50k! Steam Greenlit! New stretch goal, small hiatus
You guys are amazing, every single one of you! Because of your support we've reached our third stretch goal, an extra chapter where Petula visits the modern world! We've also got some amazing news! We've been greenlit in Steam!
In the extra chapter, she'll be able to leave the 'set' of the game and return to her 'actual' life outside of the game! Will she visit the devs? Will she bump into you!? Who knows!
Now that we've been greenlit for Steam, we can really share our beloved game to the world! This doesn't mean we'll be exclusive to Steam however. Those of you who have backed will still have the option of getting the DRM-free copy of the game. For everyone else, we'll still be pushing for other platforms! We're already confirmed for gamersgate, and we'll look into every possible portal we can.
New Stretch Goal: Custom Collectible Character Costumes!
With this next stretch goal, we'll be creating more costumes for Petula, the heroes and other main characters for you to collect! You'll be able to change any of their costumes at any point in the game through the menu. We have more stretch goals in mind, but we'd like to make sure they're viable before we announce them.
There have been a few people who have tried the demo and noticed that it's not exactly what they had expected when compared to the vision we've detailed on the campaign page. I thought we would take a moment to clarify the disparities between the pre-Alpha demo and what we plan for the finished product.
The main content within the demo that we've made available was completed last May. Back then, the plan for YANTH was very different from what it is now. Before, it would have been a collection of minigames and fun quests with a tacked on main storyline. The fourth-wall breaking humor (so much of it) worked just fine in that context. Although we've polished the demo a little bit since then, the dialogue and mechanics have been largely untouched since then.
We're now fully invested in bringing you a much more fulfilling RPG. With this, the fourth-wall breaking humor will still have some presence, though with much more subtlety and much less often than is shown in the demo. We've planned to redo most of Chapters 1 and 2 to better show the gameplay and stories we really want to express.
Finally, some points in case you hit a bug:
- The part where the soldiers are chasing you in Chapter 1 is quite complicated and buggy, so please save ahead of time.
- If you talk to 'southernlion', make sure to exit that map and re-enter before talking to the children again. If you don't, the game will crash.
- F5 will full-screen the demo, F6 will change the zoom.
- Read the dialogue! There are instructions in there, like holding Shift to sprint or equipping quick-use items like potions.
I'm sorry to say that I may be a little scarce until Monday. My brother-in-law passed away suddenly a few days ago, so I'll be heading down to Los Angeles on Wednesday night to attend his funeral and spend time with my family. If you're a religious person, we wouldn't mind your prayers! If not, well wishes are more than enough. Thank you for all of your support!
New Rewards, add-ons, and more!
Before we wrap this up, we wanted to mention that we do have much more planned for the campaign regarding rewards, add-ons and stretch goals. I also wanted to remind you that if you asked me a question and I have yet to answer it, please PLEASE send me another message! I read everyone's messages but I have a difficult time answering all of them. Send it again!
For all of you voice actors/actresses asking for an audition or a part in our project, I really appreciate your enthusiasm! I'm getting many of them, so if it comes time to actually cast for voices, we will say so in another update. Please look forward to it!