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ANTVR KIT: All-IN-ONE Universal Virtual Reality Kit's video poster

Crystal clear VR gaming & viewing experience. Universal transformable controller. Plug-and-play. Compatible with all games & movies! Read more

Beijing, China Hardware
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This project was successfully funded on June 23, 2014.

Crystal clear VR gaming & viewing experience. Universal transformable controller. Plug-and-play. Compatible with all games & movies!

Beijing, China Hardware
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First created  |  10 backed

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    1. Creator TSE CHI CHIU about 8 hours ago

      AK will support SteamVR API ?

    2. Creator Luis Jorge Pérez Rebolleda 6 days ago

      I disassembled headset and i deeply cleaned the lcd screen. Pixels dead were dust particles on the screen. Now i have 0 pixels dead

    3. Creator Es fih on February 27


      I'm waiting for the update that will make the headset working with ps3 3d games. For now it don't work the sreen shut off when i activate 3d mode in game and when switch the headset to 3d.

      Is there good news about this issue ?

    4. Creator Chris Kemper on February 25

      anyone interested in picking up the wireless unit?

    5. Creator Marco Benkens on February 19


    6. Creator suk w. yu on February 13

      did anybody try IMU for gun on other games besides demo? antvr demo works but other first person shooter games don't work.

    7. Creator suk w. yu on February 10

      IMU update for gun? when?

    8. Creator Luis Jorge Pérez Rebolleda on February 10

      it works!!! thanks for handle update guys

    9. Creator Daniel Kirchen on February 9

      @Luis Jorge Pérez Rebolleda
      Do you have the handle connected both wireless and via cable? Of course that results in two characters ;-)
      One character per connection.

    10. Creator Luis Jorge Pérez Rebolleda on February 9

      hi, connecting handle alone on pc windows (wired or rf) it moves cursor like headset?
      In my kit, sensor handle is ONLY detected by calibrate utility via wired. Via rf, sensor handle is not detected by calibrate utility. Testing keys of handle on a text file, each key results two or more caracters¿? I think handle of my kit is broken.

    11. Creator Marco Benkens on February 6

      i installed it like in the instruction! its not my fist HMD - i have also DK2 , so i know what to do ;) but thanx for your help. The ANTVR is out of order. So i need Help from ANTVR service

    12. Creator Daniel on February 5

      @Marco Benkens, Did you connect both USB ports to the PC and HMDI cable to the graphic card HDMI port? (just double checking) Did you check your screen resolution setting? Is it showing up there as another monitor?

    13. Creator Marco Benkens on February 5

      hello, i have a problem with my antvr set, if i connected it , there is no funktion of the antvr. only a black screen and win 7 dident find it as a "monitor" or something like that, i tried different software monitor configuration on my system , but the antvr will not be identified as an there a service from your side, to have a look at it and can maybe fix it please? i connected all with the instruction, maybe a production error?

    14. Creator Seyha on February 4

      thanks guy will do that and check out site :)

    15. Creator suk w. yu on February 2

      @seyha if you want text to be readable go to you will find the anwer and also every vr headset or 3d tv you will get a headach for the first time. you will get used to 3 to 5 attempt days. by the way, thanks for telling me how to charge the gun. thanks shusharin andrey!

    16. Creator Shusharin Andrey on February 1

      Seyha, Power button should be in the ON position. I only under this condition the battery has become charged. The battery is charged more than a day.

    17. Creator Seyha on January 31

      Thanks, for comment. I press that left side but still not work :( hmm not sure what to do now. I can see it power but no image come to lens.
      @Shusharin yes for the top gun yes i can charge but for the handle (the one with controller part I charge with power on and off over 3 or 4 hours but still no power :(

    18. Creator Daniel Kirchen on January 31

      I have the wireless version, too, but I don't have any problems using it.
      I've set it up like stated in the manual. The only thing is: I don't get any image on the Headset.
      Solution: press the button on the left side near the HDMI output on the gun.
      It takes a few seconds after the button was pressed but then the image appears on the the HMD.
      I got headache in the beginning, too. But after using it 3 or 4 times I got used to it and now I can play without getting headache or getting dizzy. I had the same using NVidia 3D Vision for the first time.
      You should try adjusting the lenses if you always get a headache.

    19. Creator Shusharin Andrey on January 31

      I have a wireless version. And I also can not make it work. Charging the battery can be only when the power button. First, the battery is not charged but the indicator showed that the battery goes. When I turned on the power button battery has become charged. Finally, the battery is fully charged.

    20. Creator Seyha on January 30

      Anyone have wireless version? I can't get wireless to work :( and my handle guy can't even charge too. when use wire picture not clear hard to read text. email zero respond :( email kickstarter also no respond. using it about 5 min getting supper headache. sound like i wast 470$ for nothing :(. hmmm any help please. can I return it???

    21. Creator Pascal Künzli on January 30

      Where we will found firmware updates? The current website should be also in english. Currently I do not understand a word. :-( At least the register page should be in english too.

      Do you plan to translate the calibration tool in english? If I do not connect the headset directly to the PC (USB connector) I can not calibrate the headset; on the other side I can not read/understand the error message which is displayed in this case.

      Because this IS a international distributed product, an english versions (website and software) should be readable by all peoples/backers.

    22. Creator suk w. yu on January 29

      The rest of you come join us, let's build up that user knowledge base.

    23. Creator David Wallingham on January 28

      Went to launch Tridef today and there was an update. Now all of my steam games are working. For anyone that was having issues with Tridef and steam I would suggest downloading the latest version. The Forest and Ethan Carter were two that I really wanted to try but could not get to work and now I have tried both and can say both work great as long as your computer can handle them.

    24. Creator ANTVR on January 28

      @Es fih
      Thanks for your and other backers' valuable suggestions! Actually, our team does not stop improving the Kit. During the evolution of AK, your feedback is the key to better version.

    25. Creator Daniel Cavin on January 28

      I got my kit already but my only concern is I didn't get the controller, I got the display adapter but no convertible controller.

    26. Creator Es fih on January 28

      @thanks for the great update.

      I hope the new lens you'll send to us will fix the display image ratio and will let us viewing the wole screen in order to achieve less screen door so better redolution.
      That's the most important issue to fix in my point of view.

    27. Creator Pascal Künzli on January 25

      @Grant Baxter
      Thanks - Display cleaning is now done :-)

    28. Creator Pascal Künzli on January 24

      What improvements are planned in the next firmware update (in January); apart from the IMU one-step control?

    29. Creator KydDynoMyte on January 23

      In my opinion they should get the trackers added to OpenTrack so we get many supported game protocols.

    30. Creator Daniel Kirchen on January 23

      For headtracking it would be better in my opinion when it simulated a joystick (like EDTracker).
      Maybe some day we get a software to configure the tracking.
      Or someone creates something to make it work like a joystick when the SDK is out.

    31. Creator ZHAO JING on January 22

      I received the Kit yesterday.
      Can you guys setup the Kit by following the instruction I found here

    32. Creator suk w. yu on January 22

      The rest of you come join us, let's build up that user knowledge base.

    33. Creator Grant Baxter on January 21

      @Pascal - once the screws are undone as the holder slides up the two cables on the sides need to slide outwards from the lens area to release the holder - hope it helps

    34. Creator Es fih on January 21

      I have a suggestion, guys do you think is there way to put more space between tje lens and the screen ? Maybe i'm wrong but i think we could mod the lens holder to put it near and closer to our eyes?
      If it would be possible maybe we can achieve more vertical screen visible.

    35. Creator Pascal Künzli on January 21

      I have tried to open the headset to clean the screen. But I have trouble to remove the lens holder after removing 2 screws (2 of 4 screw holes do not have any screws!). I will not break anything. Just because I used too much of "power".

      Anybody already open the headset? Can anyone give me tips to what else I should pay attention?

    36. Creator suk w. yu on January 20

      only reason i bought antvr was its compatible with several hundred existing pc games but oculus is not. oculus dev kit 1 was compatible with tridef but now dev kit 2 nope and they blocked it something! so i sold it

    37. Creator suk w. yu on January 20

      @Chan Simpson if you see heavily pixelated screen then you definitely didn't do it right. you have two option for resolution 1080x1920 and 1920x1080 so hopefully you got that right. flashing light can solve by putting electric tape to cover it( this is not a consumer product and you should know before pledging money to kickstarter). antvr said iz3d and tridef works and 3d vision is not so i don't understand why antvr said 3d vsion works. maybe they got misken between iz3d and 3d vision. every vr headset have problem with unreadable text so you can zoom it to solve that problem. you got a have a little light goes through the foam otherwise your face get sweat, even dev kit 2 gets little light gets in(its normal).

    38. Creator Minoru TODA on January 20

      Received their manual via email. The manual looks good for basic (non-wireless/no joypad headset only usage).

    39. Creator Chan S. on January 20

      I finally got a response to my questions... It would seem issues will probably not be fixed until there nextgen product and nVision3D support was a lie as it does not support SBS according to the nvidia forums... Also they seem to believe I am not following the manual, trust me though I spent hours going over the manual.... The lens though seem to be a huge issue.

      Comments below (there response is in quotes):
      -- I spent hours trying to get it to work with Nvidia 3DVision and I can not.
      "The Nvidia 3D Vision can be worked with ANTVR KIT. Please check your PC or read some guide of Nvidia 3D Vision."

      -- It is heavily pixelated / screen door or whatever you want to call it. The 2d effect is a fishbowl.
      "There are three model. Do you read the manual? You can choose the right model , and try some 3D movie. Or try the demo we provide.
      Thank you for your advice. We will enhance the 2D effect in next generation."

      -- The text is completely unreadable.
      "If you read some text in the PC, you can use model A, that will be clear."

      -- The flashing light everyone reported is annoying.
      "Could you try to set as the manual? If set as that, there will be no flashing light.
      And in next generation, we are consider if the set is not correct, we will not show image, in case of some users will use the incorrect set."

      -- There is not enough foam on the sides so light gets in.
      "Good suggestion! we will improve it in next generation."

      -- Pixel flashing is def. happening.
      "Could you try to set as the manual? If set as that, there will be no pixel flashing."

    40. Creator Grant Baxter on January 19

      Thanks to you guys who have joined the forum, it's starting to come alive, really good to see!

      The rest of you come join us, let's build up that user knowledge base.


    41. Creator torea on January 18

      Any news about the SDK? or a linux support?

    42. Creator Grant Baxter on January 18

      Hey everyone - looks like we are going to have to support each other with this...sigh...

      The comments section isn't really the right place to do this so I've setup a forum for us to share tips / tricks and try to help each other out with problems / setup configs / software setup etc...together we can make this work for us, please take a minute to signup and become part of a community for this...


    43. Creator Вячеслав Муха on January 18

      Also I have a question. Did anyone try to watch the 360 videos using the kit? What software is needed for this?

    44. Creator Вячеслав Муха on January 18

      @ALL Are there any Cyberith Virtualizer backers here? I want you to help me with one thing...)
      I want to ask the Cyberith team to provide their game 'Acan’s Call' not only with Oculus support but also with the standard mouse-control-for-the-view option and the unwarped or regular screen (to let us play it with ANTVR). Let's do this together ;) The more os us ask - the more chances that it happens.
      So if there's anyone here give me a sign ;)

    45. Creator Grant Baxter on January 18

      @Jacqueline - set your display resolution to 720 not 1080, and the orientation to portrait then set it to display to only the headset, fixed a whole load of issues for me, no screen door bad pixels etc...

    46. Creator Jacqueline Belmont on January 18

      Anyone know how to set the screen up correctly with the VR? I connected it to the laptop and everything is flipped on its side portrait, I've tried but can't figure out how to correct it.


    47. Creator suk w. yu on January 18

      @Connor Burgin you have to wait for the firmware update for gun which is due this month. 4k screen will be available someday when it become mainstream. its gonna take a while to see 4k blu ray movies or 4k gaming with 60 frame per second. hopeful within 10 years would be nice

    48. Creator Connor Burgin on January 17

      Also does anyone mind finding out what games the gun is able to work individually on and how to go about configuring that or whatever is needed to make that work?

    49. Creator Connor Burgin on January 17

      Just took off the top of the headset for a cleaning with the air pump (which I really think is handy) and found that upon cleaning I don't really think ANTVR did bad when it comes to the problem of unreadable text. At least in the mode where you can see the desktop without skewing the images like you were watching a 3D movie or something.
      The only way I can see that problem going away completely is if they were to use a 4K screen or something with a resolution higher than 1080p because if you were to take the top off and look at the screen without looking through a lens, the words are able to be read. But when you look through the lens, the lens magnifies the screen so much that all you see are the individual pixels that make up a word to the naked eye. So don't blame ANTVR for doing the best with what they have because I don't think they did bad.
      (Except for the lenses... Those could have been better quality.)

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