Warbands: Bushido (Canceled)
Warbands: Bushido (Canceled)
Tactical, turn-based, tabletop-style wargame series for PC, Mac and mobile devices with complex and smooth gameplay.
Tactical, turn-based, tabletop-style wargame series for PC, Mac and mobile devices with complex and smooth gameplay. Read more
About this project
Warbands - is a historical, collectable wargame, where instead of looking on thousands of units in your army from above, we are going to take a closer look on characters in times of war. What is really happening on the battlefield when our band of swordsmen attacks unaware bandit camp, or holds a castle against superior enemy squad. Every sword in a skillful hands can change a tide of battle.
Game has a isometric, tabletop-style look with miniature-style characters, cards, dices, pre-rendered battlefields and story-mode locations. There are more than 100 various paintable units and heroes planned for release and later additions. Story driven single-player was highly influenced by Final Fantasy Tactics and Valkyria Chronicles, with several different campaigns with its own characters and events. While multiplayer skirmish will let you test your skills in best traditions of tabletop wargame classics like Warmachine or Mordheim with a fast-paced Hearthstone-like gameplay.
We will start our series from the story of civil war in 16th century Japan, known as “Warring States period”. Samurais and ronins, criminals of all sorts, ninja clans, Chinese pirates, Portuguese mercenaries and firearms traders, all trying to benefit from anarchy and conflict. It is hard to find a more atmospheric and dense setting for a series of tactical “board games”.
In Warbands we will try to show the most features of military traditions of Sengoku period, keeping in mind that the game still has to be fun. By using different characteristics, cards, and dozens of abilities and situations, Warbands series will reflect various combat techniques and weapon features starting with powerful nodachi (great sword) strikes and high precision shots with teppo (musket) up to half-legendary samurai skills like yadome jutsu (technique of deflecting arrows) or other unique dojo combat styles.
Even with all its variety, complex rules and appearance, Warbands: Bushido is fast and easy-to-learn mostly because of its tabletop part. Character cards and controls will help you to easily find out and use your warriors' strongest sides. Moreover, with dice based mechanics, you will figure out most unusual tactical situations, attacks and shots in seconds. Also, dice rolls will help you understand situations like wounds, bleeding, poison effects and abilities chance.
Other important aspect of Warbands combat system is Morale. You will gain it by using successful tactical moves or even through some of your character's abilities. Noble samurai archer will boast about every successful shot he makes, which results in increasing your warband's Morale. The more confident your troops are, the more cards of abilities and orders you can use.
Though Warbands is mostly a wargame, there still are some RPG elements. All your warriors progress through their skills, depending on personal "talent" and rarity of this particular unit. And there still a lot of things we hope to add to our game sooner or later. It fully depends on your reaction to our ideas.
Stories we are going to tell you in various scenarios will take us to different corners of Sengoku period Japan. All castles, villages and interiors will look as authentic as possible, we’re working really hard to achieve this.
In first grand campaign, as a swordmaster samurai we will make our way home through eastern provinces, turned to chaos during years of war. In other scenario we’ll help portuguese merchant resolve a conflict between two powerful samurais. We will also tell a story of a skillful ninja, who has to hide from wrath of his own clan. Be sure we have quite a bunch of even more fascinating stories.
As a reward for completion of various scenarios and chapters you will have a chance to unlock quite a number of unique units, you will not be able to unlock in any other way. But beware, those rewards won’t come easy, and you’ll have to use all your tactical skills to acquire them.
Collection of units and cards from various packs, same as acquired from winning tournaments and events (or in our case for supporting this kickstarter campaign) will make your warbands unique in tactics and appearance. While your experience and your band grows from few simplest soldiers to complex mechanism where various warriors, their abilities and orders cards fully complete each other.
As in many famous tabletop wargames like Warhammer or Warmachine, certain amount of warpoints allows you to choose your warband and participate in various events and tournaments with other players. Following the increase of your rating and skill in multiplayer, more complex battles, challenging leagues will unlock with more rear rewards and achievements.
The Warbands is planned to be not just a series of tactical games, but mostly it is a set of core rules and gameplay, complemented with features depending on actual setting. Bushido is focused on close combat tactics, fighting style, individual weapons and skills of your units. While in case of naval warfare, it will most likely shift towards ships maneuvers, wind direction and power, quantity and type of cannons and crew skills. In WW2 the most important features will be armor of fighting vehicles from different sides, type and rank of infantry units, terrain relief, presence of cover and so on and so forth.
To be honest, we are still not sure what will happen in case our series will stumble, for instance, on zombie theme... So “what’s next” is a total lottery, but surely we will come up with something interesting.. =)
For quite some time we all have been working in a gaming industry, in a different companies, on a various projects from social to console games. And almost a year ago our passion for a historical tabletop games made us leave our jobs and careers and unite as an indie studio, to develop a project we personally have been waiting for so long.
We are in a full scale development process and in a few months from early beta. Combat engine and servers are mostly complete, as well as a number of test locations and units. Now it's time to fill our game with miniatures, gorgeous locations, fascinating stories, fierce animations and beautifully crafted cards and caps. So that's what will take some additional funding we're looking for.
Is it possible to develop a game for that amount of money? Definitely, because all graphics and code we produce ourselves with huge help and support from our friends. Therefore we need funding not for an expensive specialists and directors, but mostly for our families and ourselves for a development term. Of course, some of them we’ll spend for a comfy office in our hometown, some licensed software, copywriting, music and sound design.
We are incredibly thankful to all our backers, and we can pledge something more for your support. So besides our game you will get:
Risks and challenges
Right now we're in a couple of months from beta, which we will gladly provide to our special "beta-access" backers to try and to discuss what you like about Warbands and what we can do even better with your help.
As it was written by so many developers, developing games is not easy. But with enough experience, it’s also a well planned process and in the end it’s incredibly fun. So what we have, are an experienced specialists in graphics and programming who already made a huge job in past few months, only because we believe that we’re making a great game. With your support, all we have to do is lock ourselves up in the office and carry on with what we love so much.
We're looking forward to start a long series of tactical, and in some way educational wargames, which will become a solid brand which will get better and better with every game and setting. So completing Bushido is our do or die effort, and there are simply no way we will stop working on this, except maybe kickstarter audience will tell us that it not worth the effort, by not supporting our idea. =)Learn about accountability on Kickstarter
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