Weapons in Warfare is a strategy oriented combat trading card game based around the straightforward concept of reducing your opponents hit points to zero. However, rather than summoning monsters or casting spells, you must complete the task through the use of Items, Equipment, and Skills. In this game it’s not your monster’s versus theirs, it’s you versus them.
As a brief history of myself and the project, I have been developing basic card games since I was a child. All of my games started on 3x5 note cards with simple drawings and oddly worded descriptions. In the summer of 2015 yet another game on note cards was made to bring with me on a scouting trip. As it turned out, some of my fellow scouts loved the concept. With that in mind, I followed up with several more versions of the game, printed on card stock. My next step was to have them professionally printed, and after another round of testing I arrived to the current state of the game.
The game is set up similarly to how most games of this type are set up, shuffle decks, draw cards, choose who goes first, etc. But the real difference is that your specific cards are limited as to how many and where they can be played.
As shown above there are 6 “slots” you can play cards into, 3 for Equipment class cards, 2 for Skill class cards, and 1 for Finisher Skill class cards.
During the main phase of the game you will have the opportunity to attack your opponent. This is done by adding up all the dice value indicated by the cards you have in play. Likewise your intended target gets to add up their defense value of the cards they have in play. This is where things get interesting, In most games it would be simply subtracting their defense from your attack and taking the difference as damage. This is still done this way but first you instead roll dice equal to your attack or defense values and then factor damage dealt based upon what was rolled.
Material: Linen 12PT C2S stock
Size: Poker (2.5" x 3.5")
Box: 52 card tuck box
The goals for the project as it stands are as follows:
- Expand the number of cards available
- Add new card types and functions
- Bring the game into a larger market
- $1500 Establish an expanded Inventory of basic decks
- $3000 Establish an Official website
- $5000 Hire a marketing professional
- $7000 Expand Product line To deck boxes and play-mats
- $10,000 Expand to T-shirts and Hoodies
- $20,000 Hire a professional artist to render new card graphics
Risks and challenges
The main risks I have identified for this project will be: Marketing, Packaging, and Shipping. as well as purchasing inventory an supplies
To solve this problem I will need to develop a marketing strategy. I will work with a local marketing professional for advice and do online research as well as complete a study on internet based advertising.
To solve the problem of shipping I will need to compile a simple process to streamline the task of labeling and shipping outgoing Rewards and Orders
To solve the issue of packaging I have set up a simple assembly line style system to assemble decks and other items as well as check for quality issues and ensure any products shipped are complete.
- (21 days)