What is 'Colour Personal Computing'?
Colour Personal Computing is the fulfilment of my (almost) life-long dream of starting an Amstrad CPC fanzine. In 1994, at the age of eleven I came very close, creating the first issue of a cross-platform PC & CPC fanzine with a friend. We were even planning on heading into our local WHSmith's to see if they could stock it on their shelves (we were small boys with big ambition). However, it was not not to be. My friend and I drifted apart before the fanzine could ever be printed, but the idea and missed opportunity has sat with me ever since. Like many other CPC users, I eventually got a PC and the time spent with my CPC became less and less as the releases slowly dwindled, but I've always kept one eye on my first love and have continued to follow the scene and dipped a toe into emulation every now and then.
Recently, with the growing popularity in 'retro' computers it feels like the CPC has gotten a second wind. There have been more games released in the last few years than in the previous ten, and some absolutely wonderful pieces of hardware that drag the thirty-year old computer kicking and screaming into the 2010's.
Feeling that I was almost certainly missing out, I retrieved my beloved CPC from my father's attic and tentatively switched it on, and it still worked! So this fanzine will in-part be the story of my experiences in rediscovering the machine after such a long time.
There are of course lots of websites dedicated to the Amstrad CPC, but print publications are few and far between so hopefully there's a small gap in the community where this will fit.
This time around I'm three times older and four times as determined, 'Colour Personal Computing' will see the light of day!
What can I expect from the fanzine?
So, I've been waffling on without really explaining what you can expect. It will be an A5 format, black & white fanzine, very much in the vein of early 90s fanzines such as Artificial Intelligence and Potential Difference and will cover all things CPC, with more than a twist of British humour added for good measure. It will be an absolute minimum of 32 pages, although it may very well turn into something a little larger, time and printing costs permitting! The first issue (Autumn 2016) which this Kickstarter campaign is for will be out in September. The second issue is already in the planning stage for a pre-Christmas release.
There will be a strong focus on games (both playing and creating), but hardware, demos and applications will be covered as well. There are obviously some great sources of information and communities for the Amstrad on the internet already, and we're not trying to replace them. With a quarterly-schedule we hope it will be a good way to catch-up on any news and releases that you may have missed, and ideal for more casual observers of the CPC scene to keep track on what's happening without checking a website daily. And we hope it will make you laugh, or at the very least raise a smile.
In the first issue you can expect:
- Reviews of the latest CPC games including Jewel Warehouse, CoolBox and Let's Go!
- A feature on the upcoming game, Doomsday Lost Echoes, including an interview with its creator.
- A special feature on the latest CPC hardware expansions
- A beginners guide to Floppy Disk emulators
- The first part of a new drama serial, "The (Alex) Van Damm Chronicles" and lots of other silliness.
- Lots, lots more (it's fantastic that we're in a position where there's so much to write about the CPC!)
This isn't aiming to be a flash in the pan, I hope that it will be the start of something with longevity that will give enjoyment to CPC users and hopefully bring some lapsed users back to the fold.
Risks and challenges
I would call this a low-risk project. The majority of the content for the first issue is already written, in fact I'm having to push articles back until issue 2 due to lack of space!
It's just me (myself and I) creating this fanzine at the moment, so as you might imagine the costs are minimal and the target has been set at a realistic amount.
Basically, I'm looking for enough money to cover a decent production run of the first issue. The alternative was to self-fund a production run and hope that enough would sell to cover the costs, or take pre-orders via PayPal and print to order. I decided that a Kickstarter campaign would be the best solution, and allow better visibility of the fanzine and hopefully raise its profile a little.
I love the CPC, I love writing, and I love the classic CPC fanzines from the early 90s so I hope that these passions will show through in the fanzine.Learn about accountability on Kickstarter
- (21 days)