Rise of the Titans!
They are here! Four of the largest models you’re ever likely to see on a game board, and all in the same box!
All four of these powerful characters are classes as Titans in the game, though as some of you will know they aren’t always regarded as Titans in the background. Regardless of their technical classification, and call them what you will, on the battlefield they are bigger and more powerful than Gods!
Remember that Titans normally give you 2RP less to recruit your army with than a God would. Typhon is an exception to this: he gives you -4RP instead of -2RP. You’ll see why.
The $59 Rise of the Titans add-on includes:
- 1 Kronos miniature, plus dashboard, stat clip, and activation cards.
- 1 Gaia miniature, plus dashboard, stat clip, Root tokens, and activation cards.
- 1 Enceladus miniature, plus dashboard, stat clip, and activation cards.
- 1 Typhon miniature, plus dashboard, stat clip, Tornado tokens, and activation cards.
- 1 mini-campaign in 5 scenarios.
A BIG Campaign in a Small Package
The Titanomachy campaign is a series of battles between Gods and Titans. Any mortals present had better beware, for they are witnessing events upon which the future of the world turns. The forces involved are titanic!
The first 4 scenarios are designed for 2 player co-op play against a game-controlled Titan. Each scenario features a different Titan from this box, so you get to meet them all individually. Each of these first 4 scenarios is played on a different map from the core box.
The last outing is a final showdown between these 4 Titans plus Atlas on one side, and the Gods on the other. This is a competitive scenario with 1-2 players on each side (so 2-4 players in total).
This ancient and powerful king ruled the world before most of the characters in the game existed. During his centuries in Tartarus, his aura of ancient majesty has attracted a cloud of Shades who swarm round him like sycophantic followers. This serves only to enhance his already imposing presence.
Kronos is awesomely dangerous. In combat, he not only cripples his enemies physically, he cripples their ability to act by removing cards when he damages them. This is rather more powerful than it might at first appear (and it doesn’t appear feeble to start with). If he can do this to the enemy God then he doesn’t even have to kill them, as it will buy him enough time to win on his own - while they stand awed by his majesty.
With stats this good, 2 Art of War cards for your deck, 5 activations and simple Powers that just make him even deadlier in a fight, Kronos is probably the easiest of the Titans to play. You won’t need to be terribly subtle as you can carve a whole through almost any defence. Almost. He might have a bit of trouble with his mum: Gaia.
In her true form, Gaia is far too big to fit on the board. In fact, she would be more accurately represented as the board itself! However, when she wants to influence events and interact with other Titans and Gods, she is able to manifest herself in this titanic form – appearing as a cross between a giantess and an enormous dryad.
Gaia is the hardest unit to kill in the game. She is the Earth: eternal, though this small avatar she has projected can eventually be destroyed. You will have to work hard for your victory though, as she is surrounded by tangling Roots, and regenerates her great pool of vitality every activation – at a double rate if she has had a chance to put out enough Roots.
Anyone who has played the game from the core box will know how hard it is to kill the Hydra – typically taking something like 4 consecutive activations from 3 or 4RP melee-focussed units. The Hydra has fewer vitality than Gaia, a defence of 7 rather than 9, and cannot double the rate it recovers.
Note also that Gaia is protected spatially by her Roots as well. She can slow or stop attacks before they start by careful deployment of her Roots, and while the enemy are fighting their way past these impediments, Gaia and the rest of her army have a free hand to do as they please.
This furious walking volcano is a Kickstarter Exclusive miniature.
Enceladus used to look quite different, but untold centuries of being marinaded in lava has changed him utterly. Any vestige of happiness or carefree delight in the world has been brutally stamped from his character by the endless years of pain he has endured. Now he has the patience of an already erupting volcano, and like a river of lava he is best avoided rather than confronted.
Looking at his basic stats, you might be excused for thinking that Enceladus was fairly ordinary (for a Titan). He doesn’t stand out in numbers of activation cards, brings no Art of War cards at all, and a “mere” attack and defence of 9 is hardly special (when you’re a Titan). But you don’t bring him for his basic stats; you bring him for his Powers.
Powers that are so devastating they cost 3 Art of War cards are not common. In fact, Typhon is the only other unit that has one. So, when you see that Fury of Etna has this cost you know it’s going to be good.
In essence, Enceladus is a walking volcano who erupts whenever you find enough Art of War cards to wind him up. This is a huge area of 8 dice attacks, and if you position him well then it could cripple the whole opposing army in one go. Of course, with a blast of this scale, the possibility of friendly fire accidents is high – not that Enceladus cares. As long as it gets him closer to roasting Athena over a slow fire then he’s happy with the carnage.
From the other side of the battlefield, Enceladus is a problem. You simply don’t want to be anywhere near him – that goes doubly so for sharing an area with him, where his Searing Heat will fry you every turn at no cost to the big guy. He’s obviously going to have trouble finding enough Art of War cards to unleash the Fury of Etna very often, but he won’t need to do it all the time. And, if he plays carefully, he always starts with enough cards in his hand…
It isn’t hard to see why Zeus was worried.
Typhon is so spectacularly dangerous that he gets -4RP to recruit his army with instead of the normal Titan -2. Danger: that’s the keynote here.
What is it that makes Typhon such a threat? Let’s start with having 6 activation cards: more activation cards than anyone else in the game. The extra cards mean that he’s more likely to have one to hand when he might want to retaliate, making him even more dangerous to attack than you might expect from his already impressive stats. Plus, extra activation cards can either allow him to run rings round his foes so they can’t hurt him (as if they could anyway), scoop up Omphalos to absorb, or attack his foes as and where he chooses (something made much easier by being a move 3 flyer). Wait - a move 3 flyer with these stats? That’s an insane ability to get where he wants and with these combat stats there’s not much that’s going to be happy about Typhon dropping in on them unannounced. If your God is even slightly fragile you need serious Guard abilities to hand.
Coupled with Typhon’s own talent for Mighty Throw (and with 10 dice that’s going to happen a lot) he also kicks up mini Tornados wherever he goes. This is based on Hesiod’s description of the defeated Typhon being thrown into Tartarus by Zeus. Speaking of Zeus, he’s a pale shadow of his former self, now that Olympus has been shattered. I suspect that fight may turn out quite differently now.
Leaving the most spectacular Power till last, we come to Tempest. If you’ve seen a game, or played in a demo, where the Minotaur gets to do his thing, you’ll know how dangerous his move 2, 6 dice Charge is. Tempest is the big brother of Charge. Instead of attacking every model in 2 areas, he does it in 3. Like Charge, tempest cannot be stopped, but unlike Charge tempest uses 8 dice. And that many targetable 8 dice attacks (which you can’t retaliate against) is why this costs 3 Art of War cards. Don’t want that happening every turn.
The Rise of the Titans box is one of the black boxes in the TITAN and TYPHON add-on bundles. Revealing it makes those already great deals look even better:
Don’t forget that these bundles are ADD-ONS, not stand-alone products. You will need a God pledge (either EB or normal) to use them.
Voice of Olympus