someone’s got to handle the boring stuff! You know things like budgeting, talking to the suits, making sure we cover the legals and doing the business side of things. This allows the creative team to concentrate on what they do best. Making a tremendous game. For almost a decade I worked in game development with almost everyone on this team, and I’m super excited to be involved in this project.
Always on the lookout for new and creative trends, my focus is on the game’s social image and getting it across in a way that will make people notice it as something new and unique. I studied Fine Art at Birmingham City University and have an eye for creative imagery, drawings and animation. I’m a strong believer in games with meanings that can make you feel something.
Backer Credit (website) - we want to honour you by including your name on our Wall of Fame just in case anyone forgets how awesome you are.
Beta access - you'll get access to the beta release of the game and the opportunity to offer your feedback to help us shape the final version. We literally can’t make this game without you.
Exclusive Pre-Release Game Download - of course, you'll get access to the final game before anyone else.
Limited Edition A5 Print - a limited run A5 print of the game artwork. Printed on very pleasing 160gsm matt art paper.
Special Thanks Credit (in-game) - your name will be immortalised in the final game in our Special Thanks credits. Everyone who plays it will know you made it happen. And rightly so.
Exclusive Limited Edition Signed A4 Print - a larger format exclusive limited edition A4 print signed by the artist.
Exclusive Launch Party - to celebrate the release of the final game, we’ll be having a knees up at a top secret London venue. An event not to be missed!
Original Concept Artwork - an opportunity to acquire an extremely rare piece of the history of the game signed by the artist. Something to treasure forever...
Executive Producer Credit - Not only will you become an official Executive Producer of the game, you'll get to choose/create a special power for Ekko which we'll build into the game.
After years of making games for other people, we decided it was finally time to make our own! So in September last year we set up Ballyboosh - a creative media production company specialising in mobile game development - and set to work on our first project Ekko and the Firefly.
Since then, we’ve put together a great team full of experience and ambition, and have been working on creative and early stage development. However, game development is really expensive! So we’re hoping that through Kickstarter we can reach our funding goal of £25,000 which will enable us to begin the core development phase for the game and move significantly closer to a finished game.
That total is really the minimum we would need to get through the next key stage of development. It will be used to pay for developer fees, graphic design, music & sound design, some basic marketing activity, the rewards, and the Kickstarter fees and associated payment processing fees.
We are reticent to propose stretch goals at this stage as we want to focus on ensuring we successfully deliver the project in its current scope. However, depending on the success of this Kickstarter campaign, we will explore the option of extending that scope and update this section accordingly.
We’re working towards a release in early 2018 however this may shift in either direction depending on the development process. For the physical, non-game rewards we plan to ship these by the end of October this year at the latest.
We understand that not everyone will be able to make a financial contribution towards this project but you can still help tremendously by sharing this page with your own network. Please spread the word on Facebook, Twitter, Instagram, email, or even just tell people about it in person. Every single mention will be a huge help.
Psst! There's a big 'Share' button at the top of the page.
Finally, we want to say a massive thank you for helping us bring Ekko and the Firefly to life and making our dream come true.
Risks and challenges
Game development is a complex process and can throw up unexpected challenges that can ultimately lead to changes and delays. We’ll keep you informed throughout the development process and let you know of any major changes to our proposed schedule.
Our passionate and talented team has over 15 years experience in game development and content production and we remain confident in our ability to deliver this project.
- (30 days)