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Red Unit StudiosBy Red Unit Studios
First created
Red Unit StudiosBy Red Unit Studios
First created
$10,263
pledged of $30,000pledged of $30,000 goal
295
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Apr 26 2016

Rulebook update #2! Dice mechanics.

Posted by Red Unit Studios (Creator)
7 likes

Unlike video games, where all your chances are a random numbers without any clues on where they just came from, in board games dice rolls are some kind of a ritual, where pure luck defines either you win or loose. That's what we love most about board games, where you control everything except those little 6-sided cubes, but you can be sure they will never cheat or mess with your results.

In Warbands: Bushido, when you attack your opponent, you both roll your dice, equal to character's Toughness points plus positive dice modifiers and minus negative. But there's a catch. Both sides make their rolls simultaneously. There is no chance your peasant can sneak upon some heavy armored samurai without being noticed and properly welcomed, unless he attacks with ability card.

Successful rolls are compared, and if the attacker rolls more, target takes damage, or target parries if the results are equal. If target's results are higher, he parries attack first, then counters. Damage done with successful roll is difference of both units results. So the best way to die fast, is to find yourself a skilled enemy and send your units one by one, so that he may slash them to peaces with counter attacks.

But there's always a way to kill even toughest enemy who rolls all 6 dice on each your attack, and seems invulnerable. That's where the tactics, cards abilities, effects and hexes come in..

Watch our next rulebook update, and signup to our facebook and twitter for more info.

Thank you for your support!

MAJBrown22, Gerald Ross, and 5 more people like this update.

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