#6 - History of Ceres
Our team of writers, lead by Erik Scott de Bie, is making good progress and we have a few chapters ready for review.
Here are the first pages... Read more
#5 - Status Update
Busy, busy, busy! At last I found some time to give you a short update on our progress. Please keep in mind that everything is still subject to... Read more
#4 - The Map of Ceres
I am very excited to share with you our vision of the map of Ceres!
Of course this is a work in progress and the borders of the... Read more
#3 - Blog & Forum
You can know read the news about SoW on our blog and be part of the community on our forum.
See you there!
#2 - Pre-order on Indiegogo
As promised, you can now pre-order the book in hardcover and PDF version on Indiegogo in case you missed the Kickstarter campaign.
#1 - First update post Kickstarter
A short message to let you know that we started looking at the survey report, analyzing your answers and your comments.
About 3/4 of the backers answered the... Read more
Day 36 - Next Steps!
A little video to thank you all for your support!
And yes, you're allowed to make fun of my accent.
Une petite vidéo pour vous remercier de votre soutien... Read more
Day 35 - The GM Screen
We can't say for sure yet but chances are good that we will unlock the GM screen before the end of the campaign. We still have 20+ hours to do... Read more
Day 34 - State of Play
Coming to the end of this campaign, let's take a look back at what we accomplished so far and crush some numbers:
- 273 subscribers on our Facebook page
- 255 followers... Read more
Day 33 - FAQ
We went through all your comments (more than 300!) and the answers we provided and we update the FAQ.
Hopefully most topics should now be covered. We will... Read more
Day 32 - The Team: Chris & Richard
Chris and Richard first began talking when they were both writers on CONAN: Adventures in an Age Undreamed Of.
They immediately recognized in each other a deep and abiding... Read more
Day 31 - New Achievement Bonus
A new achievement bonus has been unlocked.
To celebrate the “100%”, we had to offer something great, something everyone will enjoy for sure. Hence, we decided to unlock the map... Read more
Will write a proper thank you note tomorrow, now it's just too late for me (it's midnight here) but I still wanted to say...
THANK YOU! 100% funded!
Day 30 - The Cabal
Here we were, for the first time, all six of us. The new Generation.
Bishop Liandra had held her position nearly ten years now, and Lord Sage Fenro almost as... Read more
Day 29 - Almost there...
This is it.
We enter in the final week of the campaign. People keep telling us that we are certain to reach our goal.
We will party in one week,... Read more
Day 28 - War
When diplomacy ends, war begins.
Maintaining an army is expensive but is a necessity if you don’t want to wake up with your neighbor’s troops at your doors.
Unit cards... Read more
Day 27 - Lineage
The Vareene came from the stars and landed on Ceres centuries ago. They integrated with the native people of the planet and slowly forgot their origins but their bloodline endured.... Read more
Day 26 - Magical Artifacts
Since Seeds of Wars is independent from the RPG system you use for character creation and adventuring, one of the things you will not find in the corebook is a... Read more
Day 25 - Maps
We thought today we would try to be a bit more interactive and ask your feedback on a very important topic: the maps. No good realm management game without good... Read more
Day 24 - Web Application Features
Following the comments we received and to conclude on this topic, we would like to give you some additional details about the features we intend to implement in the web... Read more
Day 23 - The Team: Software Developers
Whether we unlock it now or in a later Kickstarter campaign, the web application is an important part of our strategy for Seeds of Warsand we want to build... Read more
Day 22 - Diplomacy
Diplomacy is a crucial aspect of the game. If yours is limited to the size of your army, you're likely to end up poisoned in your own castle or with... Read more
Day 21 - Resources
At the beginning of every turn, all realms pay a maintenance cost that is derived from the number and the size of the assets they control (infrastructure, personnel, armies...).
The... Read more
Day 20 - The Loyalty
Any action performed by rulers in a county will be impacted by the loyalty of that county towards them.
The loyalty is not fixed and evolves with time. A roll... Read more
Day 19 - Thank you
Today, half way through this campaign, we would like to stop for a little while and ponder on what we have achieved and what still lies ahead.
First of all,... Read more
Day 18 - The Hexagon
When you start a Seeds of Wars campaign as a player, you'll be asked to pick a realm among all available ones. There will be more than a hundred to... Read more
Day 17 - The Team: Flash Raccoon
A post about my partner in crime, Flash Raccoon. Lyonel created all the visuals for the Kickstarter campaign and helped me start the whole thing. I could never thank... Read more
Day 16 - Subscription Model
Over the past two weeks, we received quite a few comments/questions about the web application. Today we thought we would try to shed some light on what we would like... Read more
Day 15 - Important Change!
We received a lot of comments and private messages here and on Facebook asking for the web application. It seems many of you are particularly interested in that tool (rightfully... Read more
Day 14 - Money Distribution
This is the updated, more accurate chart, with the percentages. As you can see, most of the budget will go to our writers. The rest of the first half goes... Read more
Day 13 - The Team: Help is on the way!
We are delighted to announce that Richard August and Anthony Pryor will be joining us. As game designers, their primary objective will be to work on the management rules, although... Read more
Day 12 - Seeds of Wars on ZoneGeek
A small update for our French speaking friends. I had the pleasure of introducing Seeds of Wars on the ZoneGeek YouTube channel, hosted by Gillus, Nurgle and Goldo. Many thanks... Read more
Day 11 - External Sources
Today I thought I would do a little recap of all the external sources of information you can find online on Seeds of Wars.
First, if you haven't already, I... Read more
Day 10 – Version Française
Due to popular demand, we decided that the first unlocked achievement bonus would be the French Version of the game. We realize this does not profit to the entire community... Read more
Day 9 - Advertisement and Fulfillment
We all know that one of the most challenging aspects of any Kickstarter project is fulfillment. In other words, making sure the rewards arrive safe and sound to the people... Read more
Day 8 – The Team: Nicolas Nayaert
I don't like to talk about myself. I prefer to let my actions speak for me. But I figured some people might want to know about the guy who launched... Read more
Day 7 - The Web Application
As a software developer AND a role-playing game fan, if there is one stretch goal I would love to see unlocked, it's the web application.
For several reasons.
A Seeds... Read more
Day 6 - The Team: Erik Scott de Bie
When I started thinking about this project, not being an author myself and not being an English native speaker, I knew right away that I would need one or several... Read more
Day 5 - The Turn
In Seeds of Wars, a year is divided into four turns, each turn being divided into 3 actions, each action taking place over the course of a month.
Each player... Read more
Day 4 - Achievements
Help us build the SOW community and join us on Facebook and Twitter. Like, share and re-tweet. By helping us SOW the seeds of wars, you will unlock some cool... Read more
Day 3 - Realms and Kingdoms
In Seeds of Wars, characters spend most of their time ruling over their Realm. The concept of a realm is not merely a physical domain but rather: "an area of... Read more
Day 2 - Switching from Realm Management to Adventuring
Seeds of Wars is not a standalone game. You'll need another RPG system for character creation, combat & magic rules... but that's a good thing! It means you can use... Read more