The Trojan Wars
The names ring down the ages: Achilles, Ajax, Agamemnon… all those famous Heroes whose names began with the letter A.
The story of the Trojan Wars is one that all Greeks know well, and the fabled exploits of the many Heroes who fought in it are taught to every child. Now, in the time of such catastrophe, when the Gods are fallen from Olympus and walk the Earth as mortals, these legendary Heroes return to seek glory and honour once more.
The Mythic Battles: Pantheon core box already includes Achilles, and it seemed a shame not to bring some of his contemporaries to the table. So we have.
This new $20 add-on brings some of the Heroes of the Trojan Wars to a gaming table near you. It includes:
- 1 Scenario
- 1 Agamemnon miniature, plus dashboard and activation cards.
- 1 Ajax miniature, plus dashboard and activation cards.
- 1 Diomedes miniature, plus dashboard and activation cards.
- 1 Penthesilea miniature, plus dashboard, activation cards, and mourn token.
- 1 Paris miniature, plus dashboard and activation cards.
Penthesilea’s bravery acts as a shining example to her Troops, with her Charisma Power boosting their performance when they are near. This goes with her Leader talent to make her a competent commander of one or two units of Troops. If you have a unit of Troops that also Climbs you can use them in tandem to get into a location few other commanders can follow.
The most unusual rule for this Amazon only kicks in after her death. Mourning Penthesilea makes killing her something of a problem as it will cause the unit that does so to miss a turn while it grieves. Just like Achilles. As both sides know this is going to happen this can lead to some clever play. Penthesilea can be unusually bold for a character of her lethality, simply because her opponent will be wary of killing her with a unit he needs again straight away. For this reason she is best used in a group, where the pressure of the supporting units on the enemy make their choice of assassin even more difficult.
The Shame of Ajax Power forces Ajax to do what he does best: get stuck in! He will start to damage himself if he is let without a foe to focus on, so is best charged straight into the thick of the fight. And boy, is he good at thumping stuff.
The basic combat stats of Ajax are better than Heracles, so he is formidable in battle, and his Talents allow him similar feats of strength. His Wall of the Achaeans Power makes him even more resilient, and if he is a little lucky he can withstand even a God’s attacks.
Possibly his only real flaw as a combat unit is his lack of Block. But while this does theoretically mean his foes can flee from him, they can only run if they are still alive…
Agamemnon is a strategist and commander rather than a warrior in his own right. He brings 3 Art of War cards to your deck, which is huge, and using his Commander Power you can search your deck at the end of each activation to get another one from it. This gives you a constant supply of Art of War cards in your hand, and Art of War cards mean options.
He also has a similar Power to Athena’s Strategist in the Sceptre of Hephaistos. He saves another Art of War card here, getting 2 additional activations for the price of one, not to mention the fact that few mortals can get 3 activations in one turn in the first place.
On the battlefield, Agamemnon is probably best kept out of harm’s way as neither of his Powers require him to be close to the foe. He does have a set of Troop-leading talents, though whether you would want him in the front line is another question. Perhaps they are better used to improve his bodyguard.
Diomedes is a specialist in hunting Gods. Even just recruiting Diomedes to your army makes a clear statement.
His God Killer bonus makes him the perfect assassin when you want to strike at your opponent’s God instead of foraging for Omphalos. The Doom of Gods is a bit of a double-edged sword as it stops Gods helping him as well as hurting him, but it is a unique ability, and will cause your opponent to scratch his head for a moment as it makes many of the common plans for dealing with enemies simply not work. They just have to resort to killing him the old fashioned way.
Paris was widely regarded as something of a coward by the other Greek warriors. He does not follow the same code of honour and dislikes fighting toe-to-toe. Instead he fights with a bow, at a safe distance – the kind of thing that slaves or barbarians do. The insidious Apollo’s Arrow just emphasises how far from comradely Paris is, specialising in the sort of cowardly assassination that saw him kill the noble Achilles.
There is something underhand and suspect about the behaviour of Paris in all the tales, and this sort of behaviour is reflected nicely in his Judgement of Paris Power. It allows him to mess with the decks of cards belonging to any player, and has a number of different uses.
He can stack his own deck for next turn, ensuring that he can get what he wants, or just see what is coming up next. Is it worth spending an Art of War card to take the top 2, or better to spend one to pick the card he wants (and thereby shuffle the deck and possibly give himself a better selection next time).
Alternately, Paris can cause problems for other players by dumping the cards they need at the bottom of their decks. Be careful though – they will come back later…
Before we leave the theme of the Trojan War, we were very happily surprised the other day when a Mythic Battles fan called Alfredo Podestà showed us the brilliant Trojan Horse he’s made for his own games. We haven’t got rules for it yet, but it’s a lovely, inspiring piece and really sets the scene.
Just thought we’d share ☺
Voice of Olympus