An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games.
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7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.
You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.
Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.
Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.
Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.
Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.
Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.
Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.
Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling down. Weak blocks can even fall from the weight of the player or zombies.
Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items. All Food and water items have a purity level the higher the purity level. The higher the health and stamina benefits. Improve crafting to make better items. Improve cooking to make purer food and water.
Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound or smell deterrents and attractor recipes and items to exploit the sight, hearing or smell of the zombies to throw them off track.
XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.
Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.
Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.
The Fun Pimps are small dedicated group of highly experienced Game and Software developers founded in 2013 by Joel Huenink and Christian Lang. We have a passion to make a game that both our team and gamers really want to play. Our goal is to create a lasting gaming experience you can’t get anywhere else that we’ll all be playing, upgrading and supporting for years to come. It’s more than a game it’s a labor of love!
Our team grew from humble beginnings making mods for games and those roots have taken seed. But we haven’t forgotten where we came from. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!
The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many AAA Video Game Companies.
We have wanted to make this game for over a decade and can finally see the end of the tunnel. We have seen so much support by so many fans saying this is the game they have had in their heads for years and finally someone’s making their dream game. Not only can you help us make this game as reality but you can play a big role in shaping the ongoing development and future design choices for 7 Days to Die.
We realize the importance of growing a strong vision with the support and passion of the people we’re making the game for. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!
Our relationship with you can be closer than ever with Kickstarter. We have a lot of things planned to keep you informed and in the loop with Dev-Blogs, Video-Blogs, news updates, forum polls and more.
We have a lot of experience but we’re still too small of a team to finish this ambitious game with all of the great features we'd like to add and need an additional $200,000 to hire the extra, artists, animators and programmers to do it right.
If we reach our target goal we’ll invest every dollar raised into the development of 7 Days to Die and we have a great list of features and improvements outlined in our stretch goals which we’d love to add. We don’t want to make just any zombie game we want to make “The Zombie Game” that defines all zombie games!
We’re too experienced to call indie but still small enough to do the innovative and sometimes risky things that AAA studios are afraid to try. So if you’re with us buckle your seat belts kiddies, grab your pickaxe, compass and knapsack and let’s start kicking some Zombie ass and making some cool ass MacGyver shit!
Risks and challenges Learn about accountability on Kickstarter
Making games is hard and there are a lot of risks but we feel with our extensive experience, the good start we have, our focus on game play and the results you’ve seen so far that we can make this game. The game has been in development for only 7 months with 2 full time guys and 3 part time guys. We’ve recently added a couple more part time guys but just think how good it will be in May 2014 if we double our team size and everyone can go full time.
You might ask how did we do all this in 7 months and honestly I’d have to say we knew what game we wanted to make, had a unified vision and just started making it. This is truly the best example of vision, meets passion, meets talent, meets experience that we’ve all had the privilege to be part of. We’re in this for the long haul and won’t quit until it ships.
Requirements are still being decided. But currently we have the following Minimum Specs: At least 2GB’s RAM. a 256MB Graphics card or higher with shader support version 3 with DirectX 9 | Intel Dual Core Processor 2.2GhZ or higher / equivalent | At least 1.5GB’s of space | Windows XP SP3 /Vista SP2 / 7 SP2 / Windows 8 / Linux Version X / Mac Version X | A broadband line for multiplayer. Note: These do not apply to server hosting Requirements
We are on steam greenlight and if the game is greenlighted and steam will allow license transfers then we will do this.
After the Kickstarter ends, we’ll send out a survey to all backers so you can provide us with your email of choice and any other information we need. And you will be sent an email with instructions on how to obtain your copy of the game soon.
There is still a lot of work going on with the Windows version of the game. We do not currently have a set time for the Mac/Linux version. But we do hope to have a working Mac / Linux version out within 2 months
Yes. However server hosting requirements are still being decided so at this time, we cannot promise that all computer’s will run a server efficiently
We’re planning on supporting this. But we have yet to decide just how moddable the game will be.
We’re still deciding on this as well. But we do wish to allow players to play the game offline.
No we do not have any plans for this and do not want to. Should we however decide at another stage to offer ingame store purchases, we would prefer to only go with cosmetic items. We do not like the idea of pay to win
Once you've paid for the game it’s yours to keep and you will get all updates for free.
You folks get the the Alpha and all game updates for life at the bargain price.