“Bear up, my warriors! Bear up! Arise from the mountains and sea! Arise from forests and flat lands! Charge and kill for the king! Maybe the sun is shining one last time for us, maybe we won’t rise our axes to air again! Believe, my warriors! Believe! We will meet in Valhalla! We will drink to glory! Charge! Run and die for the king! For the king!”
- Bear King (Last march to Eastern Horn)
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, a plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
Before the last three ages of northern folks, Svilland was unknown. However, that three ages have changed the whole world and its people. They were forced to settle in a new land that is surrounded by seas, mountains and Vanir lands.
It all began with the freezing of northern shores and poor harvest from farms during the first era, earlier omens of the incoming Black Winter, and Ragnarok. Then, an ice giant (jotunn) named Odd appeared, he became a cruel tyrant of northern folks. Yet, was impaled by his own half-giant brother, who was gifted with a spear from the god Balder, forged by dvergrs.
Deep within the North Mountains, Odd was imprisoned with powerful runes and large chains. However, fate was cruel and when Balder fell into Helheim by the deeds of Odin’s brother Loki, the spear started to lose its power.
In the beginning of second era, The High Council of seidr was assembled to prevent the Black Winter from gaining more power. In order to do that, Sami seidrs were settled down to the towers of the Ymir’s Lash. And there were two kingdoms who ruled over the mainland: Lands of the Bear King and Kingdom of Eastern Horn. Samis, however, had neither a kingdom nor an established rulership during this era, since they preferred to live in their traditional ways, following the footsteps of their ancestors.
Because of its power weakening, Balder’s spear could no longer contain the might of Odd. The jotunn finally woke up, and power of the Black Winter became even greater and it kept getting stronger and stronger. The High Council of seidr could not manage to contain influence of both Odd and the Black Winter at bay, away from the south.
The Bear King started to think that they could stop the Black Winter only if they sacrifice The High Council of seidr to the gods. In this belief, he marched with his soldiers one night, and sacrificed all of the High Seidr. So began the great conflict; with the seeds of hostility and discord sewn between the Bear King and Eastern Horn.
The third age, which is the age the campaign setting takes place, was started with a war between Eastern Horn and the Bear King. This war divided the land - which was already politically unstable - into three parts: Green Lights of the East, the Nionaem, and the Alsvartr.
Races: Svilland contains different races within all regions. There are 3 main regions and 6 new races. Austris who live in the Green Light of the East Empire, vestris still living in old ways and struggling with the wild, and mithals who are stuck in a conflict between of two rulers of their kingdom. An ancient race who endured many events, Samis. Outcast half-jotunns, and the best craftsmen of the nine realms, dvergrs.
Class Options: We wrote 38 new archetypes including 14 new domains. You can be a raging Svinfylking (Boar-Skirt) , charging his enemies with a mighty axe or be the hand of Odin as a Sacrifice gothi (the cleric) and spread his word. Go on a sacred hunt of Ullr, God of Hunt, as an Ullr ranger and lure your prey to your lair. Become a master of runes with the new runewalker class. Connect with spirits and channel their powers with the seidr.
Domains: Our domains are designed to reflect the harshness of Norse deities. Their features will make you feel like a real gothi, the respected and feared Norse cleric. Some of the domains have additional dynamics that the canon 5E does not normally have. You will be able to accumulate sacrificial points in Sacrifice domain or Aegir’s Gold in Oceanic domain and use them to gain additional effects with your features.
Cults and Organizations: There are many cults in Svilland and some of them reflect quite opposite sides of a same deity. For example, there are worshippers of Balder who think he is good, and other worshippers of him who think he is evil. This sort of uncertainty and vagueness in belief is unique to Svilland as a D&D campaign setting, and it is a more realistic representation of religion.
Feats: 5 new feats inspired by the real Nordic culture like Lausatök Glima, a hand to hand combat style. With Shield Stance feat you can use your shield like a true viking and give no opportunity. If destroying draugrs is your thing you can enhance your experience with Draugr Slayer feat.
Items & Equipment: With more than 130 new magical items authentic to Svilland, our setting offers you more variety in ways to slay your enemies and more excitement for looting their corpses. Many items have their own history and lore, and suits the overall Norse theme of the campaign.
Monsters: Svilland has many monsters dwelling within wilderness and ruins. Many of them jump right out of myths and folklores of ancient Norse, designed to fit the theme of the realm and gaming style of 5E. You will even be able to run campaigns based solely on monsters provided in our setting if you wish so.
Geography: Svilland is a vast geography that contains, cities, town, villages and ruins with various climate conditions and geographical features. You could find yourself in a ghost seidr town full of monsters lurking in shadows, big capitals with stone walls, vanir outposts, frozen mountain peaks and more.
The whole geography is divided into three kingdoms; Green Lights of the East, Nionaem, and Alsvartr. Each of them has their own way of life, their cultures differ as well as occupations, social class structures, wares, most worshipped deities, and creatures.
Yes, even now you can directly play and test Svilland! We released a demo booklet containing a small portion of the content we are creating. You can check that out and see the quality of our work before you back us. We value feedback from our backers and supporters a lot while developing the game further. You can download the booklet from here.
We have been working on Svilland for seven months, and now it is nearly ready. However, funds we get from Kickstarter will be spent on editing, content narration, marketing, layout, all the beautiful artworks, maps, as well as printing of the physical books for our rewards. We hope to unlock all the stretch goals, to extend our realm further with all the expansions, stories, dungeons and maps.
Svilland will be a well-detailed and fulfilling campaign setting for the dungeon masters and players. With your support, we want to make our realm even wider. When achieved, additional funding for our stretch goals will help us work on even more design, narration, writing and in short, playable content. Ultimately, we would like to achieve the funding levels of our expansion stretch goals and come up with two additional books.
When we reach the £4,680 / $6,000 our project will be funded by you!
We think the vast geography of Svilland deserves a large, detailed map. At £5,460 / $7000 we will be able to work in detail on a more detailed map of Svilland, which you will be able to use on your games or as a beautiful wall-hanger as well.
At £6,240 ($8000) we will create a new dungeon for the realm which will provide a deeper gameplay for the threat of Vanir for the north folks in your games. This dungeon will come with 10 more authentic magical items that fit the theme.
When we reach £7,020 ($9000), we will create a new cult for one of our deities, and provide 5 new thematic spells that you can use in your games.
At £7,800 ($10,000) we will provide 5 more feats that you will enjoy through your characters and 5 more monsters from the depths of Norse folklore that are even more mythical than what we currently created
At £8,580 ($11,000) we will create and provide our first mini-adventure for you to open and delve directly into the game. We will also be able to have our artist make more of his beautiful artworks for us.
At £9,360 ($12,000) we will delve into backgrounds and provide 5 backgrounds that are well fit into Norse way of life and the realm of Svilland. There will be also 5 more spells.
At £10,290 ($14,000) we will add more to our geography and create 5 new places of interest that you can discover, visit or sack in your games. These places naturally will have its dwellers, thus we will have 5 more interesting NPCs.
At £12,480 ($16,000) we will create another dungeon for you to explore more of the ruins and the mythic history of the realm. There will be an additional 10 magical items fitting the theme.
We know the lack of rules and dynamics in sea warfare in 5E, and we are creating a setting that has Vikings and thus long ships. At £14,040 ($18,000) we will provide new rules of naval warfare that you can use in Svilland or adapt to any other 5E setting you are running.
At £15,600 ($20,000) we will create our adventure. It will be a multiple session story for you to enjoy and to unravel more of the secrets of our realm. We will also be able to provide more funding to our artist for even more artwork!
At £19,500 ($25,000) we will row far into the seas of Svilland, and reveal a new island along with its isolated, strange culture that you can discover and pillage if you wish
At £23,400 ($30,000) we will voyage even further into the seas to realize that the island was not the only one, in fact, there is a region of islands deep within the fogs of the sea! This region will have 5 new monsters unique to itself.
At £31,200 ($40,000) we will create three new archetypes for classes; The ruthless raider Viking and protective Shieldsman/Shieldmaiden for the fighter, and the notorious outlaw Ûtlagi for the rogue.
At £39,000 ($50,000) we will create an additional book, adding north expansion into our setting as snow will finally melt from the passes of northern mountains and the lands of the north will reveal themselves. You will be able to survive through the Black Winter and explore the vast region your ancestors escaped from.
At £54,000 ($70,000) we will create our third book, adding vanir expansion to our setting. You will realize the vanir was not defeated, nor chained. In fact, they were preparing for revenge in a vast region east of Svilland with all their strange gifts and powers.
Here are some reviews in the RPG media and Reddit about Svilland.
We will deliver our campaign setting book by April 2019.
When achieved, we will deliver our Mini Adventure by May 2019 and our Adventure by June 2019.
When our expansion goals are achieved, we will deliver our North Expansion by July 2019 and our Vanir Expansion by October 2019.
Our rewards will be processed, printed and shipped by DriveThruRPG. For our printed rewards, printing cost is included in the pledge amount. We will send the rewards to our backers once our book is released by April 2019.
There are some rewards that include materials from stretch goals, such as expansions. For those rewards, we will deliver the book by April 2019 and other items that depend on such stretch goals by the dates we have given in Project Deadlines.
- USA - £4 ($5)
- United Kingdom - £5 ($6)
- European Union - £10 ($13)
- Australia - £8 ($10) or £10 ($12)
- Canada - £7 ($9) or £9 ($11)
- Denmark - £9 ($12)
- Finland - £7 ($9) or £9 ($11)
- France - £7 ($8) or £7 ($9)
- Greenland - £7 ($9) or £9 ($11)
- Germany - £7 ($8)
- Iceland - £14 ($18)
- Norway - £7 ($9) or £11 ($14)
- Sweden - £5 ($7) or £8 ($11)
- Turkey - £14 ($18)
- Brazil - £31 ($40)
- Rest of the World - £20 ($25)
Dream Realm Storytellers is the name behind the setting, we are an RPG studio from Turkey who came together in 2015. Although our main focus is Svilland in the past 7 months, we previously have made a fiction horror podcast, many LARPs, mini-conventions, RPG-themed summer camps and more — check out our website for details.
Risks and challenges
Dream Realm Storytellers is an RPG content studio that established in 2016. We believe there is a minimal risk in producing Svilland, our concepts are all ready and most of the content is done.
We are working on timing, and constantly trying to increase our effectiveness and efficiency. Moreover, we considered our time frame well since there are many people involved. We allowed for any unpredicted latencies when we were deciding on them, so our products may come out even sooner than expected!
We are giving a lot of attention to editing, play testing, considering the feedbacks and reworking as necessary for our final product(s) to be sound and solid.
In terms of printing and shipping, we have the confidence of DriveThruRPG. Still, if any mishaps happen in this area, we arranged alternatives for our printing, sales, and shipping.Learn about accountability on Kickstarter
- (30 days)