The Lost Dragon - Discos, Dragons, & Dungeons - Retro Style
The Lost Dragon - Discos, Dragons, & Dungeons - Retro Style
Dragons, Disco, and Dungeons. Become the hero we need and get your groove on in a free to play browser game.
Dragons, Disco, and Dungeons. Become the hero we need and get your groove on in a free to play browser game. Read more
About this project
Featured above is real gameplay with combat. Gameplay shown is smaller than it will be once released.
Hello and welcome to our project, The Lost Dragon. We are R&C Games, a father and daughter team, with a passion for video games.
Believe it or not this is not our first adventure. We have had short successes with smaller fan bases, but are looking for a bigger audience. With the Lost Dragon we hope for a permanent success that will not only engage the players in something ongoing, but ourselves as well. Without further ado I introduce you to:
This is a fantasy game set in a modern world. Players travel around an ever growing world and discover new items, while fighting fantasy based enemies. The overall purpose of the game is to become the Destroyer of Dragons.
In a world overrun by dragons, who will save the helpless? Who will become victorious over these mythical beasts? Who will win at CTF?
This game is not very serious, while the graphics may fool you at first. The Lost Dragon is a very silly and laid back game, where you spend majority of your time talking to friends, and seeing new places. There are several events that can be run through the game, such as CTF. In which the players fight over a flag to try and win against the other team. However there are also lumberjacking, fishing, and other competitions that currently exist.
From a first glance the game has very basic controls and does not look very in-depth. However this could not be further from the truth. As the player travels around and fights monsters, they also level in skills. These skills range from crafting items, to offensive and defensive combat, spell combat and casting, cooking, and much more. The player has a lot of control on what their character becomes, and what they want to do in the game.
Guilds do exist in the game for the players to group up, and trade among familiar 'faces'. Trading is a very important part of the world economy and to the players individually. As this is a multplayer game it is very difficult to play it by yourself, but not impossible.
The story so far:
The year is 1975, disco is king. Late at night while all the cool kids are dancing under that ball of neon light, a crash was heard outside. Screams could be heard all throughout the world, as flames encompassed buildings. The groovy people of the world slowly began to investigate, and found that their world was being invaded. No, not by aliens, but by dragons, wizards, demons, and bears.
An eye witness report stated that: "Man, I was just getting groovy, then these creatures just came outta no where. Suddenly the music stopped, and people were running. Talk about having issues with disestablishment, I've got issues with these dragons!".
News agencies all around were filming attacks by these mythical beasts. Families hid inside their homes, chaos and destruction was found everywhere. That day was forever known as "D-Day". Doom, destruction, dragons, whatever you could think of happened that day. However, just as humanity always does, we continued on. Sure, our towns aren't as big, disco balls are harder to find, and fast food has almost become extinct, but we still get our groove on.
The Lost Dragon is unlike most games. Leveling is not the goal, but instead increasing your skills and stats while you play. Skills are increased by interacting with the world, there are 23 skills in the game. Here are a few examples:
- Lumberjacking - The player must have an axe equipped, and can go around cutting down trees to collect lumber. The more the player cuts down trees the better the chance that they will increase their lumberjacking.
- Carpentry - The player must own a saw, and have lumber in their inventory. They can double click on the saw or lumber to create additional items. The more the player does this the better the chance that they will improve in carpentry.
As you are able to tell certain skills do build off of each other. Each skill can be increased to a max of 100, and at that point they receive a medal on their profile.
There are three main stats in the game which are used when equipping, using items, and the player's chance to hit a monster. These stats are:
- Strength - This effects what armor and weapons the player can equip.
- Intelligence - This effects what spells the player can learn and use.
- Aim - This effects how often the player hits or misses.
The player levels this through microchips in the game, which he uses to enhance him or herself.
This game is based on a free to play model, and will be balanced accordingly with the shop. Players not spending money on the game will still have just as much fun and as fair of a chance as those that are.
Below are the VIP memberships that players can purchase monthly, these are subject to change as the game is continuing its development phase.
Once the game starts going, we will begin to develop monthly items for the players. These monthly items will then be incorporated into the 1st and 2nd tiers.
This is the 3rd tier, or bronze, with it the player receives 3% extra experience each month and 500 gold pieces each month (equivalent to $5). This tier costs $10.
This is the 2nd tier, or silver, with it the player receives 5% extra experience each month and 1000 gold pieces each month (equivalent to $10). This tier costs $20.
This is the 1st tier, or gold, with it the player receives 7% extra experience each month and 2000 gold pieces each month (equivalent to $20). This tier costs $30.
What we will do with the funds you donate to us.
With every project there comes employees, right now it is just the two of us, but we still have to pay ourselves. However, keep in mind that we love gaming and that most of what we make will go right back into games. Yes, even this one!
Right now the website is a little bland, and blank. (By the way, you can visit that here: www.FSO2.com) One of the things we will be having done is a professional website.
While Rob does a great job with our graphics, we will also be purchasing some basic, but professional grade graphics.
There is also some programming that will need to be done, that is better suited for a professional programmer. Therefore, we will be hiring one to do some of the following:
- The ability to 'Prove Yourself' once the player has received all medals in the game, they will be able to reset them all back to 0. Every time the player does this they will receive a medal on their profile, showing just how epic they are.
- The ability to send items to other players through mail.
- Graphics being shown in the shop, instead of just the item's name.
- A quest log being added to the profile, to help the player feel more involved in the story.
- Other various fixes as they pop up through the alpha and beta stages.
There are several things we would love to do in the future. However, if we had to pick the top three they would be:
- A pet system for players, where you can carry, feed, and take care of them.
- Pet combat with an arena setup in each town, the arenas might have a limited amount of fights allowed and allow other players to spectate.
- The ability for players to control a boat in game for travel use, and to add in boat combat as well both with enemies and with other players. This would be a ton of fun to incorporate because the players could then upgrade their boat with new cannons and armor lining.
Thank you for taking the time to look at our project and to support it! We really appreciate it and can not make it without you.
We do also accept donations from the website. However, we are not able to offer the pledge benefits from there. Donations are accepted via bitcoin and paypal.
Risks and challenges
As with any project of this volume, it is accompanied by several challenges. From over crowding of servers, to glitches in the game, we are fully equipped to handle these. By either adding additional servers, or getting a better hosting system, over crowding will not be an issue. Glitches will come up, through alpha, beta, and even once the game is officially published. However, these glitches will be handled in a timely manner.
There are several risks we are taking on with this project. The risk that we may not get funded, even with how much time and energy has already been put into this project. In that case we have to decide to shelf it, or continue on without the proper funding we would need. There is also the risk of the game just barely being funded, and having to decide if we will quit our day jobs to focus just on the game, or if we will continue to work two jobs. Possibly even scarier than that would be if the game was really over funded. The sheer amount of planning that would require would be amazing, and terrifying. However, we are completely capable of handling all of these, from running a smaller game for now, handling our time accordingly with two jobs, all the way to putting our biggest dreams into motion faster than 'originally' planned.
Both of us would like to take the time to thank you again. For being awesome enough just to take a look at our project, all the way to the donations!Learn about accountability on Kickstarter
Support this project
- (30 days)