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Crystal clear VR gaming & viewing experience. Universal transformable controller. Plug-and-play. Compatible with all games & movies!
Crystal clear VR gaming & viewing experience. Universal transformable controller. Plug-and-play. Compatible with all games & movies!
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681 backers pledged $260,834 to help bring this project to life.

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    1. Creator Braldt on June 23

      Anyone get the new Lenses yet?

    2. Creator KydDynoMyte on June 15

      @ Grant Baxter, I totally understand what you are saying. If just the AntVR U2B module was updated to work on consoles as advertised it would at least make the hardware fun to use. I use a Titan One USB dongle with a laptop for the functionality the U2B module was supposed to provide and using the AntVR kit on consoles is really good. The display is also so much more clear than other HMDs you can currently buy. It looks to me like they took on too many new projects before completing the 1st one. It is so close to being finished and just needs a little bit of software to make use of the trackers and it'd be a very nice kit. I think the best thing they could do to save this product is provide some updates before another usable HMD with better display becomes available.

    3. Creator Grant Baxter on June 14

      I could live with the current lenses, would love a firmware update with proper tracking (not mouse emulation), and god forbid a gun that actually works...I've tried with this, I really have as you on the forums will have seen but I'm basically giving up on AntVR...the product for it's lack of functionality and the company for its lack of customer support and responsiveness

    4. Creator suk w. yu on June 3

      Es fih Thanks for reply

    5. Creator Es fih on June 3

      @suk w. Yu

      No we're just getting new lens. The new kit has new bigger lens but they don't fit in the hold kit so just for the kit.

    6. Creator suk w. yu on June 1

      are we getting new consumer antvr kit for free or just a lense? im confused

    7. Creator Daniel on May 30

      *the most RECENT post from

      dumb KS primitive comment system.

    8. Creator Daniel on May 30

      @greenspann What did you not understand from the most post from @creator? It's in plain English.

      "New lens for better display quality are ready for shipment, it's the same size with the old. the bigger lens will only work with new kit. You will receive them in less than a month."

    9. Creator Daniel Kirchen on May 28

      @KydDynoMyte Wow, such a thing exists? I didn't think something like this exists, so I already bought an EDTracker, taped it to my AntVR and disabled mouse tracking of the AntVR (works great by the way).
      Thank you for the link, though, I guess, I will try that some time. :)

    10. Creator KydDynoMyte on May 28

      @Daniel Kirchen, Have you tried using other software to treat the mouse emulation (relative mode) like a joystick (absolute mode)? For example:

    11. Creator Daniel Kirchen on May 27

      If the headtracking worked like a Joystick (like EDTracker) or was compatible to opentrack, the experience would be much better in my opinion. Or some kind of switch to change the tracking method (mouse or joystick). That would be great. :)
      Also I think there would be many tools and games out there that are compatible to AntVR, if the DevKit was available to the public. I would love to create some games that are compatible with AntVR, but with only mouse-tracking it's a bit of a pain depending on the scenario. The gun-controller currently is kind of useless from a game-dev side of view. Mainly because the the thumb-stick doesn't allow simultaneously moving forward/backward and strafing left/right.
      Pushing the thumb-stick in the top-left, top-right, bottom-left or bottom-right corner just doesn't do anything.
      Some of the promised features are still missing at the moment, like the one-step-positional sensor or the gun-movement-tracking (e.g. aiming with the gun-controller) although that DOES work with the provided zombie-demo. Again, sadly there is no public access to the SDK to develop games that use the gun-sensor.
      I am really looking forward to the new lenses. I hope, text will be better readable and the whole display will be visible with the new ones. :)

    12. Creator greenspann on May 20


      What about your announcement from 28th January?

      "Finally, new lenses that improve the display and experience will be tested in a few weeks. Once the production is finished, we will send a new pair to all of you. As we’ve said since the very beginning of the campaign, we do hope everyone can share in the progress we’ve made (even after we’ve already shipped all the kits)."

    13. Creator Seyha on May 20

      Thanks for comment updated

    14. Creator ANTVR on May 20

      @All . New lens for better display quality are ready for shipment, it's the same size with the old. the bigger lens will only work with new kit. You will receive them in less than a month.
      During last several months, we were working on modifying the kit, and failed to keep in touch with you backers. That's our fault. Those backers who are still keep eyes on us, thanks for all the suggestion and patience. We have a list of those who had ever gived us useful suggestion, although we can not reply to each one of you. When the new kit is ready, we will sent it to all the listed backers for free.
      And also for those backers whose kit is already out of order, you don't have to mail it back to us for maintenance, because the postage is so expensive. You will also have a new kit for replacement.
      Thanks for your support and patience.
      yours, Qin

    15. Creator Robert Mowels on May 19

      HI I sent am email ages ago and I've just remembered that I should probably follow it up at first I didn't receive the ir receiver when I eventually did the headtracking wouldn't work and the gun seemed to be calibrated totally random including the buttons

    16. Creator Seyha on May 19

      Nice new version. I just waste 470$ and they stop support thanks :)

    17. Creator Seyha on May 12

      hope to hear good new soon

    18. Creator Seyha on May 12

      all silent hmm :(

    19. Creator suk w. yu on May 10

      IMU FOR GUN SENSOR PLEASE~~~~~~~~~~~~~~~~~~~~~~~~

    20. Creator KydDynoMyte on May 9

      After reading what I just said below, I guess you could still get the HMD mouse emulation by using the AntVR U2B module on the PC instead of plugging the HMD USB into the PC and also Map the AntVR gun controller buttons to the Titan One. Then everything but the gun tracker would work on the console.

    21. Creator KydDynoMyte on May 9

      Tired of waiting for the console tracking support? I tried Crysis 3 in SBS 3D on Xbox 360 with the AntVR HMD and used a Titan One ( ) to convert the HMD mouse emulation into the right joystick. It works great. The Titan one works on Xbox 360, PS3, Xbox One, PS4, & PC. To use it on a console like this you need the Titan One plugged into the console between a wired controller and the console and also have the Titan One connected to a Windows PC that has the HMD USB plugged into it.

    22. Creator Pascal Künzli on April 14

      @Daniel I have already write e-mail to - but since at least one week I don't receive an answer. Any other contact channels?

    23. Creator Daniel on April 10

      @Pascal They have already delivered and completed this campaign. If you need support, you should go to their website and contact them. (

    24. Creator Pascal Künzli on April 8

      Is AntVR still alive?

      Since 2 months no updates, no reaction to emails, no reactions to comments here. This is really bad support from the manufacturer for such an expensive product!

      So far only empty promises. Also for firmware updates: still not available

    25. Creator suk w. yu on March 31

      IMU for gun sensor please~~~~~~

    26. Creator Nadim Alam on March 23

      Can someone please give me some english instructions on how to update the firmware of the headset and gun? The AntVR website is obviously useless to everyone since its in Chinese.

    27. Creator David S on March 19

      I've also tried downloading a few of the 'Hasbro My3D' apps from 'Apple's app store, which if they work at all (one seems to have problems rotating on the current OS), appear to work about as well on the 'TAWVR' too...

    28. Creator Salem Salem on March 16

      So a question here, have there been any firmware updates since this thing came out? I'm... kinda disappointed by the lack of support from @ANTVR. I expected them to be more active than this to their backers.

    29. Creator Emanuel Mineda Carneiro on March 13

      Hi @ANTVR, I got a message on January about some problem with my address, that I promptly answered, but got no response since then. Were you guys able to post my kit?

    30. Creator Pascal Künzli on March 7

      Hm... registration/login is offline (database error!)

    31. Creator Pascal Künzli on March 7

      Where are the firmware updates? Last update here was 1 month ago.

      After many times of calibrating (gun and headset), I wasn't aible to make the gun and the headset look in the same direction. I still need to aim in a horizontal angle of around 90 degree to right!

      By the way: English website is online now! :-)…

    32. Creator TSE CHI CHIU on March 6

      AK will support SteamVR API ?

    33. Creator Luis Jorge Pérez Rebolleda on February 28

      I disassembled headset and i deeply cleaned the lcd screen. Pixels dead were dust particles on the screen. Now i have 0 pixels dead

    34. Creator Es fih on February 27


      I'm waiting for the update that will make the headset working with ps3 3d games. For now it don't work the sreen shut off when i activate 3d mode in game and when switch the headset to 3d.

      Is there good news about this issue ?

    35. Creator Chris Kemper on February 25

      anyone interested in picking up the wireless unit?

    36. Creator Marco Benkens on February 19


    37. Creator suk w. yu on February 13

      did anybody try IMU for gun on other games besides demo? antvr demo works but other first person shooter games don't work.

    38. Creator suk w. yu on February 10

      IMU update for gun? when?

    39. Creator Luis Jorge Pérez Rebolleda on February 10

      it works!!! thanks for handle update guys

    40. Creator Daniel Kirchen on February 9

      @Luis Jorge Pérez Rebolleda
      Do you have the handle connected both wireless and via cable? Of course that results in two characters ;-)
      One character per connection.

    41. Creator Luis Jorge Pérez Rebolleda on February 9

      hi, connecting handle alone on pc windows (wired or rf) it moves cursor like headset?
      In my kit, sensor handle is ONLY detected by calibrate utility via wired. Via rf, sensor handle is not detected by calibrate utility. Testing keys of handle on a text file, each key results two or more caracters¿? I think handle of my kit is broken.

    42. Creator Marco Benkens on February 6

      i installed it like in the instruction! its not my fist HMD - i have also DK2 , so i know what to do ;) but thanx for your help. The ANTVR is out of order. So i need Help from ANTVR service

    43. Creator Daniel on February 5

      @Marco Benkens, Did you connect both USB ports to the PC and HMDI cable to the graphic card HDMI port? (just double checking) Did you check your screen resolution setting? Is it showing up there as another monitor?

    44. Creator Marco Benkens on February 5

      hello, i have a problem with my antvr set, if i connected it , there is no funktion of the antvr. only a black screen and win 7 dident find it as a "monitor" or something like that, i tried different software monitor configuration on my system , but the antvr will not be identified as an there a service from your side, to have a look at it and can maybe fix it please? i connected all with the instruction, maybe a production error?

    45. Creator Seyha on February 4

      thanks guy will do that and check out site :)

    46. Creator suk w. yu on February 2

      @seyha if you want text to be readable go to you will find the anwer and also every vr headset or 3d tv you will get a headach for the first time. you will get used to 3 to 5 attempt days. by the way, thanks for telling me how to charge the gun. thanks shusharin andrey!

    47. Creator Shusharin Andrey on February 1

      Seyha, Power button should be in the ON position. I only under this condition the battery has become charged. The battery is charged more than a day.

    48. Creator Seyha on January 31

      Thanks, for comment. I press that left side but still not work :( hmm not sure what to do now. I can see it power but no image come to lens.
      @Shusharin yes for the top gun yes i can charge but for the handle (the one with controller part I charge with power on and off over 3 or 4 hours but still no power :(

    49. Creator Daniel Kirchen on January 31

      I have the wireless version, too, but I don't have any problems using it.
      I've set it up like stated in the manual. The only thing is: I don't get any image on the Headset.
      Solution: press the button on the left side near the HDMI output on the gun.
      It takes a few seconds after the button was pressed but then the image appears on the the HMD.
      I got headache in the beginning, too. But after using it 3 or 4 times I got used to it and now I can play without getting headache or getting dizzy. I had the same using NVidia 3D Vision for the first time.
      You should try adjusting the lenses if you always get a headache.

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