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This Ks is a new version of Mythic Battles: Pantheon, the 1.5 version.
This Ks is a new version of Mythic Battles: Pantheon, the 1.5 version.
10,919 backers pledged $1,121,130 to help bring this project to life.

Ymir Rises!

Posted by Monolith Board Games LLC (Creator)
88 likes
Artwork by Aleksi Briclot
Artwork by Aleksi Briclot

The colossal subject of this image is none other than Ymir himself, a primordial from Norse mythology. This massive miniature of Ymir represents a first step toward our follow up to Mythic Battles: Pantheon. In June of 2019, we will unleash an all new Kickstarter for Mythic Battles: Ragnarök!

A lot of pictures have been already published with Ymir miniature. Have a look at the end of this update to see them.

Here are some pictures to compare Ymir with the other miniatures:

Atlas and Ymir
Atlas and Ymir
Hydra and Ymir
Hydra and Ymir
Ares and Ymir
Ares and Ymir
Odysseus and Ymir
Odysseus and Ymir

We just received 3D Frost Desert tokens in resin for our scrutiny and validation. Here's what it looks like on a board (color is not final).

The 2018 Ymir Expansion also includes an exclusive alternative head. This means you will be able to choose the head you want to use on Ymir. But it also means that if you pledge for Ymir during Mythic Battles: Ragnarök in 2019, you will not receive this exclusive head.

Let's talk about game play:

The centerpiece of this new campaign is Ymir, our newest titan in the Mythic Battles line. You don’t have to be an expert in mythology to know that this character does not come from Greek myth. Though he's not as well-known as Odin or Thor, many will recognize him as a primordial from Nordic legends. Ymir represents our first step toward our follow up game, Mythic Battles: Ragnarök which will come to Kickstarter in 2019. It was important for us to start with the biggest divine creature of the game—a formidable looking piece, to be sure, but not only a powerful fighter (more on that below). At the same time, we wanted to offer you a glimpse into the kind of gameplay you will find in Mythic Battles: Ragnarök!

In this update, we will explain the game design choices that guided us during the creation of Ymir:

Ymir
Ymir

When we started working on the different gameplay features we were assigning to Ymir, we had already received a dozen drawings from Aleksi Briclot. We immediately fell in love with his monstrously dark and icy version of the primordial, and this in-spired our design process.

Both versions of Ymir:

Artwork by Aleksi Briclot
Artwork by Aleksi Briclot
Artwork by Aleksi Briclot
Artwork by Aleksi Briclot

The Nordic legend of Ymir tells us that he is a primordial and that his body was used by the others gods to create the Earth, known also as Midgard. Due to his size, scale, and power, we knew we had to make him a titan.

Following Aleksi’s drawings and the tale of his icy resurrection pictured in Ragnarök, we decided that this titan would be strongly linked to the cold. That's why we made it a "polar" unit.

Now, you may ask, what is a polar unit? To answer that question we will have to give you a glimpse into the future of Mythic Battles: Ragnarök by revealing some rules and reveal, in particular, a new type of terrain: "blizzard".

Blizzard terrain:

  • This area counts as an obstacle.
  • 3D element: none
  • Field effect: If a unit starts its activation in this zone:
    -They immediately become the target of a 5 dice attack.
    -These units can only perform one simple action or one complex action for the rest of the turn;
    -These units cannot use active powers or special attacks for the rest of the turn.

Polar Unit:

  • Polar units ignore the terrain effects of blizzard terrain.

As the geography of Earth was hewn and shaped from Ymir's body, we wanted to represent this connection with the terrain through Ymir’s gameplay. Moreover, as our version of Ymir is a "resurrected" primordial, one who wishes to take his revenge on all the gods, we decided to make him a difficult unit to kill.

The telluric entity power shows us that Ymir returns from the dead and is deter-mined to take back what belongs to him, namely his body. This is why the controlling player places a Frost Desert 3D tokens on Ymir's area after his activation and then regenerates Ymir. This simulates the fact that he tears apart the ground in order to reform his body. He can, therefore, assimilate forests, mountains, oceans; etc. leav-ing only desert and frost in his wake.

Removing a Frost Desert 3D tokens from frost each time he suffers an injury repre-sents the parts of his body that return to the ground after sustaining injuries.

Ultimately, Ymir is a titan who interacts with the battlefield and can control aspects of his opponent's game. He is not necessarily the strongest foe in direct combat, but is an advantageous unit if one opts to seize victory by securing Omphalos.

Illustration par Aleksi Briclot
Illustration par Aleksi Briclot

Le colossal sujet de cette image n'est autre qu'Ymir, un primordial issu de la mythologie nordique. Dans Mythic Battles, un primordial est l’équivalent d’un titan. Ymir est le premier pas vers Mythic Battles: Ragnarök qui est prévu pour juin 2019.

Nous avons déjà publié beaucoup d'images de la figurine d'Ymir. Vous pouvez les retrouver à la fin de cet update.

Voici d'autres photos pour comparer Ymir aux autres figurines du jeu:

Atlas et Ymir
Atlas et Ymir
L'Hydre et Ymir
L'Hydre et Ymir
Arès et Ymir
Arès et Ymir
Ulysse et Ymir
Ulysse et Ymir

Nous venons juste de recevoir des tirages résines des pions 3D désert de givre pour validation. Voici ce que cela donne sur un plateau (la couleur n’est pas finale).

L’extension Ymir version 2018 contient également une tête alternative exclusive. Cela signifie que vous pourrez choisir la tête que vous souhaitez utiliser avec Ymir. Mais cela signifie aussi que l’extension Ymir version 2019 qui sera disponible pendant la campagne Mythic Battles: Ragnarök ne contiendra pas cette tête exclusive.

Et maintenant, parlons un peu d'Ymir en termes de jeu :

La grosse surprise de cette nouvelle campagne fut pour bon nombre d’entre vous le fait que nous proposions un nouveau titan, non pas parce que c’est un titan mais bien parce que cette créature est issue d’une autre mythologie que celle de Mythic Battles: Pantheon : la mythologie nordique, annonciatrice du deuxième opus de Mythic Battles à venir en 2019. Si nous avons voulu marquer le coup avec la plus grande divinité du jeu, il nous semblait important de ne pas simplement en faire une figurine puissante au combat mais de vous offrir, par la même occasion, un aperçu du genre de gameplay que vous pourrez trouver dans Mythic Battles: Ragnarök !

Dans cette update nous allons vous expliquer les choix de création qui nous ont menés à octroyer certaines caractéristiques à Ymir :

Ymir
Ymir

En termes de jeu, lorsque nous avons commencé à travailler sur les différentes caractéristiques que nous allions donner à Ymir, nous avions déjà reçu une dizaine de dessins d'Aleksi Briclot. Nous avons adoré sa vision très sombre et glaciale d'Ymir et cela nous a grandement inspiré.

Voici les deux versions du dessin d'Ymir :

La légende d'Ymir nous dit qu'il est un primordial de la mythologie nordique et que les dieux ont créé la Terre, Midgard, à l'aide de ses restes. Nous n'avions pas d'autres choix que d'en faire un titan.

Conformément à son dessin et suite à sa « résurrection » pour le Ragnarök, nous avons décidé que ce titan serait fortement lié au froid. C’est pourquoi nous en avons fait une unité « polaire ».

Qu'est-ce qu'une unité polaire ? Pour vous répondre, nous allons devoir vous donner un petit aperçu du futur de Mythic Battles: Ragnarök en vous dévoilant les règles des unités polaires ainsi que le nouveau type de terrain « blizzard ».

Terrain blizzard :

  • Cette zone compte comme un obstacle.

  • Élément 3D: aucun

  • Effet de terrain : si une unité débute son activation dans cette zone :
    -elle devient immédiatement la cible d'une attaque de 5 dés ;
    -elle ne peut effectuer qu'une action simple ou une action complexe pour le reste du tour ;
    -elle ne peut pas utiliser de pouvoir actif ou d'attaque spéciale pour le reste du tour.

Unité Polaire :

  • Les unités polaires ignorent les effets de terrain des terrains blizzard.

Comme la Terre (océan, montagne, forêt, …) a été créée à partir de la dépouille d'Ymir, nous souhaitions que sa manière de jouer nous fasse ressentir ce lien avec le terrain. De plus, comme notre version d'Ymir est une version "ressuscitée" du primordial, qui souhaite prendre sa vengeance sur tous les dieux, nous avons décidé d'en faire une unité difficile à tuer.

Le pouvoir entité tellurique nous montre qu'Ymir revient d'entre les morts et est bien décidé à reprendre ce qui lui appartient, à savoir son corps. C'est pourquoi le joueur qui le contrôle pose un pion 3D désert de givre sur sa zone après son activation et qu'il se régénère ensuite. Cela simule le fait qu'il arrache une partie du terrain afin de la réintégrer à son corps. Il peut donc assimiler les forêts, les montagnes, les océans, etc. ne laissant derrière lui qu'un désert de givre mort.

Le fait de retirer un pion 3D désert de givre à chaque fois qu'il subit une blessure représente les parties de son corps qui retournent à la terre.

Ymir est donc un titan qui joue énormément avec le terrain et sur le contrôle du jeu de l’adversaire. Il n'est pas forcément le plus fort en combat direct, mais est très doué quand on opte pour une stratégie de victoire sur les omphalos.

Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Dave Save, Oliver Schaaf, and 86 more people like this update.

Comments

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    1. r-adv on

      Attention à la traduction des règles, il y a plusieurs fautes de grammaire. :/

    2. AJ Carruthers
      Superbacker
      on

      I think I'd have preferred "Arctic" over "Polar" but overall Ymir seems like a rather interesting concept.

    3. Missing avatar

      Willem Verheij on

      I like his abilities, but he will be overpowered without other Ragnarok units since we can't counter draft to his powers. No greek units are immune to blizzard terrain. Unless flying units count, but I feel like they should be affected by it. Maybe worse since they'd fly through it.

      The extra head looks worse than the original one and I seriously don't want to mess with glueing miniatures together so thats no motivation for me to get him early either. So I'll decide during the Ragnarok kickstarter about getting this guy or not.

    4. Missing avatar

      Dominick P Piantoni on

      I personally like the "blind ymir" over the eyeholes. Thank you for doing a mini expansion for the two new mini's and then updating the first backers with the new changes.

    5. Simian scion on

      the alternate head actually looks way better on the artwork (round eyeholes) than on the actual mini (narrow eyeholes) :(

    6. Mantisnk on

      It's a shame the alternate head is so alien, too. I'd have liked a human head. He would look way creepy like that.

      I find it funny that for the time being, you won't be creating a bridge for your troops but just block them off since none of the MB:P units are polar ^^

      The English in those cards *rollseyes*
      When will you learn guys?

    7. Christophe Garrigue on

      I don't see any use of the frozen dice either for the Blizzard terrain or Ymir powers. Does it mean these custom dice have no specific use?

    8. Black Kestrel
      Superbacker
      on

      @Jason, I think the symbol resembling a snowflake at the end of his name indicates he is a polar creature.

    9. Jason
      Superbacker
      on

      Ymir doesn't seem to have the Polar trait. Does that mean he is hurt by the blizzards he causes?

    10. Benjamin Kubczak
      Superbacker
      on

      So Ymir can essentially build a frost bridge across water or lava terrain? That’s pretty sweet.

    11. Deadbird on

      @Ariakas: the same effect makes you remove all 3D terrain and then put a frost desert 3D token, so it's in the same turn.

    12. Ur Shulgi on

      You're welcome Francis!

    13. ARIAKAS on

      @Monolith: I already don't understand Ymirs rules:

      1: does he place a frozen terrain and then remove all other 3d terrain, or

      2: does he only remove all other 3d terrain instead of placing a second frozen terrain in the same area?

      So, does he need to stay in place two turns to actually remove woods, or does he do this on the fly?

    14. Francis Robert on

      Thx Ur Shulgi and Matt!

    15. Matt John Collaborator on

      Francis the backers will different but Ymir will come with two separate decks, one with MBP and one with MBR, so you can choose. Sleeves will solve the problem of showing the different backs. The incoming FAQ will detail this and much more.

    16. Clint Lee Werner
      Superbacker
      on

      Still early days, I'm sure, for Ragnarok, but I hope you'll do a 'modular' Midgard Serpent where extra body segments can be added to it to make the model larger, with the beast removing segments as it is injured or adding them back as it heals.

      With Ymir as a Titan, can we expect Fenrir to get similar treatment?

    17. Ur Shulgi on

      Hi Francis,
      Both, there will be a back for MBP and one for MBR

    18. Clint Lee Werner
      Superbacker
      on

      Zounds but he is big! Thank you for the shot with Atlas. Really puts him in perspective that way.

    19. Francis Robert on

      Will the back of the Ymir activation cards (and by extention all of MB:R cards) be the same as all the MB:P ones or will they be different. If different, how will it work with current rules? (no mixing seasons? Need for the opaque sleeves?)

    20. Todd Ferrullo on

      Not sure about calling them frost desert tokens maybe just frozen/frost tokens or frozen tundra tokens.

    21. JimmyRibi on

      Just a heads up to Monolith....

      On the campaign page it says e.g "CLICK ON THE PICTURE IN ORDER TO LEARN MORE ABOUT THIS EXPANSION".
      But nothing is clickable.

    22. Missing avatar

      Craig Patterson on

      Well they may have just gotten me to buy with this update. Nice feature!

    23. Monolith Board Games LLC 6-time creator on

      @JimmyRibi: Ymir will not be a part of the Ragnarök all-in next year. So you will not have it twice.

    24. JimmyRibi on

      If I pledge for Ymir in this campaign and next year go all in on Mythic Battles: Ragnarök, will I then end up with 2 Ymirs?

    25. Clyde Lee Graham
      Superbacker
      on

      I'm getting a bit of a Nausicca God Warrior/Soldier vibe off of Ymir. I'm good with this. :)

    26. Griff Nyx on

      Must say I didn't like the design of Ymir when first announced.... Growing on me now...

    27. rashktah
      Superbacker
      on

      Infos on the changes in the 1.5 rulebook please.