by Donn Manalili
Thanks much for the update. I'm always glad to hear about the progress. I'm also curious about those achievements, some of them sound right up my alley.
As someone who backed because the reward levels said DRM free (or Steam Key) with emphasis on DRM free, I would like to verify that when you say you don't want to worry about other ports, you are not saying that you have dropped the DRM free option as a plan and still plan to have that and not just port it to Steam as your end all.
On a more excited note, those endings sound like a lot of fun. I'm "good" at dying in games, so I bet I will find a lot of them.
As long as you get around to the Linux port eventually, I'm perfectly fine with concentrating on the actual game development first.
I'ma sucker for this kind of things! I absolutely love those "premature endings" (as I call it) :D
I hope to see these achievements in GOG version too!
Love this idea so much!
Its rare that we see an "Aftermath" as I call in event of a hero's win or loss, I mean what happen should an effect on people big or small depending how they die or succeed. (only seen that with Dragon Age)
Love the death dialog! Glad to see progress. :)
I am still very excited about this mate! Looking forward to the final product :) Also, the alternate dying scenarios are a great addition I think. Things like this are why I backed your project (see also: humour). Also really digging the Time Completion Map. Helps everyone know the progress and potentially the finish line, including yourself. Again, excited for this :D
Kudos on the continued updates. Keep up the good work.
I do love game over flavor text. Thanks for the update!