Escape from Mill Station: Completion of all concept designs
Raising funds for the completion of concept art for the Escape from Mill Station game project.
This project will only be funded if it reaches its goal by Fri, February 8 2019 9:05 PM UTC +00:00.
Hello and thank you for your kind consideration.
I am raising funds for the completion of all concept art on this game project for two main reasons. I spend a lot of time looking for visual effects work in the industry and when I do find work it keeps me busy for a week or up to a month per job. It really stalls my work on the game project and with a little financial push I can give my concept design work more energy, focus and greatly speed up the process without rushing it and compromising the quality, care and thoroughness I would really like to put into it. The other reason is whenever I do freelance visual effects and 3D work it takes a heavy toll on my Asus ROG laptop which is the high end machine I bought 2 years ago specifically to build my game with and not days and days of heavy duty rendering 3D scenes. My machine is getting older fast and I am worried about hardware failure.
What is the game? Escape from Mill Station is an action / adventure / puzzle solving and story driven game set in an imaginary world behind the Bermuda Triangle known as the World of Clouds. Its played in the 3rd person and currently being developed in Blender and the Unreal 4 game engine. I am developing it for PC and PS4 platforms.
What is the story? The year is 1946, one year after WW2. Roy Stratik leads a team onboard a Catalina sea rescue mission in the Bermuda Triangle. Lightning hits their plane and they seem to fall into a strange and bizarre world.
Here is historic footage of Catalina PBY planes which were used to search for missing planes and ships in the Bermuda Triangle: https://youtu.be/NVcyV0wHqAk?t=223
The storyboard for the opening cinematic is here: https://youtu.be/okR_cqqlX_s
Roy regains consciousness and finds himself alone. His crew is missing. He goes on a long and dangerous search to find them. Along the way he encounters many different characters who somehow know him by his first name. A head injury sustained during the plane's crash lets him wonder if these people really know him or can he simply not remember them ...
Roy helps all these characters resolve their problems and helps each and every one of them in various different ways. They all wish him good luck on his mission to find his missing crewmen and give him clues as to how to find them.
Will Roy find his crew and what will he learn about this strange world? Will they be able to find their way back to earth?
A very detailed 3D model of the Catalina PBY has been completed already and is showcased here:
List of concept designs to be completed:
1. Captain Issues. (Roy Stratik) (Pilot and captain).
1.1. In boxers, various poses. (completed 17 August 2018).
1.2. In boxers, wet and dirty. (completed 2 December 2018).
1.3. With vest and boxers, various poses. (Completed 5 December 2018).
1.4. With vest and boxers, wet and dirty. (Completed 6 December 2018).
1.5. With pants, socks, shirt, watch, side arm various poses.
1.6. With pants, socks, shirt, watch, side arm wet and dirty various poses.
1.7. With shoes, jacket and gloves various poses.
1.8. With shoes, jacket and gloves wet and dirty various poses.
1.9. Alternative looks with alien clothing, different headgear, sword, knife, Lifter weapons, etc.
1.11. Med kit.
2.1. In the same clothing standing inside plane, sitting, etc., various angles and poses.
Hair and clothing little different in subtle ways.
2.2. Her locket.
3. Specs or Spec. (Patrick Wealan) (Copilot).
3.1. With jacket on, binoculars, clipboard, in his copilot seat in the
front of the plane.
3.2. With goggles on and flying glass in cockpit.
4. Crackles. (John Simonds) (Radio operator).
4.1. At his station and working the radio, headphones on.
4.2. Standing in the cockpit doorway talking to Specs.
5. Nav. (Jim Sneider) (Navigator).
5.1. Him sitting at his station and working.
6. Sling. (John Seels) (Waist Gunner Port side (left looking forward)).
6.1. Sling at his station looking out over ocean with binoculars.
7. Goggles. (Bob Jenson) (Waist Gunner Starboard side (right looking forward)).
7.1. Goggles at his station looking out over ocean with binoculars.
8. Strings. (Larry Edington) (Flight engineer).
8.1. Strings sitting at his station working the controls and monitoring
9. Levers. (Dane Waterson) (bombardier (in the nose of the aircraft)).
9.1. Levers at his station writing his diary and looking out over the
10.1. The skeleton of the Jumpthief with hand stuck inside rock
and the letter.
11. Piano Man.
11.1. Piano Man in his clothing and head gear standing beside
the Pathguide’s piano.
11.2. The Piano Man waving his fist at the Bat Bird.
12. The Bat Bird sitting on top of the piano.
13. The Pathguide.
13.1. The Pathguide sitting behind the piano as a ball of piano wire.
13.2. The Pathguide transforming back to her true form from
the piano wire state.
13.3. The Pathguide standing beside the piano in her true form.
13.4. The Pathguide reaching out from inside a rock and saving
someone from falling over the edge of the mountain. 36
13.5. The Pathguide entering the mountain through opening.
14. Crank Little.
14.1. Crank Little standing beside her cable car.
14.2. Crank Little sleeping on the floor of her cable car.
15. Wire robots.
15.1. Wire robots in various poses and angles.
16. Wire Man.
16.1. Wire Man sitting at his drum table behind the out building and
working on his wire creations wearing his thick glasses.
16.2. Wire Man waving his babies into an empty drum and talking
to them with his remote device in his hand.
16.3. The remote device.
17. Stone Hunters.
17.1. Various poses. Ones jumping off shooting their Fire Shooters
17.2. The one that pilots the platform.
17.3. Various angles on their weapons and gear.
18. Jack Banger.
18.1. Jack sitting on top of the water wheel and hammering away.
18.2. Jack sitting at dinner table top of the Mill Station.
18.3. Jack’s hammers, one stuck in drum after he threw it at Roy and
and his gear, various angles.
19. List Maker.
19.1. List Maker writing his list inside his “office” with some of his
accessories and interior decoration showing.
19.2. The drawing of where the key is hanging.
19.3. The List Maker on a wall talking to Roy.
19.4. The List Maker sitting close to the door next to a flat little
coffin and candles lit around it.
20. The Baker's rolling pins. (several).
20.1. The rolling pins on the racks with faces looking at Roy.
20.2. Close angle on a rolling pin.
21. The Baker.
21.1. The Baker in his bakery baking bread with some of his tools
and bakery’s interior layout visible.
21.2. Close angle on the white cup on his horn. 56.5
21.3. The Baker putting fresh bread on the table with candles lit.
21.4. The Baker holding very old piece of paper close to a lit
candle trying to read what is written on it, the one the Stone
21.5. The Baker serving his guests at the dinner table on top of the
21.6. Close angle on Stone Hunter note paper.
22.1. Clicket standing in front of narrow window with bookshelves
filled with rusty mechanical parts. He is turning slowly
while looking at Roy behind him.
22.2. Clicket leaning over table middle of room pointing at blueprint
and with elevator motor lying on top of table and with lots
of parts lying around.
22.3. The few tools Clicket hands Roy to go install motor.
23. The Skinner.
23.1. The Skinner lying dead at his wooden desk with letter and his
hands with 6 fingers.
23.2. Close angle on one hand with letter and other hands with knife
and dry blood.
23.3. Close angle on bag with glowing flying stones leaking from it.
23.4. Close angle on his broken off hand fitting door with 6 finger key
24. The Stitcher.
24.1. The Stitcher sitting dead on the floor with his room interior
and skins hanging all around him and door behind him and
dead elevator next to him and pile of dirt under him.
24.2. Stitched together skins around him.
24.3. Book lying next to him.
25. The Boat Boy (Johnny).
25.1. The Boat Boy standing on the jetty next to the torch and his small boat.
25.2. The Boat Boy rowing in his boat.
25.3. Johnny inside burning car trying to get out rear window and holding toy
25.4. Johnny in the tunnels holding action figures.
26. Smoke Face.
26.1. Smoke Face in his water pipe looking at Roy.
26.2. Smoke Face in his water pipe fading away.
27. Fish Guide.
27.1. The little glowing fish in his bottle toed to waist of skeleton.
27.2. The little fish finds the bottle of fish oil.
28. Chicken Pirates (alien pirates with chicken feet).
28.1. Chicken Pirate boarding sail ship and throwing spikes on its deck.
28.2. Chicken pirates seeing a bed for the first time and touching it.
28.3. Remains of a Chicken Pirate sitting in his comfy chair in dining room
with water pipe next to him.
29. Talking Monkeys (16).
29.1. Each monkey skull on its pole ¾ side view. Each one
with its own characteristics.
30.1. Spit spitting on the ground with his one arm and holding
30.2. Close angle on knife.
30.3. Spit’s head exploding into dust as skull hits him.
30.4. The Collectors’ 3 ships and other Collectors getting
out of them.
30.5. Collector with crude remote device standing between tomb buildings.
31. Worm of the dead.
31.1. The worm coming out of its “engine home”.
31.2. Petals placing wine glass in front of the worm.
32. Dead Bird.
32.1. Dead Bird sitting on his nest guarding his eggs.
32.2. Dead Bird attacking Roy and dragging him across the
deck of the Tomb ship.
33. Bone Grinder.
33.1. Bone Grinder sitting and grinding the big skull of the Tomb ship’s
33.2. The rusty old vacuum cleaner and other gear of the Bone grinder.
33.3. The small bicycle wheel lying next to the Bone Grinder and a bag
of bone dust next to the vacuum cleaner.
34. Door Monkey.
34.1. The Door Monkey eating the egg.
34.2. The Door Monkey sleeping and snoring away.
35.1. Tim the boy standing at the mouth of the concrete pipe looking in
and looking very concerned.
36.1. Petals at her dimly lit work bench and blood drenched tishoe paper
wrapped around her one hand.
36.2. Petals attacking Collectors throwing skulls at them.
36.3. Petals with baseball bat hitting Worm of the Dead holding wine
36.4. Roy standing beside Petals and fixing up her hand.
37.1. Sup in his kitchen preparing food.
37.2. Sup serving food to Roy and Iritiree outside on the porch.
38. Thin guy.
38.1. Thin guy sleeping at table in wine cellar with empty bottle beside him.
39. Fat guy.
39.1. Fat guy at the top of the wine cellar yelling down holding tube.
39.2. Fat guy crashing through wooden floor.
40. The Paper Whisperer.
40.1. The Paper Whisperer folding and whispering to her little paper planes.
40.2. The Paper Whisperer serving Roy coffee in her room. We see the
big hole in the floor and ceiling.
40.3. Close angle on the golden key she gives to Roy. In her other hand she
holds the small tool she needs to fix her clock with.
40.3. Close angle on the clock on her wall.
41.1. Coils sitting in front of his table with radio contraption with his workspace
showing around him.
41.2. Coils standing and pointing at the picture of his family.
41.3. Close angle on the family picture in his hand.
41.4. Coils showing screwdriver to Roy and standing next to his big antenna.
42. The guards.
42.1. Guards in different poses, some who fell asleep with paper plane
Lying next them, inside the Mill Station guarding the Boss.
42.2. The two guards who wacked the paper plane away and is trying to open
The chest, with saltwater spilling out of it.
42.3. The guards in the old factory standing around the submarine.
42.4. The guards drowning inside the submarine.
42.5. Shootout between Roy and guards.
42.6. The two guards up at the Boss’s room, before and after they turn to
stone after they enter the Boss’s room. One of them still holding the
43.1. Handles chained up against the wall, weeing Roy sneaking up on her.
The metal catwalk and the valve controller wheel for the water pump.
43.2. Handles crawls in behind a piece of rotten wood and climbs into the
escape tunnel she had been secretly working on.
44. The three Mountain Kings.
44.1. The three Mountain Kings emerging from the back of the waterfall and
them transitioning back again.
44.2. The three Mountain Kings talking to Roy.
45.1. Scootch pushing his wheel burrow up the stairs of the Nimlen tomb and
his dead dog with him in the wheel burrow.
45.2. Scootch stabbing Roy in his shoulder with syringe.
46. Blue Bird.
46.1. The Blue Bird sitting in its cage and flying out of its cage.
46.2. The Blue Bird sitting on its master’s head.
47. Version 12.
47.1. Version dead at his desk with his lab visible around him and his note on
47.2. Close angle on his note.
48. Headless rebel Nimlen.
48.1. The mummified body part of the headless Nimlen in its coffin.
48.2. The floating head of the Nimlen staring at the Lightflow.
49. Nimlen Guards.
49.1. Nimlen Guards storming at Roy.
49.2. Close angle on their clubs with faces.
50.1. Uh sitting on a ledge with his bicycle and trying to fix his radio cassette
50.2. Uh strapping his belongings onto his bicycle getting ready to leave.
50.3. Uh gunning down the canal on his bicycle getting away from the water.
51. The Fisher Girl.
51.1. The Fisher Girl sitting on the rooftop with lamp, black raincoat and
51.2. The Fisher Girl standing up with her iron leg showing from under the
51.3. The Fisher Girl kicking ass with her iron leg.
51.4. The Fisher Girl rowing away with her lamp in a small boat over the
51.5. The Fisher Girl standing next to her father at Roy’s funeral.
52.1. Two Lifters in the cockpit of their submarine.
52.2. The Lifters overseeing the loading of the crane on top of the loading
building. Various angles of them standing around.
52.3. Shootout on the stairs between Lifters and Stone Hunters.
52.4. Close angles on the various weapons of the Lifters in the storage room.
53.1. The three aDrippers sitting around board game ready to leave on their
53.2. Close angle on their board game.
53.3. Close angle on their welding equipment and raft with drum.
53.4. Other Drippers working inside the ironworks and helping with loading
54. Candle Heads.
54.1. Candle Head 1 sitting on stool and guarding staircase to temple.
54.2. Candle Head sitting on stool beside road.
54.3. Candle Head guarding market.
54.4. Candle Heads charging after Roy in the Lost City.
55.1. Flic inside the temple when Roy first meets him standing next to his
cleaning cart with all the accessories.
55.2. Flic at his old wooden work table with film reels and typewriter.
Lots of Whisky bottles lying around.
Flic with old glasses on and writing in his journal.
55.3. Flic sitting with huge headphones on listening to his radio and helicopter
crashing through the ceiling behind him.
56.1. Pittoosh at her stand. Several angles and one with her standing
in front of the stand so we see her full body and holding the opened
film can with paper roll inside.
57.1. Lucknot standing with Roy at window, on top of a table, and pointing at Stretch’s building.
Various angles. His nose that was bitten off clearly visible.
58.1. Pencilgun standing in the streets and selling newspapers, various poses, standing
in doorway of building and waving Roy in.
58.2. Close angle on one of the newspapers Pencilgun is selling.
59.1. Several poses and angles on Pink standing close to Jeremy and the birthday cake.
60. The cheering girls.
60.1. The cheering girls cheering.
61.1. Different poses and expressions of Jeremy sitting in front of the small birthday cake.
62. The Clutter Room Gang.
62.1. Various gang members in different poses and from different angles.
62.2. Close angles on their weapons, clothing and gear.
63.1. Stretch stuck in his window frame with noose around his neck screaming at Roy.
63.2. Stretch on his rooftop with rifle shooting at helicopter.
63.3. Stretch in the Wanted poster in the market place.
64. Teddy pilots.
64.1. Two Teddy pilots in the cockpit of the helicopter fighting with each other.
65. Dirt Balls.
65.1. Various sizes, babies, mom building nest, Dirt Ball chewing through a piece of metal.
Dirt Ball picking up metal scraps and taking it back to its nest.
66. The Pathmaker.
66.1. Various angles.
67. Corpse 1.
67.1. Close angle of corpse of one legged man and close angle on his letter.
68. Woman and child corpses.
68.1. Close angle on mother and child corpses and journal in which she was writing right before
she died. The letter tells Roy how the Dirt Balls can show him the way out of the tunnels.
69.1. Rippers ripping the Catalina plane apart. Close angles on their tools. Different positions.
Concept designs completed so far:
Risks and challenges
The only challenge for the completion of the final concept designs is really the amount of time it takes. If I can reach the funding goal it will greatly reduce the time frame I have currently estimated for its completion.Learn about accountability on Kickstarter