Knife Sisters is a dark slice of life story, an erotic visual novel about peer pressure, manipulation, love, obsession and BDSM. Follow non-binary Leo during six intense weeks of budding emotions, occult rituals and consensual kinky sex. Date three different characters to explore aspects of being dominant, submissive and switch and let Leo develop as a person.
“Brilliant! I feel in love with Vicki..! Nice gameplay, brilliant graphics and sound. Small petty everyday events got well balanced with thoughts about relationships and desires. A nice non-gender game, where both males and females can have an instant identification, and surely think about gender, age, youth. Really awesome.” - Game Tester
The game is scheduled to be released in spring 2019, for Windows/MacOS/Linux. It is 75 % done and we're just about to put the finishing touches to it! That’s where you come in. We want to add more content and make the game really polished. Help us make Knife Sisters the best game it can be!
The funds will be used to create graphical assets such as character sprites and backgrounds, and for hiring an editor to proofread all the text, since English is not our first language. As a bonus, the Knife Sisters Tarot Deck (consisting of the 22 cards Major Arcana) will be fully illustrated and used in the tarot scenes in the game as well as a Kickstarter reward!
Leo, a 19-year old non-binary transperson, wakes up late after a rough night with a pounding headache and no recollection whatsoever of the night before, but with a sense that something really bad might have happened. It’s now up to you to go back in time and explore what triggered the events that night.
The person that has pulled Leo into this situation is the artist Dagger, who six weeks earlier moved into the same shared apartment as Leo. She claims to be part of the secret society Knife Sisters, and she drags Leo into a world of rituals and strange assignments, asking Leo to do things that get more demanding each time. But can Leo really do whatever Dagger says, regardless of the cost?
Gender and sexually diverse characters
- Three main romance/play routes with trans/female characters
- Five playdates containing kinky consensual sex and BDSM, to explore aspects of being dominant, submissive and switch
- Dialogue system in sync with conversation as opposed to fixed choices - as well as the opportunity of not making a choice
- Balance anxiety and essence to keep anxiety in check
- Witchy Electronica soundtrack by Douglas Holmquist
- Different endings based on the choices you’ve made throughout the game
Note: You have to be logged in to Steam to see the Store Page (because of Steam’s adult content settings). Remember also to go into your Account Preferences and click the check box for "Adult Only Sexual Content" - otherwise the game won’t show up in search results!
Knife Sisters is a queer game made by queer creators. The main development team consists of Bobbi A Sand (writing, graphics & game design) and Pixie Johan Anderson (programming). They are working together with Douglas Holmquist (music) and Niklas Ström (sound design).
Bobbi started working in games in 2006, with their previous company Ozma Games, in which they explored games, play and gamification in several projects, for example the social poetry game Words of Oz. Pixie has been working as a game programmer since 2006, mainly in the company Tarsier Studios that they co-founded, on titles such as Rag Doll Kung Fu: Fists of Plastic and Little Big Planet PS Vita.
In 2015 Bobbi and Pixie worked together in an Ozma project called Patchwork of Oz, and found they really liked cooperating. When Bobbi got some arts funding for Knife Sisters in 2017, they joined forces for this project. The music has always been an important part of the concept, and the musician Douglas Holmquist, who has made music for games such as Smash Hit and Pin-Out, was asked to compose. He started making the music, inspired by the genre Witch House (of course!!), even before anything playable existed. The suggestive sound effects are designed by Niklas Ström, who’s done sounds and music for several indie titles, such as Rymdkapsel and the recently released Holedown.
Risks and challenges
We are an experienced team who have all worked on several game projects before. There is no risk that the game won’t be published - but there is of course always the risk that unexpected things occur, that might elongate the development process. We are working hard to make sure we keep deadlines and deal with unforeseen events in a professional way.Learn about accountability on Kickstarter
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