About this project
NVS Gameplays plays Pandemonium (English Review):
Follow this project in spanish here: http://goo.gl/Lwvnin
Survival horror tabletop game with awesome miniatures.
Fast turns, dynamic gameplay, easy rules and setup, lots of combinations, different game modes, modular maps, high quality components… enter Pandemonium and fight for your soul!
15 characters + 13 creatures (53 miniatures) + 100 items + 150 tokens + 100 Events + 14 map scenarios + Manual + Adventures book + Custom dice + 2D6 + 4 Wodden hearts + 30 Plastic cubes
More than 300 cards!
We have taken care of both the game presentation and the accompanying illustrations. A wonderful line-up of international authors has helped raised the quality of Pandemonium and make it the product that we had in mind from the get-go.
Get free Pandemonium miniature painting guides here (english & spanish):
This is a 3 players Pandemonium standard cooperative example explained step by step. It's the first night turn:
Some presentation videos (in spanish only):
You have 24 hours at your disposal to attempt to save your soul; otherwise you will remain cursed forever, trapped in this forgotten place. And beware the coming of the night, as darkness here seems to come to life…
Pandemonium is a cooperative game where teamwork is very important in order to meet the objectives and survive. We have created a book of narratively-interconnected stories proposing several objectives and different combinations in each game. In addition, several gameplay variants are suggested in order to approach the game from different perspectives.
For instance, in some adventures we will have to escape, while in others our objective will be to try and rescue a survivor, protect any given area, survive a Horde Mode or invoke and defeat Evil in a shuddering and thrilling final battle.
Semi-Cooperative and Elimination Game Modes
On top of that, the game has a mixed mode where one of the players will control the Evil one and have to collect the souls of their unfortunate game mates. Pandemonium can be played in both a fully cooperative and a semi-cooperative game mode, not only the adventure book, but also the individual games.
Last but not least, the game has an Elimination Mode where players can choose to kill one another by controlling their own group of creatures and recolecting souls.
It is also important to highlight that this game is designed for 1 to 5 players, so it can also be played alone.
Pact with the Devil:
Being a relatively long game, Pandemonium has a continuous game system so that no player can be left out of the game in a cooperative adventure. Within the game, if we die, we can go on playing by making a pact with the Evil One. Obviously such pacts are bad for the group, but we will have to comply with them so as not to be cursed.
A complete and yet simple game
it is a game that is based on turns and actions. Among other things, we will be able to move, run, explore, exchange objects from our inventory with other players, throw ourselves through doors and windows just like they do it in the best action films, create barricades, set traps, make a call for help to the outside, pick up objects and, of course, attack.
And, if you choose to attack, why not make a special combo in order to wreak havoc on the stage?
A mysterious whole world to Discover:
This game uses 25 x 25 cm modular boards with appealing 3D illustrations. Each map tiles represents a different location of the place, both external and internal, such as the basement, the abandoned laboratory, the hidden dungeons, the barn, the cemetery, the shacks and some other places that are exclusive for this campaign.
"I am the Video Word made Flesh."
We have prepared these explanatory videos where all the rules of the game are dissected in an easy and direct way. While we are working on the layout of the guideline book and the campaign aiming at the most spectacular result possible, we hope that these videos will be of use to clarify any doubts you might have. It is our belief that they are much more helpful and enjoyable than any of those boring texts with no images. Have a look at these videos while we work on the definitive manuals!
Character Defense & Creatures Movement
Pandemonium takes the player to an unknown place inhabited by deadly creatures that will chase you relentlessly in an attempt to put an end to your life and devour your soul. Beginning as a typical horror story, the very foundations of this game pay tribute to the horror cinema from the 70s, 80s and 90s, borrowing their clichés and classic visual icons for a board game that is dynamic, agile, very entertaining and full of suspense, action and surprises.
The narrations included in the cards will help the story unfold and also give us some clues that can shed light as to why we find ourselves in this cursed place and how we can save ourselves.
Fighting for our own survival, we will have to manage to escape from the house, invoke the Evil lurking inside and either defeat it or end up being corrupted by its darkness.
It will be important to learn how to collaborate with our game mates, always keeping our eyes wide open to avoid unpleasant surprises, though. After all, none of those who find themselves trapped in this forgotten place are completely innocent… including you.
The only possible way of getting the necessary funding for this this project is through Kickstarter, since its production costs are beyond our reach.
With your help we will be able to make the game (which we have been working on with all our effort and enthusiasm for the last two years) a reality.
For the time being, Pandemonium does not have an assured distribution beyond its acquisition through this campaign launched by Kickstarter. Although we will do our best in order to reach all stores after manufacturing is done, right now we cannot give assured information about its release dates or the countries where it will be available. Therefore, this is the best opportunity to get the game with all its unique and Kickstarter-exclusive features and play it before everyone else at an unbeatable price.
The money we are asking for this campaign will exclusively cover all the manufacturing and delivery costs for this game, including fees and those added when producing a game such as this (illustrators, graphic artists, translators…). We will keep you constantly updated on the whole process, as well as any news and other surprises. We want you to be a part of this project and the game experience to be the best possible. To that end, we will keep being equally transparent about the entire process, explaining every single step that we might take and discussing all the important decisions to be made with you. We promise to update on a weekly basis once the campaign is over.
I hope that you can support us along this journey and share with us the last months of this exciting project which we will hopefully be able to enjoy all together very soon.
Thank you from the bottom of our hearts.
We’ll fight hard to offer the lowest shipping costs possible to USA, EU, Canada and the rest of the world, but as you may know, prices vary too often. We’d love to offer free shipping, but that’s unrealistic for us right now.
Nowadays almost every kickstarter project add shipping costs after the campaign ends and we’re going to follow that direction.
Don’t worry, we’ll try to make this as painless and easy as possible.
You’ll have to add shipping costs to your pledge once the campaign is over and the games ready to ship.
This game is produced in Europe, we'll send the pallets to USA and distribute through our fullfilment center to USA and Canada.
USA: from 10 to 15$
Canada: from 15 to 20$
EU: from 10 to 30$
Rest of the World: from 30 to 60$
3D Design Teacher, he works in the field of video games and is passionate about games in all of their forms and varieties. An expert in the use of the machete and the chainsaw, he has made good use of all of his hidden knowledge in the making of Pandemonium.
Illustrator, music and taxi driver of horror, every night he patrols the dark streets of Barcelona with his sawn-off shotgun and katana in search of “juicy” stories to feed Pandemonium.
Borja Pindado, Spain
Christian Quinot (Darkcloud013), Philippineshttp://darkcloud013.deviantart.com
Marina Karakatsani (Snook-8), Greecehttp://snook-8.deviantart.com
Oliver Obenji - www.obenji.blogspot.com
Mark Francombe - www.markfrancombe.com
Cassie Parkes - Twitter account @cassieparkes
Jay Silver - Twitter account @Jay_Silver
Italian translation: Daniele Silvi (Leles)
French translation: Thierry Salgon
Polish translation: Boguslaw Nowakowski
Harhead, Luis Rodriguez Romero, Darkstone, la tana dei Goblin, Leles, David Illescas, Análisis Parálisis, Ushinkai, Mi juego del mes, Alvaro Bolaños, Pablo Miras, Stephane Cittadino, Sybic, The Curiosity Shop, David el Pulpo, Lisandro Nembrini, Elessar3019, 5mpj, Cartamundi, WinGo, AGR, LUDO, BGG...
Without you, none of this would be possible. Many thanks.
Risks and challenges
"It's gonna get a hell of a lot worse before it gets any better!"
The Thing (1982)
Pandemonium is our first commercial game and that always entails some risks. But we have been studying for two years how to carry out this K campaign, gathering some information, talking with highly knowledgeable people and, ultimately, preparing ourselves for this moment.
All of our accounts are well settled and we have organized a realistic campaign according to what we can offer and produce.
The manufacturing process benefits from our partnership with some well-known manufacturers and the assurance given by their much valued infrastructure and undisputed quality service.
"Trust is a tough thing to come by these days."
The Thing (1982)
Most of the graphic art is already finished and the game has been tested for more than an intense year of games with different groups. The translations of the manuals are ready to be finished and most of the game components have been prototyped already.
As with any other product like this, we might come across the typical inconveniences, such as delays in the manufacturing or distribution of the game, but we have the utmost trust in the contact network we have built up so that each parcel can successfully reach its destination.
"We are going to die out here! I am so scared!"
The Blair Witch Project (1999)
We will be completely transparent about the whole manufacturing and delivery process during the months following the campaign, keeping you updated on everything on a regular basis, just like we have been doing up to now.
Our biggest illusion is to be able to share each and every single step that we take in this intense and yet exciting journey with those fans supporting us. In this sense, we are very passionate about what we do and so we are motivated enough to face any problems that might arise.
We hope to have your support in order to successfully end this project.
"I do wish we could chat longer, but I'm having an old friend for dinner. Bye."
The silence of the lambs (1991)
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