About this project
Eskimo Bob for the NES is an arcade-style puzzle-platformer with 64 levels, 15 enemy types, two playable characters, two support characters, and a fully functional password system allowing you to save your progress the good old-fashioned way.
Fully Funded! Thank You!
The initial Eskimo Bob Kickstarter goal has been reached! Thanks to everyone who made this happen. I can't tell you how much I appreciate this.
Stretch Goal #1 - $10,000 CAD - Instruction Manual Mini-Comic - MET
Stretch Goal #2 - $15,000 CAD - Enhanced PC Version - MET
Stretch Goal #3 - $20,000 CAD - A New Eskimo Bob Episode
If the campaign hits a goal of $20,000, a new episode of Eskimo Bob will be made in the classic style of the old episodes. The episode will be an animated version of the comic included in the game's instruction manual.
Eskimo Bob is a series of Flash cartoons that was popular on Newgrounds in the early 2000s. It's a series that has always had a special place in my heart, because I'm one of the guys who made it! Anyone familiar with Eskimo Bob knows that the series was filled with references to the classic Nintendo games of my childhood, and making an Eskimo Bob game for the NES has always been a dream of mine. Well, now that dream has become a reality. As one of the creators of Eskimo Bob, I wanted to be sure that this game would be true to the spirit of the original series instead of feeling like a retread of an existing NES franchise. Bob ends each level with a huge burp, Alfonzo pokes things with his stick, the fish in a spaceship grabs you with his claw, and Maurice the pigeon poops on your head. Every gameplay mechanic was designed to feel familiar and natural to both fans of the original series and newcomers alike.
The primary goal of this campaign is to release Eskimo Bob on a physical cartridge. The standard version of this game will be available on a classic-style grey NES cartridge. For the duration of the Kickstarter campaign, I will also be offering a special white cartridge. This version of the game will not be available after the Kickstarter is over, so grab it while you still can!
Each physical copy of the game will include a 20-page manual containing a mini-comic detailing a backstory for the game, as well as the standard information on game controls and enemies.
The goal of each level is to collect all of the fish. In order to do this, you have two playable characters, Bob and Alfonzo.
Bob and Alfonzo control very similarly, but have slight differences in their abilities. Bob has greater mobility due to having more powerful jump, but Alfonzo has the advantage of using his stick to poke things. You will need to use both of them in different situations throughout the game in order to get through each level.
You start every level using Bob. If you want to switch to Alfonzo, you’ll need to find an igloo. Entering the igloo will allow you to switch characters and use Alfonzo. If you’d like to go back to using Bob, just go back into the igloo as Alfonzo.
The game is filled with plenty of enemies, as well as a few friends. For example, the walrus can be used as a platform to help you reach a place where you couldn't normally jump, and the fish in a spaceship can carry you around with his claw.
If you would like to try playing the first few levels in the game, you can play the demo right here!
Eskimo Bob was developed with the NES in mind as the primary platform. However, I will also be porting the game to PC and providing all backers with a digital copy. The PC version of Eskimo Bob will optimized for modern systems instead of simply being an emulated ROM of the NES version. It will include features not available on the cartridge such as remappable controls, an in-game instruction manual, and the ability to save your game progress. The core experience of the game will be unchanged, however, remaining 100% true to the NES version.
Tomas Guinan has been a lifelong fan of the Nintendo Entertainment System. Back in the late 90s and early 2000s, Tomas was heavily active in the NES ROM hacking and translation scene, producing complete English translations for various Japanese games including The Glory of Heracles 2, Mitsume Ga Tooru, and Keroppi's Great Big Adventure 2. His interests then shifted to animation, releasing the first episode of Eskimo Bob in 2001. It was inevitable that these two threads of interest would eventually converge one day.
Programming and level design for the game are complete. The game has been extensively tested on original NES hardware as well as a few clone systems such as the RetroUSB AVS and Retro Duo. Unfortunately, the game does not work on emulation-based systems like the Retron 5.
Thanks for checking out my project! I hope to have your support.
Risks and challenges
The game is already completely programmed, so there is no risk from a development standpoint. However, producing NES cartridges is not cheap, and the overhead costs are prohibitive to me on my own.
I have already been in contact with suppliers for raw materials such as circuit boards, cartridges shells, and printed materials, and I have a good estimate of what it would cost in order for me to produce a small production run. I have a working prototype using the same type of circuit board which will be used in the final product.
Based on other projects similar to this, I believe a January 2018 deadline is realistic. However, this will be the first production run of an NES cart that I have ever done, so it is possible that the estimated delivery time may change depending on the number of carts that need to be made. If there are any delays, all backers will be notified of the situation immediately, and carts will be shipped as soon as possible.Learn about accountability on Kickstarter
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