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An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games.
An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games.
13,876 backers pledged $507,612 to help bring this project to life.

Alpha 2 out next week!

What’s up Survivalist’

I’ll tell you what’s up. The Pimps have been locked up in their top secret development crib like Quasimodo chained to their desks determined to get Alpha 2 out this coming week. I can’t speak for the other Pimps but I’m developing a hump on my back from working so many hours. Guess we’ll need to invest in those fancy stand up desks soon. Ok enough flapping my gums here’s a little news to chew on for you starving Survivalist’s out there.

  • We have a brand spanking new forum up and running so give a big virtual internet high five to Brian, Ryan and Shane if you seem them for getting it going! 
  • A tip of the Fedora to a couple of new developers we’ve added Robert, Joe and Ben who are already making a big impact on Alpha 2 in programming and animation.
  • We'll do our best to get all you Warriors Backers this build and thank you for being patient.
  • Ok without further ado here are a few Advertised features and some rumored features I heard about on Oprah. I do like Oprah when I get my hair done. Note this is not a full change log or a complete feature list we wouldn’t want to spoil all the surprises we have in store for you. A full change log will be available on release day.
  • Alpha 2 will include:  
  • New Game modes including Deathmatch and Zombie Horde mode with several new maps to support these new modes.
  •  A new menu look with bunch of user game mode customization options, a new server browser for finding games easy and a game scoreboard.
  • New items and weapons including crossbows, pipebombs, repair wrenches and more!  
  • New enemies including the Acid Puking Hulk, wall climbing Spider Zombies, new zombie sounds and more!  
  • New locations in Navezgane including a huge Wasteland City, a new housing development and more!  
  • Improved Network protocol for better performance and larger player counts above 8 and NAT punch through for player ran servers as well as dedicated servers.   

You stay cool

The Fun Pimps


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    1. Henrik Danielsson on November 3, 2013

      Still no word about a Linux Alpha?

    2. Missing avatar

      Tyler Britt on November 3, 2013

      To everyone that is wondering about the beta access it states
      "We'll do our best to get all you Warriors Backers this build and thank you for being patient." . AKA BETA
      As for SETTLER you only get the finished game for PC, Mac or Linux+
      Not affiliated with Fun Pimps in any way

    3. Missing avatar

      Justin on November 3, 2013

      Also wondering about the beta, Oct was target time frame, were in November now. Any idea on the beta release date ?

    4. Missing avatar

      Arthur Bruhn on November 3, 2013

      Nice update but I'm still waiting for the beta release that was promised for october

    5. Missing avatar

      Garrett Gruss on November 3, 2013

      Wish TFP would give us a bit more bite-sized update info like this just to let us know they are alive. But keep up the great work, with the quality there super early alpha was in, alpha 2 seems like the full blown game. This amount of effort in the early stages represents the massive progress that this game will make.

    6. thepronto on November 3, 2013

      I love the game play and look forward to more! Do wish the zombie noise could be adjusted without lowering other ambient sounds would be awesome but still awesome!

    7. Indie Gaming World on November 2, 2013

      And again nothing about a Linux port.

    8. Missing avatar

      Will on November 2, 2013

      Its about time, we have been waiting ages for this update glad it could finally come forward, lets hope the overall production speed increases !

    9. Missing avatar

      Seppy on November 2, 2013

      Awesome. I played alpha 1 to death. Now I can get back into again. Love this game. Cannot wait for the finished result. Keep up the great work pimps. Peace out. :)

    10. Bryan Brown on November 2, 2013

      Sounds exciting.
      While I somewhat agree with Chris Pecenka below, you gotta look at that word "ALPHA". The game is still coming together, and it's doing a fine job. Really enjoyed it.
      Keep up the good work guys, doing great!

    11. Kaarchin on November 2, 2013

      Glad to hear you are still alive. Do you have an estimate for the beta? Not a date of course but will it be weeks or months?
      @Charles Bailey: For 15$ it is "The Settler" pledge that give you the finished game. So not until next summer.

    12. Missing avatar

      Christopher Pecenka on November 2, 2013

      I won't play this game again until the zombies are not omnicient. It's a crap game when the zombies know where you are evenwhen you're hiding and haven't made a noise for 5 minutes just because it turns dark. That's a crap game. I don't care what other features are in it zombies being omnicient ruins the game.

    13. Missing avatar

      Charles Bailey on November 2, 2013

      I have a question. I sent in some money to fund this project when it was on kickstarter (enough to get the game). Does that mean I get the alpha as well? Plz help. I sent in like $15.

    14. Jose Pedro de Leon Alvez on November 2, 2013

      Great to hear of you guys. Lets see if now i can play the game ;)

    15. Michael on November 2, 2013

      Just need to ask: Whats about linux / steam?

    16. Linus Björnlund on November 2, 2013

      No mapping mouse buttons and better keyboard support yet then? Still unplayable for me unfortunately! :-(