Successfully funded - any more money donated now will go towards the soundtrack for the game, and more awesome 2-d artwork, so get digging, fledglings - not long left now!!
Update #8: New Features, Aesthetic and optimisation!
We've had a lot of great feedback and ideas about Necromancer, so we've been very busy implementing them!
We've had a lot of great feedback and ideas about Necromancer, so we've been very busy implementing them! Please enjoy this new video that showcases these new features!
- Persistent zombies! Your zombies were one-shot minions, who you would use and forget about and would not follow you from level-to-level. We've changed it so that now any of your special zombie minions (not the shamblers) that are still alive when the heroes are dead now return to your ranks for use in the future.
- Ragdoll corpses! These look much better than pre-animated deaths, watch how far your Vampire can send a hero flying!!
- Realtime shadows and professional lighting! We've finally done professional-standard lighting and shadows and changed the perspective of the game to look better and handle better in-game.
- Mobile optimisation! The mobile version has been optimised to run on lower-spec tablets.
The demo of Necromancer is now live! Click on the image or this link to play 5 levels in your browser.
The demo uses Unity's fabulous webplayer, so you will probably need to authorise it with your browser.
Leave us a comment to let us know how you found it, and if you found any bugs! Thank you!
Here are some sites Necromancer has been given great previews on:
- 29/03/2014 - Twitch livestream by IDED - We had loads of fun doing this, as well as finding a few bugs and had ideas for new features for the game, well worth a watch!
You are the Necromancer who has started the zombie apocalypse and you must defeat the battle-hardened groups of heroes who are trying to stop you. All you have to prevent this is an array of spells and wave after wave of your own mindless undead minions - but will it be enough?
The survivors have kitted themselves out with an array of murderous weaponry - from batons and molotov cocktails to assault rifles and flamethrowers - and now they're coming to take you out. You'll have to pit your zombie hordes against them in smart, tactical ways if you want to take over the world.
Knowing what your zombies and magic can do and what the survivors are armed with is the key to victory, so think fast!
You can keep up with all the latest information about Necromancer on our Facebook page or on Twitter at @otherworldssoft
- Real-time isometric tactical mobile gaming on Android, iOS, PC, Mac and Linux
- Single-player and Co-operative multiplayer modes for up to 4 players
- Choose how to increase your necromantic powers as you progress through the game
- Command different types of zombies, each with unique strengths and weaknesses
- Defeat the obnoxious yet amusing survivors, who gain experience as they kill zombies
- Cast a variety of spells that help your minions or hinder your enemies
- Fight across 50 levels in 5 different environments
- Rating system that challenges players to gain trophies and unlock bonus stages
- No DRM or microtransactions at all!
- No internet connection required after installation for single-player or LAN multiplayer
Necromancer is designed with tablet gameplay in mind so we've kept the interface simple and streamlined. Press anywhere on the level and you'll spawn a mob of zombies. Select a more powerful zombie and tap the ground and you'll spawn that minion instead. Select a spell and tap the level and you'll cast it on the spot, and any zombies/survivors in the spell's area of effect will be enchanted.
This interface helps you to concentrate on what the survivors are doing and how you can defeat them. Each survivor has a unique array of weapons and they come in different combinations. Different survivors are more effective against different zombies and strategies.
The survivors gain experience as they kill zombies and get more powerful as they go up in level. Sending massed waves of zombies to die at the hands of the heroes can help them level up so they are nearly unstoppable!
We're keeping the details of the survivors and their equipment under wraps for now as a surprise, and we will release information about them as we get closer to release. If you get all the references, we'll be impressed! At the moment, we are using fantasy substitutes from other projects.
Necromancer will have cross-platform, co-operative multiplayer. Each level gets bigger and better with more survivors for each player that joins to increase the challenge. It will be cross-platform, so you will be able to join any multiplayer game.
There are two kinds of spell you can cast to influence the battle, curses and boons. Curses directly affect the survivors whilst boons bolster your zombie hordes.
Necromancer will have 50 levels in 5 environments and more environments will be added if possible. There are numerous pickups and bonuses to collect, and the topography of each level will influence the tactics you will need to be victorious.
Necromancer will not have any kind of DRM or microtransactions. Once you buy our game you get the whole game. You don't need an internet connection to play. We don't want any information from you and we're not interested in fleecing you for a few extra pennies.
Between each stage you can use any resources you've earned to improve your dark powers.
Your resources are based on how efficiently you completed the level and how quickly you did it, and large bonuses can be earned with effective management of your powers.
If you are victorious, you are awarded a bronze, silver or gold trophy, depending on how efficiently you completed the level. Some environments will require you to have a number and types of trophies before they are unlocked, so these are important. Trophies for single and multiplayer games both count towards this total.
Once your resources have been calculated you can spend them on one-shot spells or minions. These are stored until you use them, so you can plan for future levels early on if you have resources to spare.
You can also increase your passive abilities. At first, you will have few zombies at your disposal and you will only be able to raise small mobs, but as you level up you will come to command huge mobs of zombies that are constantly replenishing.
You will be able to raise 8 different kinds of zombie minion to combat the survivors. All of the zombies have their own unique abilities and uses. Here is a selection of them.
This is your standard minion, the mindless, shambling zombie. It's not tough, it's not fast, but you have an unlimited supply of them. The number available to you grows as your power grows.
The zombie is best used to keep the survivors occupied as you set up a trap. Creating a large mob of zombies and boosting them with spells can also be very strong.
The wight is the animated skeleton of a long-dead warrior, armoured in iron and wielding a greatsword. While swift and deadly, the wight cannot take sustained punishment from the heroes and is best used as a flanking unit while you allow your zombie mobs to keep them occupied.
The ancient mummy is slow and very tough but does not do massive amounts of damage. Instead, when a mummy touches a survivor, that survivor is cursed to slowly lose vitality over time. This is most useful for sapping the strength of a large group of survivors through attrition, or tagging a particularly powerful hero and letting them die slowly.
The vampire is your fastest minion, and specialises at brutal strikes at the heroes. He's quite tough and can take some pain before he goes down, but he's best used to target heroes that are low on health.
A well-timed vampire attack can rip through a sturdy defence; an unoccupied hero can probably deal with the vampire (albeit while taking plenty of damage). If the heroes are engaged, the vampire's speed and strength can really tear up a line and put an end to the level very swiftly.
The liche is one of your most powerful minions. It can attack the heroes at long range with its powerful magics, which can be invaluable fire support to your zombie hordes or just the minion to take out a high-level survivor that is rampaging around with a chainsaw...oops, I have said too much!
These are just 4 of the 8 zombies that will be in the finished game. We'll be revealing the rest of the zombies as the campaign progresses both here and on our Facebook page, so stay tuned!
As a Necromancer, you have access to other magics than the ability to raise the dead. You have six spells available to you, boons and curses.
The Vigor spell is a boon that infuses your your zombie minions with your dark magic to make them more tough and difficult to destroy. This spell is best used on your basic shambling zombies to give them greater longevity in the face of sustained fire from the survivors, as you create a good flanking minion like the Wight or Vampire to move in swiftly and strike!
The Fetter spell is a curse that summons zombies still buried to claw up at the feet of the heroes to impede their movement. While the heroes are slowed is the best time to strike, as they'll be unable to get away from your shambling hordes in time!
The Rage spell gives all your zombies extra damage by setting their fists on fire! It's not like they feel the pain anyway!
These are the rewards that are available when you pledge to support Necromancer.
- £5 pledge - A copy of the game - Each pledge receives a copy of the game. You made it happen, you deserve a copy! You can have it in whichever format you would like, Android, PC or (possibly) iOS
- Forum Rank - Each pledge get's a special rank on the Other Worlds Software forums, so other members will know you helped back our Kickstarter campaign
- £10 pledge - Your name is added to the in-game credits as whichever rank you pledge at - Ghoul, Wight, Mummy, Wraith, Vampire, Liche and Revenant
- £20 pledge - You receive the digital media package, that includes the musical score for Necromancer and a full set of artwork from the game
- £40 pledge - Beta testing access! You can join us in The Crypt, our private beta-testing forum, where we discuss Necromancer's mechanics and talk to our beta testers about how to make our games better
- Necromancer badge #1 - see below. You receive a Necromancer badge!
- £60 pledge - You get an extra copy of Necromancer in the format of your choice to play co-op multiplayer with a friend.
- Necromancer badge #2 - see below. You receive a Necromancer badge with the lovely portrait of you, the Necromancer, by Many-Worlds.
- £100 pledge - You get a Necromancer coffee mug, see reward #3, below.
- £200 pledge - You get to design a level with us. We want to have a series of special particularly challenging bonus levels to unlock when you achieve gold status on each environment. You can help design one of them!
- Art Prints - You receive one of the limited-edition art prints, see reward #4 below
- £500 pledge - Name a hero! You get to name and develop one of the survivors with us, to make them as awesome as possible. We'll give you information about the character so far and the purpose of the character within the game, and you can take it from there!
- T-shirt - You receive a limited-edition Necromancer t-shirt and our undying gratitude. See reward #5 below.
Other Worlds Software is a very small company based in England. We have three permanent team members in addition to the artwork and music we commission from freelance artists and musicians.
Carl and Russ have been working together as a team for over 8 years and Giuseppe joined the team 2 years ago. In that time we have been very active gamers. We're rarely satisfied with the vanilla versions of our favourite games, however, and have been active modders of Rome: Total War, Mount and Blade and Crusader Kings 2.
We also ran a long-running and complex D&D (3.5 forever!!!) campaign that took the players from level 1 to level 23...it was a shame when it ended, but all the players had some amazing experiences and have great memories from it. We ended the campaign (with much heartache) to make our own games.
5 years ago we decided to learn how to make our own games from scratch. We started working in the evenings and weekends around our jobs and families, grabbing a few hours whenever we could to design and develop our technical skills.
Parallel to this we constructed a pen and paper role-playing system that we intended to publish. However, playtesting found that while it did everything we wanted it to do, it was quite calculation-heavy and not well suited to pen-and-paper...but it will make an excellent system for a role-playing computer game some day.
We produced various prototypes for projects that we discovered were too large in scope for such a small team. The last of these was a multiplayer turn-based double-blind tactical game called Drones. We simply don't have the resources to do these projects justice at the moment, so we have put them on the backburner until we can.
We decided that we'd begin with the smallest game we have planned out, which is Necromancer. Necromancer began life as a fun idea that we kicked around, until it started to attract other synergistic ideas until a fully-formed game concept emerged from the creative primordial soup.
We'd also like to thank all the people who have helped us with charitable contributions so far, and special thanks to Many-Worlds, Dark Anatomy, and Yoeri Veer for the art they have done for us!
To be straight to the point, we cannot release Necromancer without your help. The software license costs are prohibitive and in our current position we cannot afford them.
We also need work by musicians and voice actors and need to purchase the assets required to expand the set of environments from the 30 levels we currently have to the 50 levels we would like to produce to increase the length of the game.
In addition to needing your help to make Necromancer possible, we would like your help to make it great. If we raise funds above our target, we will use the money to increase the scope of the game to include many more levels and an increased diversity of heroes and zombies.
The more you contribute the more we can do. We have many ideas we would like to develop for Necromancer, such as PvP, league tables and much more, and if we raise a very large amount of funds, then we will be able to implement them.
We need your help!
Risks and challenges
Necromancer is our first commercial game, and we are aware of our position, but it's not the first project we have worked on. After 20 years of gaming, from running world-spanning Warhammer 40k campaigns, epic D&D and Cyberpunk adventures, tournament Magic: the Gathering play or creating our own custom pen-and-paper roleplaying system and universe, we have amassed dozens of mods for our favorite games and decided to begin making games from scratch.
We love to create and we're fascinated by game mechanics. Until now, we made these games for our friends, mostly because we did not have the resources or connections to make them at a professional level. Thanks to the miracle of crowdfunding, that opportunity has finally presented itself, and we'd love for you to join us to create new and interesting game experiences.
For us, it's about the idea behind our ideas. We love new and innovative games - we don't want to produce sequel after sequel. What we want is to push the boundaries of conventional gaming and experiment with new and exciting concepts and mechanics.
Our main strength is our analytical skills. We dissect everything to see what it's made of, then put it back together to make sure we fully understand it. This shows us where something works, and where it needs improvement. We also playtest all of our designs heavily, and take a lot of time to listen to the feedback of our beta-testing friends so we can make the best systems possible.
Our biggest weakness is that we are not very good at marketing or the more formal side of the business. We're conceptual and practical people, we're not great at putting ourselves out there and talking ourselves up. Honestly, writing this campaign has been the most challenging part about this to date, but that is where you can help!
Necromancer has spread to Facebook and Twitter, so follow us there for regular updates on the progress of the game. Just being part of the fun and banter is a great help, but more importantly, we're here to enjoy ourselves and we want you to enjoy yourself, too. Join us and help make the zombie apocalypse a reality!Learn about accountability on Kickstarter
- (30 days)