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This Ks is a new version of Mythic Battles: Pantheon, the 1.5 version.
This Ks is a new version of Mythic Battles: Pantheon, the 1.5 version.
10,919 backers pledged $1,121,130 to help bring this project to life.

Wine and Warfare

Posted by Monolith Board Games LLC (Creator)
61 likes

 During the first Mythic Battles: Pantheon Kickstarter campaign in 2016, we published an art book featuring the work of Guillem H. Pongiluppi that we just couldn’t cram into already jam-packed game.

Artwork by Guillem H. Pongiluppi
Artwork by Guillem H. Pongiluppi

And now we feel this Mythic Battles: Pantheon 1.5 campaign is the right moment to fully realize this wonderful design. Producing a sculpt based on artwork is an important step in creating a game piece fit for a god, but the task doesn’t end there. We had also to create the gameplay--and that’s a job our design team relished.

Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron
Sculpted by Arnaud Boudoiron

 In this update we will explain the design choices that went into creating Dionysus:

Dionysus
Dionysus
Satyr Children
Satyr Children

With Dionysus, we didn't want to create a combat-oriented unit, but rather a control oriented unit that represented opulence and chaos.

Let's start by looking at the power "Orgiastic Procession" which aims to simulate the arrival of Dionysus, accompanied by one of his procession. This power gives the player several troops who, themselves, have many activation cards. The goal is to support the notion of opulence, which is emphasized by the number of "art of war" cards that brings Dionysus, as well as a high number of life points.

The satyr children also help Dionysus controlling the map because they all possess the block talent. However, we don’t imagine that it is by physical might they manage to block off their enemies; it is because the units in their areas are too busy drinking their wine and feasting.

The power of the satyr children makes it clear that Dionysus is not here to kill the opponents by fighting, but on the contrary, for them to lose themselves in the chaotic bliss of merriment. This power greatly disrupts an opponent's position and, in effect, offers significant control on the map to Dionysus.

If the satyr children can neither attack nor collect gems, we imagine it is because they are busy serving wine to all the units in their area. This is represented by their block talent, as we have seen above, but also by the Bolster talent of the troops and the intoxicating power of Dionysus. This power, meanwhile, can generate chaos in the opponent's cards by forcing him to discard cards from his deck.

Clearly, Dionysus can be a technical unit to play, due to his low mobility which requires careful placement on the map. Despite this, he is ubiquitous on the field and has the capability to disrupt the opponent's strategy. This, combined with the fact that he can send satyr children to bring him Omphalos (simulated by the talent gem collector), allows one to achieve victory by attaining Omphalos.

Lors du premier Kickstarter de Mythic Battles : Pantheon en 2016, nous avions édité un artbook dans lequel figurait un dessin de Guillem H. Pongiluppi que nous n’avions finalement pas utilisé.

Illustration par Guillem H. Pongiluppi
Illustration par Guillem H. Pongiluppi

 Nous avons donc pensé que cette version 1.5 du jeu était l’occasion rêvée de donner vie à ce personnage en vous proposant sa figurine. Mais le passage de l’état de 2D à la 3D n’est qu’une première étape de la création d’un dieu. Il en est une autre qui est toute aussi exaltante : sa création en termes de jeu !

Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron
Sculpture par Arnaud Boudoiron

Dans cette update nous allons vous expliquer les choix de game design qui nous ont menés à octroyer certaines caractéristiques à Dionysos :

Dionysos
Dionysos
Enfant Satyre
Enfant Satyre

Avec Dionysos, nous avons voulu créer une unité qui n'est pas orientée sur le combat, mais plutôt sur le contrôle, l'opulence ainsi que sur le chaos.

Nous allons commencer par regarder le pouvoir Parade orgiaque qui a pour but de simuler l'arrivée de Dionysos, accompagné d'une de ses nombreuses parades. Ce pouvoir octroie au joueur plusieurs troupes qui, elles-mêmes, possèdent de nombreuses cartes activation. Le but est d’appuyer sur la sensation d'opulence, qui est soulignée par le nombre de cartes art de la guerre qu'apporte Dionysos, ainsi que par son nombre élevé de points de vie.

Les enfants satyres permettent aussi à Dionysos d'avoir un grand contrôle sur le terrain. Cela se remarque par le fait qu'ils possèdent tous le talent bloqueur. Cependant, ce n'est pas leur puissance physique que ce talent simule, mais le fait que les unités dans leurs zones sont trop occupées à boire le vin qu'ils transportent et à festoyer.

Le pouvoir des enfants satyre met en évidence que Dionysos n'est pas là pour tuer ses adversaires par le combat, mais au contraire, pour les perdre dans le chaos de ses orgies. Ce pouvoir perturbe énormément le placement adverse et, en opposition, offre un contrôle important du terrain à Dionysos.

Si les troupes d'enfants satyres ne peuvent ni attaquer ni collecter de gemmes, c'est parce qu'elles accaparées par le fait de servir du vin à toutes les unités, alliées comme ennemies. Ceci est représenté leur talent bloqueur comme nous l’avons vu plus haut, mais aussi par le talent moral des troupes et le pouvoir ivresse de Dionysos. Ce pouvoir, quant à lui, permet de générer le désordre dans le deck adverse en le forçant à défausser des cartes depuis sa pioche.

Tout ce que nous venons de voir contribue à faire de Dionysos une unité technique à jouer, du fait de sa faible mobilité qui nécessite de ne pas se tromper dans son placement. Malgré cela, il est omniprésent sur le terrain et une très forte capacité à perturber le jeu de l'adversaire. Ceci, combiné au fait qu’il peut envoyer certains enfants satyres qui le portent chercher des omphalos dans ses environs (simulé par le talent collecteur de gemme), en fait un très bon candidat à la victoire par omphalos.

Alexandre Goh, Chris H., and 59 more people like this update.

Comments

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    1. Missing avatar

      Mark Desjardins on

      Degree in European History here and ditto to Nathan's comments!

    2. Missing avatar

      Nathan Gilbert on

      What really shocks me is how sensitive some backers are about 'disgusting' or 'disturbing' miniatures. I am a professional Classicist and I can confirm 100% that things are sometimes gritty and nasty and almost amoral in Ancient Greek religion (I buy into the Greeks as a shame culture, not a (moral) guilt culture). On the other hand, to those who criticize this particular depiction and suggest it is more appropriate for Bacchus than for Dionysus... fair enough, I hear you--Dionysus was a vigorous god as well as a drunk, but I do love the orgiastic intoxication theme. But I grant this is a fair criticism, point taken. But the comments of moral outrage... why are you playing this game? The Greeks were brilliant... and violent and sexist and pederasts and brutal. Stop pretending the Gods were anything but vicious and petty. It makes me so sad that any effort to present a historically-inspired game gets crapped on because some people can't handle tits or a 'disturbing' miniature. Grow up.

    3. Missing avatar

      John Fraser
      Superbacker
      on

      Thanks for bringing Dionysus to life! Now I have to back this project!

    4. Bazz
      Superbacker
      on

      Mythic battles is my fave game and kickstarter of all time and it kills me to add a negative comment but i HATE HATE HATE that awful Dionysus mini, its a terrible and insulting representation of a great god and just looks wrong, please say this can be changed as it just doesn't work. Really want a complete game as i went all in on the last campaign but do NOT want that disturbing mini :(

    5. Missing avatar

      Johan berg on

      I really like the divinitycards as well so I hope we will see them for Dionysos and Ymir

    6. Aleksandar Kostić on

      The wording kinda makes no sense. I hope the other (revisited cards) have some better wording. Also, when are we going to see them? Or am I missing something?

    7. Mantisnk on

      @Deadbird: Interesting. How does the single recall tone down the power? It seems to me it would make them even more powerful since you can recall single losses without having to reposition the children still on the board.
      In fact I think it would tone down their power tremendously if they were just a regular 3mini troops.
      It just seems as though D. will be a god to stall the game and annoy the hell out of your opponen with a total of 10 activation cards that are use for denial and milling. Your other forces are going to have to bring the victory

    8. Baron von Nein Lederhosen
      Superbacker
      on

      this mini looks amazing

    9. Josh on

      I hope you guys are able to clean up the english on the card and dashboard here. There are typos and a couple really confusing sentences. It's not clear how the powers work. Consider taking a page from the MTG folks and create some key words you can define once and then use without defining on each card (like the talents). The way Dionysus is now, the description is a mess. Why do you need to specify that the power can be used before the Satyr children are activated? And what does "...those 3 figures are pictured on same and unique troop card" mean? All the troop cards are unique, and what does the picture have to do with the mechanics?

    10. Kenna
      Superbacker
      on

      Who would have thought that the god of wine, excess, and debauchery would be designed in a tasteless and disgusting fashion?

    11. Missing avatar

      Jens Larsen on

      @Jefepato: exactly. Perfect, despicable villain. :-)

    12. Missing avatar

      Jefepato
      Superbacker
      on

      As much as it bothers me to have a god with such weak attack power, I want to play Dionysus once just to watch my opponent tear their hair out as I move their troops around and take their cards away.

    13. Missing avatar

      RPGFanboy on

      Dionysus's design is tasteless and disgusting and I won't be buying it.

    14. Deadbird on

      @Andrew Southern: nice catch! They come with 6 activation cards in total, but each troop comes only with 2, that's a mistake which will be corrected.

      @Mantisnk: The fact is that Dionysus and his Satyr children are extremely powerful. The map control you have from them is huge, and making them being recalled one by one is a counterpart to their power. We just wanted him powerful, but without this, he was just overpowered and this is a way to counter that. This makes Dionysus an easy to learn but hard to master God.

      And one more thing, Dionysus comes with 4 activation cards and not 3.

    15. Mantisnk on

      @Mmag: +1
      @Itai: good job bringing that mess in line! I read through the original wording twice and all that stuck was BLOSTER -.-
      @Deadbird: Besides the recall, the most important implications is that the Satyr Children don't lose Talents when reduced below full strength. I'd add that to the troop description and let them Recall as single unit. In fact though, with toughness 9 and their ability, I don't see why they shouldn't act as a regular toop in the first place oO
      @Andrew Southern: nice catch! 18 activation cards for satyr children does seem like a lot ^^
      And this may sound stupid but it's been bothering me to no end in the Batman campaign: There are way too many pictures in the updates!!! If you guys used pictures more sparsely, people would get way more excited. I for one don't enjoy scrolling through 5 full size closeups of the same mini.

    16. Telgar on

      The one part that needs precision for me is the recall power : I guess it allows you to recall only one satyr children.
      It looks indeed like a very different gameplay offered here !

    17. Missing avatar

      Lorenzo Moreschini on

      @Itai: ok, you are absolutely right.

    18. Deadbird on

      @Itai Rosenbaum: you are almost right about the Satyr children. There is just one more thing implied by the 3 troops of 1 unit, and it's that if you want to recall Satyr children, you will only recall them one by one. That is also why they are not on the same troop card.

    19. Mmag on

      To be honest i don't like Dionysos powers. It seems to be overcomplicated and quite hard to use. You supposed to win by absorbing Omphalos, but it will be hard with only 3 activations for Mr D., especially when you'll wast one of them for deploy action. On the other hand 6 (six!) activations for Satyr Childrens will block your deck - i can easily see the situation when i have 2/3 activations for Satyr Childrens in hand, that i can't use to attack, defend and claim, and i can't draw unit that i want and need in specific situation. Nightmare! Last but not least - After not that small count of plays i can say that reseting the deck is very powerful weapon - opponent got a reshuffle, usually get activations card that he want and/or AoW cards, so he can basiclly do whatever he want...

    20. Missing avatar

      Jens Larsen on

      I don't understand the meaning of this sentence in the orgiastic procession power: "This power applies even if Dionysos and the Statyr children haven’t been deployed yet." What exactly is it about this power that applies even if none of the Dionysos unit and the Satyr children units haven't been deployed?

    21. Missing avatar

      Funkoxen on

      is ecstatic revels better? I think that might be worse. I think they mean orgy as in an excess of drinking and eating. Bachanalia is too roman. the whole thing would have been simpler if the satyr children were maenads really. there would have still been a head where his omphalos should be, but at least it would have been a grown womans. which would also be awkward. for the family. at least they aren't HUMAN children. I suggest not to think about it too much. Whats wrong with you? thinking sex things about pixies.

    22. Akira on

      please change the "Orgiastic" to another word. "Orgy" and children just don't mix so well for me or my family who plays this with me. I know in ancient Greece orgies with kids was probably the norm, but... sorry, just a request. i love the figure/characters otherwise

    23. Clint Lee Werner
      Superbacker
      on

      A good observation about Divinity Cards - Will Dionysus have them?

    24. Benjamin Kubczak
      Superbacker
      on

      @Itai: I like your suggestions for clarifying the text. I also think your interpretations of the rules seem correct.

      Oh man, that forced discard ability seems especially brutal. I shall look forward to frustrating my opponents with it!

    25. Itai Rosenbaum on

      @Matt - Here's how I would phrase these card:

      * Orgiastic Procession - When you recruit Dionysus, you automatically recruit the SATYR CHILDREN at no additional cost. This is the only way the SATYR CHILDREN may be recruited.

      (this uses the same phrasing as Arachne, Circe, Hephaestus & Artemis and keeps things consistent).

      * Satyr Children Troop Card (6 activation card, 3 minis) - Can only be recruited by Dionysus. Cannot take "Attack" or "Claim" actions. Each miniature in this troop may move independently, and may occupy a different area.
      At the end of this unit's activation, select an enemy unit in an area adjacent to each of this unit's miniatures (you may not select the same enemy twice). The selected units immediately moves into the area of the miniature that targeted it, if able.

    26. Erik on

      @Itai: I think you are correct as well. Seems like a quick and dirty translation but that's how I understood it as well.

    27. Itai Rosenbaum on

      @Andrew - the phrasing of that ability is atrocious, but my understanding is that the three units share a troop card, meaning that it's 6 activations total, not each.
      When you activate one - it lets you activate the other two for free (provided they're still on the board).

      I think that whole thing is a very long winded way of saying "Individual miniatures for this troop do not need to move together and may occupy different areas."

    28. Erik on

      @Itai: Maybe it's just me but like half the time I've lost my matches in MB:P is because my opponent got a reshuffle that they triggered themselves and used the extra three cards to finish the game.

      Sure as the Dyonisus player you will get more cards during the reshuffle, but if a bunch of those cards (9 activation cards total) are just for a weak divinity and his troops that can't attack it might be extremely situational.

      Plus the second you pick Dyonisus your opponent knows you are going to try to win by omphalos as your odds of your army standing toe to toe are pretty unlikely at that point.

      I could totally be underestimating it, but like I said at first glance it seems pretty weak to me.

    29. Itai Rosenbaum on

      @Lorenzo - Take a look at the mini. Each one is two kids carrying a jug of wine. So "Children" still applies.
      It's 3 troops, each composed of 1 mini, each mini depicting a pair of Children.

    30. Missing avatar

      Lorenzo Moreschini on

      @Matt @Itai: if there will be 3 troops of 1 mini each, then the name should be "Satyr Child" not "Children" (the french version seems correct, guess why...)

    31. Thuillier Loic on

      2) Will Dionysus include a Divinity Card?

    32. Missing avatar

      Chakuk on

      yes please add recuitement card like we have do all others unit in the first edition. its fun to have them so we dont have to exit all the stuff for the unit choosing phase. thanks

    33. Missing avatar

      Andrew Southern
      Superbacker
      on

      That's some terrible wording on those cards! I really hope that's nowhere near the final draft. Also 6 activation cards for each troop?. So taking Dionysius will give you 21 cards? ( before art of war). Seems crazy.

    34. Itai Rosenbaum on

      @Erik - forcing discards is immensely powerful. It's burning activations for other units, which can leave them as sitting ducks. Also - if you can cause your opponent to run out of cards in his deck before you do, you get a significant edge due to the deck-reshuffeling rule.

      @Lorenzo - My understanding is that rather than 1 troop with 3 minis, there's 3 troops with 1 mini each.

    35. Erik on

      Dyonisus/Dionysus spelling is both used on the dashboard as well, should be consistent.

    36. John Groen on

      @Matt John
      1) Will Dionysus expansion include a recruitment card? (It is not included in the component list on the campaign page)
      2) Will Dionysus include a Divinity Card?

      Cheers

    37. Matt John Collaborator on

      Thanks folks, I sent this notes along to the production team.

    38. Luke Raymond
      Superbacker
      on

      @Gmik The gem collector talent is for Dionysos. It’s just flavor text to explain that he sends out the satyr children to grab Imphal is for him. It’s unrelated to the troops of satyr children since they’re carrying wine jugs.

    39. Missing avatar

      Lorenzo Moreschini on

      Adding to the typos reported below: how many units compose the troop of satyrs? The troop card reports only one unit in the bottom right corner...

    40. PK
      Superbacker
      on

      Dat ass...

    41. Missing avatar

      GMik on

      Question - I'm confused because it says the Satyrs cannot claim omphalos, but the update also says that they can:
      "the satyr children can neither attack nor collect gems"
      then it says:
      "This, combined with the fact that he can send satyr children to bring him Omphalos (simulated by the talent gem collector), allows one to achieve victory by attaining Omphalos."
      What am I missing?

    42. Todd Ferrullo on

      Not a good sign but there are several typos already on these in the English versions. The Satyr Children troop card and Dionysus God dashboard should have the power of Bolster not Bloster, The Intoxication power should read "the top OF the pertinent".

    43. Erik on

      On the surface it seems like forcing discard off the top of the deck is really weak. I'm no expert though.

    44. Baronfig
      Superbacker
      on

      @Dan Cwiklik: I think it's supposed to be Bolster

    45. Missing avatar

      Brian Bari
      Superbacker
      on

      Looks awesome

    46. Missing avatar

      Dan Cwiklik
      Superbacker
      on

      Is Bloster a new ability or is it supposed to be Bolster?