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A new action platform RPG, inspired by all the people the heroes always ended up screwing over. Stupid heroes...
A new action platform RPG, inspired by all the people the heroes always ended up screwing over. Stupid heroes...
3,424 backers pledged $90,776 to help bring this project to life.

YANTH WBW Update #1

Posted by Donn Manalili (Creator)
35 likes

Happy Holidays ladies and gents! This begins the series of weekly/bi-weekly (WBW) updates for YANTH development. I wanted to make this update before the 25th, but my family celebrates on Christmas Eve instead so things got a bit busy quickly. Hopefully you're all out (or in) having a good time!

The last update generated a lot of heated conversation between you guys, which is completely understandable after what basically amounts to a year-long hiatus. Rather than respond to each post, I think it's better to address it by continuing development and posting more updates, which is really the only thing that matters at this point. I am addressing concerns to those of you who have messaged me personally, please check your messages.

I've primarily been working on bringing the Winged Zephyr to life since the last update by populating it with people, some backers, and special functions. Now's a good a time as any to introduce the various sections you'll be visiting in the Zephyr. The screenshots have been taken of a build where the walkable tiles are visible under the graphics, so please disregard them.

The Deck
This is the top level of the ship, one of two areas open to the environment. Although there's little function to be seen here, a lot tends to happen, and you may want to visit it from time to time during your journeys.

Engine Room
This is the aft most section of the ship where the engine resides. A large window acts as a viewport in the rear where the player can grow select plants.

Bridge
The second area open to the elements, the bridge connects the engine room to the cargo bay.

Cargo Bay / CompartmentsThe lowest level of the ship, this is where the cargo is held, and where one can enter the ship from the ground. The crew quarters and the captains quarters are held at the fore section of this level. Certain unsavory characters dwell on this level.

Helm, Shops, Suites
This is the middle level of the ship where the pilot resides at the helm. In the middle and rear of this section you'll find shops for the various passengers that fly on the ship. To port and starboard, a series of doors lead to vacant or occupied rooms for passengers. Near the rear you'll also find Petula's shop, and an as-of-yet unfinished blacksmith quarters where Petula can also craft things to sell or barter.

There are a few smaller nooks and crannies you can find around the ship that can carry you from one section to another quickler. I had some trouble at the beginning about how I would approach running a shop in the game. Considering you would be traveling the world, it would have been limiting to have her return to a single location to open up shop or clumsy and convoluted to have her open a shop at each town. This is how the roaming shop came to fruition. The Zephyr will be her home in the mid to late stages of the game, so it was only natural to have her base of operations there as well.

It allows for a bit more complexity when it comes to selling things. With a limited amount of space, you should think about what you want to sell at each town you're currently at to maximize your profits. It's probably not a good idea to sell weapons and armors at the dwarven city, but in a town ready to revolt against its oppressors? Sounds good.

The Zephyr is the next location to be explored after the events of the current build available on Steam. Initially I wanted to wait on releasing it until more of the world is fleshed out because it becomes more open world, but that kind of defeats the purpose of being in early access if I wait to finish things. I hope to have the next public build up by the next update for you guys to break.

Rolan Storm, Brett S., and 33 more people like this update.

Comments

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    1. Missing avatar

      Kaeroku on

      As with many such claims, I'll believe it when I see it.

    2. Sterling Treadwell
      Superbacker
      on

      as posted on 1/20/17 by manni on his YANTH facebook:
      .
      "In case anybody is waiting for that weekly/biweekly update, I had it set for last Sunday, but got caught up polishing/cleaning up the next section you can play through for Steam's early access. I'll make the update this weekend along with a rough progress map for YANTH."

    3. Missing avatar

      AuronStarglider778 on

      @Kaeroku and Sterling - I strongly agree. On Steam, Donn has resisted every effort to be held accountable; rejecting friend requests and refusing invites to the unofficial group I created on Steam. He stopped just short of putting me on ignore, but I suspect I will easily land there if I continue to nudge him to keep his word.

      He has thusfar proven himself to be an unscrupulous person, and the angle of our money having been embezzled for personal use has started to become very apparent.

    4. Missing avatar

      Kaeroku on

      @ Sterling, came to say the same thing. Looks like week by week died on week 1. This dev just has not got a professional bone in them. Time to blacklist and move on.

    5. Sterling Treadwell
      Superbacker
      on

      hmm.. I think I need to check on what weekly or biweekly means cause its been 3 weeks since the last update and.. yup.. no updates. Personally i am ok with monthly, but considering the long bleak history of this project, and a promise to post updates weekly or bi weekly.. this is a nice sign that we're back to where we started.

      A special thanks to all the backers saying " oh no you don't need to send updates every week!" I guess Manni took your advice. *sigh*

      At this point I honestly suspect the hours done livestreaming on FB is about all he's done with it, so he has no material to show yet. it also means in 3 weeks he may have only thrown maybe the total of an 8 hour workday at it cumulatively? Damn... Are we just running out the clock at this point?

      I had a lot of hope he would step up and do right by the backers. But again, promises made and no effort to follow through.

    6. Darmin Hadzic on

      Thanks for the update! looks nice. Hope we see a short vid about it soon!

    7. Missing avatar

      Michael Brennock on

      Merry Christmas and Happy New Year! I like the design of the airship and the little details: cracks in the floorboard, refurbished industrial-sized crankshafts, store goods hapharzardly organized on display. It looks like a place that people live in!

      Personally, I appreciate the promise of weekly updates, but don't kill yourself with work! If you need to dial back the updates to every two weeks to deliver on milestones, I will understand.

    8. Missing avatar

      Bryan Hakey on

      Keep up the good work. :)

    9. Timothy Roller
      Superbacker
      on

      Great progress! Keep it up! And weekly is unnecessary IMHO. That will just eat into your production time and get left behind. Bi-weekly or Monthly is fine!

    10. Cory Fitzgerald on

      @Kaeroku I should have said no guarantee of fulfillment. Promise was the wrong word

    11. Elizabeth Crystal Lloyd on

      I'm still looking forward to YANTH. :) A lot of games take longer than expected, especially if you haven't made enough of them to knowwhat to expect. Communicating morefrequently will help us backers take the journey alongside you, helping us understand what you're going through and helping you stay motivated to show us all the cool things you're getting done. Remember that while there may be afew trolls, a bunch of us are rooting for you, and I think many of those upset are just lost as to where the project is and where it's going, and as mote frequent communication brings us all up to speed they'll regain their excitement. I look forward to seeing this grow more. :) I'll go hang out in the forum some more when I can too. Keep on trecking; we're eagerly awaiting the realization of your dream. :)

    12. Mark L
      Superbacker
      on

      Appreciate the update. I agree with your decision to release builds before they are fully fleshed-out. We understand that it is a work in progress, and (most of us, anyway) will make allowances accordingly. Happy holidays.

    13. Lindley Walter-Smith on

      Looking very pretty! Glad you're back working on it. I'm not keen on EA so I am waiting on the full game.

    14. Missing avatar

      Kaeroku on

      @cORY, i DISAGREE WITH ONE POINT. "Pay to back no promise of fulfillment." We do start with a promise of fulfillment. Some creators just disregard that promise, and don't seem to understand just how unethical that is.

    15. Cory Fitzgerald on

      @Valeriy everyone who leave an angry comment on this game is deserving of their anger. This ptoject is far past excusably past due. Yes KS is a risk as you pay to back an idea with no promise of fulfillment. Still the long stretches of silence do not make this sudden burst of activity any promise of completion. We have had this two time before and the dead silence. As Donn does not respond in any way during those silent spell this is a valid place for people to vent their frustrations

      @Donn Manalili just finish the game, and actually give the people who have waited this long with nothing what they paid for.

    16. AKASlaphappy
      Superbacker
      on

      Keep the updates coming, look forward to seeing the game when it is done.

    17. Nick del Pozo on

      Good on you for keeping this alive. I have no idea what to actually expect from the final product but I'm going to stay optimistic. Is there anything that we in the community here can do to help you out asides just beating off the trolls when they comment here?

    18. ARJANEN Loïc Jean David on

      Well, good to see both the update and the promise of a new build soon with the Zephyr. Happy holidays!

    19. Sterling Treadwell
      Superbacker
      on

      I am glad to see both an update and the promise of weekly or bi-weekly updates to show this project is still on track. THAT is a big step. I hope this continues and we get to see some major traction towards a full release. Happy Holidays!

    20. Missing avatar

      AuronStarglider778 on

      Thank you for the Christmas Update! Everything shown looks great so far! Keep up the great work! :)

    21. Thomas Ian Smith on

      Thankyou for the update, feeling relieved and reassured. Have a merry Christmas :D

    22. Andrew Pam on

      I mostly invest in video game Kickstarter campaigns, which are notorious for taking longer than originally promised. But I give money on the basis that I want to encourage people to develop certain kinds of games that I'm interested in and which may not attract funding from the big publishers. I particularly want to encourage games that run on Linux. I really don't care if the game takes three years or five years to finish, I'm just happy if the developers produced something that's fun to play and that they can be proud of - or at least learned something valuable that they can use in their next game.

    23. Valeriy on

      Here we go again!

      @Plumpbiscuit:

      Sir, please, stop this bullshit!

      Did you think we would not check your backer history?

      "Prey for the Gods": August 6, 2016, Successfully raised $501,252 with 14,738 backers
      "Echo Tokyo Visual Novels": August 3, 2016, Successfully raised £21,461 with 408 backers

      Stop harassing everyone with false insults. The "broken promises and delays" argument was already beaten to death here.

      Have a nice day! :-)

    24. Plumpbiscuit on

      This game, among others, is why I haven't KS'd a project in over a year or so. Absolutely disgusting we've given our money so long ago and still haven't gotten a finished product yet. Broken promises and cowboy developers is what KS promotes.