Frequently Asked Questions
The creation of character and the combat rules are those of the RPG of your choice.
SOW provides the realm management rules and the campaign setting.
A brave GM could even use his favorite setting but it would require a lot of work on his part.Last updated:
There is no dependency between the realm management rules and the character creation rules, combat and magic rules, etc. You should be able to play with any RPG system.
The only constraint is that there are 5 different types of realm that the characters can rule (order, faith, trade, magic and culture). Ideally you need a character that logically falls into one of these categories (even if technically, nothing requires it).Last updated:
A kingdom ruled by a player is basically neither good nor evil; it will be what the player makes of it.
If the player decides to make a bastion of the forces of Evil, it is quite possible. However, the reactions of its neighbors will have to be taken into account.Last updated:
If the usual races will be present among the NPCs of the world of Ceres, we can not anticipate all the playable races of all the RPGs available on the market.
The GM will have several options:
1. Only use the races mentioned in our universe, maybe applying racial bonuses of a race from another campaign setting that we did not include in the game.
2. Replace some of the races described in our universe by other races of his choice.
3. Play a character of one of our races and agree to be the only representative of this race among the rulers described in the game (there may of course be many others among the population).Last updated:
The realms indeed have certain numerical characteristics. There are resources to spend to perform certain actions, the armies have their own characteristics as well, the time is divided into turns and all of this brings SOW closer to a simulation game than just an abstract layer on top of the regular adventures your characters takes part in.
However, the most important realms are also described in terms of Geography, Economy and Politics. Diplomacy is a key element of the game.Last updated:
The first version of the application allows the GM to register the PCs actions and the events of the campaign. The application automatically calculates the difficulty checks of the actions taking into account all the modifiers (and they are many). It also manages army battles and offers an interactive map of the world of Ceres.
In short, the application does nothing that the GM and the players cannot do by themselves but it saves the GM a lot of preparation work and speeds up the actions during the sessions, avoiding spending half of the time on calculations.Last updated:
The concept of Realm must be taken in the broad sense of the word: "an area of interest or activity". There are 5 types of realm (order, faith, trade, magic, culture) and each player controls a realm of a certain type.
There is thus a difference between what we call “Kingdom”, which designates a territory governed by a lord, and a “realm”, which refers to all the temples of a player controlling a faith-based realm, all the magic schools of a player controlling a magic-based realm, and so on. All types of realm are equally important.Last updated:
Initially, SOW will be available in English and in French.Last updated:
Will there be an option to have an offline mode of the application or a personal copy for hosting on a home network?
There will not be a standalone version of the application. However, you will be able to download all the data of your campaign at any moment so you can keep playing your campaign if you decide to stop using the application or if we have to stop the servers.
If we shut down permanently (for whatever reason), we will also open-source the code to the public for those who still use it.Last updated:
How modular is the application expected to be? Will it be possible to add/edit the rules? How flexible is the map input?
Editing will be possible. It means you will be able to edit the costs and effects of the actions but creating new ones is not foreseen at the moment.
Regarding the map, should you choose to play with your own map, you will be able to upload the map and draw on the map the frontiers of your kingdoms and counties.
We are considering using this framework: https://leafletjs.com/index.htmlLast updated:
Probably. The KS covers the development costs but we still need to pay for the hosting (on Swisscom Cloud Foundry), the maintenance and hopefully further developments.
The subscription would be $5/month and you only need it to be able to create campaigns, not to join them.Last updated:
Seeds of War, without the -s, was already taken on social media so we just added the -s.
It does represent the fact that your actions might trigger multiple conflicts (sometimes simultaneously), which I like.
Trust me, after a while you get used to the name, our authors didLast updated:
We will probably put the source books in PDF and "print on demand" on DriveThroughRPG.Last updated:
If we feel there is a strong interest for other languages, we will create a separate Kickstarter campaign for the translation.Last updated:
How will the app and data be licensed? If I download my campaign info and find a good way to digest it and create an alternative app, would that be considered infringement of your IP/copyright?
You can do whatever you want with your campaign data. If you want to create an alternative app by yourself and feed it with the data, we have no problem with that. If you start selling your app, maybe we'll need to talk. There will also be copyright on the illustrations, the name of the game, the usual. But there is no copyright on game mechanics so...Last updated:
Sure, you can play a ruler without extraordinary powers.Last updated:
The realm management system is generic. As long as you're able to divide your world into kingdoms (divided into counties) and realms (order/faith/trade/magic/culture). You can leave out the types of realms you don't need as well (in case there is no magic in your setting for example).
Of course it will require some work from the GM to divide his map into kingdoms and to create all the realms.
The challenge if you want to apply the management rules to your own setting will be to keep the balance between the different kingdoms/realms of your world. You'll have to be careful not to surround your players’ realms with mighty aggressive kingdoms, unless some of them are allies.Last updated:
How micro do the mechanics get? As in, can you change the tax rate in your county from say 10% to 12% and have that affect the game? Or are the mechanics going to be more general and macro, like each turn you can raise tax or lower tax?
Seeds of Wars is meant to be more "macro" than, say, Pathfinder: Kingmaker. In your example about taxes, it would be more of a "raise/lower" type of mechanic.Last updated:
We think both can co-exist. In the end, the different types of realms are just labels for the different types of activities your character might be leading.
You could easily replace the magic-based realm by a technology-based realm. It won't affect the game mechanics.
Of course, if the magic realm allows you to cast battle spell, you will have to replace these with technological devices that might have the same effect.
In Shadowrun, magic and technology are connected and you might just replace the magic-based realm by a magic/technology-based realm.Last updated:
Will SoW have land and sea trade routes for merchant and non merchant rulers? And rules for mass combat on sea and the creation of starting colonies that could develop into new realms on unclaimed lands?
I know you have realms based on trade, order, faith, magic, and culture, for the classic rogue, fighter, cleric, wizard, and bard archetype rulers. Don't suppose other classes would find representation?
The connection is between the different types of realms and class "archetypes", not single classes. Any arcane caster (warlock, mage, sorcerer...) is meant to rule a magic-based realm. Any class that fits the fighter archetype is meant to rule an order-based realm (including the barbarian). Hybrid classes, like the paladin, could very well choose between an order or a faith-based realm. Or even rule a hybrid realm as well.
In the end, it's up to the GM and the players to decide, there is no technical limitation on who can rule what. You could have a mage ruling a trade-based realm. It just has to make sense in your campaign.Last updated:
Yes, we definitely plan on publishing all the books mentioned in the stretch goals.
I am not yet sure how. I will probably just finance the first one myself and see if we sell enough of it to cover the costs. Otherwise I will have to finance them through new Kickstarter campaigns.Last updated:
So what are the common medieval tech levels? Roman empire? Arthurian post Rome? Viking age? Classic European Middle age? Renaissance /early enlightenment? Or Japanese or Chinese middle age?
It will most probably be Classic European Middle Age from a tech level point of view but Erik is very keen on having some kind of diversity when it comes to describe the different cultures of Ceres.
So you won't probably find cannons but you might fight elements from very different cultures in terms of style, architecture and so on.Last updated:
How would one promote atheism? Would that still be a faith or would that require using the others to destroy faith based assets and keep them at zero?
The latter.Last updated:
We would like to include resources as an optional rule. It brings an extra level of micro-management that probably not everyone will be interested in. But it should be available.Last updated:
Rulers can hire lieutenants. Depending on their specialty, they will be able to carry on actions on behalf of the ruler. They will not be able to spend loyalty points to increase their chances of success (unlike rulers) but they will get a bonus if they are specialized in what they're doing.Last updated:
Can the game also work in other modes, for example as a supplement for one player in a party who is a ruler, while their companions may help and support them without wishing to take on such responsibility?
Technically you could have a campaign with only some of your players having a realm but we suspect the other players will get bored during the realm management turns.Last updated:
Do you actually create a character or are you forced to play one of the predesigned rulers that already exist in the setting?
Do you actually create a character or are you forced to play one of the predesigned rulers that already exist in the setting?Last updated:
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