Master of the Forge
Mythic Battles: Pantheon is a great game straight out of the box. However, the world of Greek myth is vast, and there were many fascinating Gods, Heroes, and Monsters that we just couldn’t fit in.
We’re including some of our favourites in the Stretch Goals as free gifts for our backers, but we thought we could do more. So we did.
This is the first expansion we want to share with you, and it’s on fire!
For just $49 you get:
- A 2-4 player narrative campaign in 6 scenarios
- 1 new board, with 2 new maps
- 1 new God: Hephaestus, the crippled God of the Forge
- 1 new Hero: Pandora
- 5 new Monsters: Prometheus, Talos, Acamas the Cyclops, Colchis Bull, Caucasian Eagle
- 8 new Troops: KS Exclusive Mechanical Warriors (4), Lava Golems (4)
(by Tony Berart & Emmanuel Crochet)
This expansion adds Hephaestus to the game in a brilliantly crafted tale of loyalty, reward, and treachery. This narrative campaign lets you pit the Gods against each other in a struggle for the fate of humanity itself. Literally. The fate of humanity. That’s important.
Now I’ve been told what happens, and it’s tempting to explain to you the plot twists and surprises that lurk in this extensively tested 6-scenario campaign, but that would spoil things. You really want the experience of playing this through without knowing what will happen next. That’s far more enjoyable.
The campaign can be played with 2, 3 or 4 players. You decide at the start how many will be involved, and carry on like that through to the end. The author has playtested the scenarios hundreds of times, so they run smoothly and are well-balanced. It’s a great example of how you can take the characters, relationships, and stories from ancient myth and build a whole new story around them.
A New Battleground
As well as the campaign, this expansion includes a new board, with two new maps to play on.
One side is the Forge of Hephaestus himself, with the twin channels of water and magma that feed it. The channel of water has a current to drag along unwary units, though aquatic units can swim along it as normal. The magma channel is hot, very hot, and falling (or being thrown) in hurts.
The other side is inside a Volcano. Rivers of lava make dangerous obstacles and change the positional play dynamic of this deadly board. Plus, units with the Mighty Throw skill will have endless fun chucking their enemies in the lava. I don’t think that’s ever going to get old.
New Gods, Heroes, Monsters and Troops
Mythic Battles: Pantheon is full of great miniatures, and this expansion adds a lot more to the mix.
To show her independence from Zeus, Hera conceived Hephaistos alone. Although he was born crippled, he quickly became the patron god of blacksmiths, fire and volcanoes, and the most outstanding craftsman among the immortals. Hephaistos made many exceptional gifts for both mortals and gods, including the arrows of Artemis and Apollo, and the impenetrable armour of Achilles.
Hephaestus is married to the beautiful Aphrodite, but his wife cheats on him regularly with Ares. Discovering the lovers, he dragged them in front of the Pantheon, where both were humiliated. After this he retreated from the world, shutting himself up in his volcano home, working day and night to improve his unparalleled mastery of the forge.
He is revered for his talent. Athens alone dedicates many festivals and places of worship to Hephaestus in an effort to attract his favours to their artisans.
In combat, Hephaestus is an exceptional warrior, despite his lameness (move 1). This is due, in part, to his powers. The first of these, Fire of the Forge, allows you to attack all units in an adjacent area and then temporarily prevents them from performing any action whatsoever.
His second power, Divine Smith, gains him the assistance of the Lava Golems he designed, protecting him from the attacks of his foes. These troops, in addition to his high defence, make him particularly difficult to bring down.
Sovereign god of volcanoes, Hephaestus is the embodiment of the power of fire and forge!
These creatures are some of the attendants of Hephaestus. They are utterly dedicated to him, and do their best to protect him from harm.
The unit of Lava Golems is included (at no cost) along with Hephaistos when you choose that God to lead your army. As long as the 4-model unit is complete they gain an attack bonus. In addition, while at least 3 remain in the same place as Hephaistos, that area cannot be the target of an area attack – very useful indeed when he is faced with the thunderbolts of Zeus, or the scenery-throwing skills of Heracles.
Pandora was the first human female, created by Hephaistos on the orders of Zeus. She was blessed by each God in turn, receiving gifts of skills, clothes, jewellery, and, unfortunately, character traits. Athena gave her grace. Hermes made her deceitful and gave her the power of speech so she could tell lies…
She is most famous for opening a box that released pain, disease, and a thousand other evils into the world.
Unsurprisingly, Pandora is not a combat-oriented character. At least, not most of the time. She does have a good defence because she was blessed by all the Gods, but this much-favoured character is not to be trusted.
If she pays 1 Art of War card she can open the box again to release more Woes into the world. This forces all players (including herself) to discard half the cards they hold in their hand. She also has Hope. This was what remained when the evils escaped from the box all those years ago, and for 1 Art of War card she can find it again. This gives her +1 attack for every card she has in her hand (up to a maximum of 10). So she can attack even with a starting value of zero.
Prometheus is the Titan who made humans, and he loved his creations dearly. The Gods punished him for his presumption, and hid fire from the humans. Seeing this, Prometheus rebelled against the Zeus’ command, stole fire from the Gods, and gave it to his creations. In return, Zeus chained Prometheus to a rock and sent the Caucasian Eagle to pluck out his liver and eat it, only for it to regrow over night and be eaten again the next day. And the next…
Though he is small for a Titan, Prometheus is both strong and tough. With attack and defence of 8 each, and the power to Regenerate like the Hydra, he is very dangerous in a fight. And as if these raw stats were not enough, he also has the Block, Mighty Throw and Force of Nature skills.
On top of those combat abilities Prometheus brings 2 Art of War cards with him when he is recruited to your army. His second power is Primordial Fire. This can only be used once per game, at the end of his activation. When Primordial Fire is triggered, all players go through their own discard piles and take any Art of War cards back into their hands. This unique power has the potential to be a real game winner.
The giant bronze automaton known as the Talos was built to defend Crete from any who might attack it. It is known mainly from the tales of Jason and the Argonauts who confronted it while returning with the Golden Fleece. As they neared the island, the Talos threw huge boulders at the ship to try and sink it. Avoiding these, Jason landed, and with the aid of his wife, Medea, he was able to destroy it.
The Talos is a bronze giant, so it should not be a surprise that it is a bit slow ,with only 3 activation cards. However, being bronze also makes it very tough, with a defence of 10 and 10 Vitality. Taking inspiration from its story, it can throw scenery like Heracles, and has the Block and Guard skills to protect other units and barricade the way. As the Talos is made of hot metal it is dangerous to attack him – getting too close can get you burned. So, every time he is attacked in close combat the attacker suffers a 5 dice attack. This is in addition to any counter-attack the Talos might decide to do. Troops beware!
Acamas the Cyclops
Hephaistos is the best smith ever to use a forge, but even he does not work alone. He has 3 cyclops assistants who help him in his labours: creating the many magical gifts he bestows on the other Gods and their favourites. One of these assistants was Acamas.
As an assistant in the forge of Hephaistos, Acamas is predictably strong and resilient. The most damage he can take in any one attack is 2. Any more is ignored. He also has some molten metal with him, and when he attacks, all other units in that area are hit by splash damage. He has Block, Mighty Throw, and Force of Nature to round out his fighting skills. Acamas is not subtle: he is a straightforward fighting Monster, and a dangerous one at that.
The Colchis Bull was a gift from Hephaistos to king Aeëtes, who was a son of the God Helios, and father of the sorceress Medea. Yoking the Bull and using him to plough a field was one of the seemingly impossible tasks that Aeëtes set for Jason in order for him to win the Golden Fleece. The Bull breathed fire, and would have burned Jason alive if Medea had not helped him.
The Colchis Bull is a large Monster, made of magma, and with a suitably belligerent temperament. It is fond of charging, like the Minotaur, and has a similar ability to attack all those who get in its way while it does so. The Bull also breathes fire – a 6 dice area attack with a range of 1. And if this fire-breathing and rampaging monstrosity did not sound dangerous enough already, he explodes in a ball of fire when he dies, causing a 7 dice attack on every unit in the area!
The Caucasian Eagle is a giant bird of prey, sent by Zeus to torment the chained Prometheus by eating his liver every day.
As a flying Monster, the Caucasian Eagle is a rarity. Mythic Battles: Pantheon does not have many flying units. This gives him some unusual benefits, and makes him particularly manoeuvrable. His stats are 6 attack and 7 defence, though his real potency only appears when you consider his powers. The first of these allows him to re-roll any blanks he gets on his dice when he attacks a non-flying unit. With his second power, only flying units can ever counter-attack against him. This makes him much more resilient than you might expect.
Naturally, given his history with Prometheus, he gets Torment…
This unit of Troops is a Kickstarter exclusive.
These Mechanical Warriors are just a few of the many automata that Hephaistos has made to help around the forge. They serve as expendable soldiers when Hephaistos needs to defend his home.
This unit of 4 Troops is mainly notable for their ability to throw fire in an area attack, as long as at least 2 of them remain. Very few Troop units have area attacks, so this may come as an unpleasant surprise for your opponent. The mechanical Warriors also have Guard, as defending the forge is one of their normal duties.
Finally… While these characters are all part of this campaign, don’t forget that they all work just as well in the skirmish mode of the game too. Simply add them to the draft when you next play, and see how they change the tactics of the familiar Gods, and add new synergies to familiar units.
Voice of Olympus