€7,725
pledged of €20,000pledged of €20,000 goal
195
backers
22days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, December 7 2018 5:40 PM UTC +00:00.

Avalon DigitalBy Avalon Digital
First created
Avalon DigitalBy Avalon Digital
First created
€7,725
pledged of €20,000pledged of €20,000 goal
195
backers
22days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, December 7 2018 5:40 PM UTC +00:00.

About

CARRIER BATTLES 4 DESKTOP is the PC / Mac OSX / iOS / Android portage of the successful CARRIER BATTLES 4 GUADALCANAL.

A classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, from the South Pacific in 1942-43 to the Central Pacific in 1944. Find the forces of your opponent and strike at them before they sink your precious carriers while preventing them from invading key points in the theatre of operations or supporting your own amphibious operations.

This portage also features a large set of features and improvements.

  • five new scenarios - new challenges await!
  • an improved interface for easier play
  • a new American AI
  • redesigned map - tweaked for even better gameplay
  • weather conditions bring new challenges
  • search patterns
  • multi-player support - play with your friends
  • improved sound effects
  • and much more
 
  • Solitaire play against the Japanese AI or the NEW powerful United States AI
  • 6 historical scenarios: Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43
  • 80 types of warplanes, historical ships
  • Varied Hex maps with a scale of 30 miles per hex
  • Naval-air search, radar, progressive intelligence gathering on enemy naval forces
  • Air strikes against naval and land targets, surface battles
  • Advanced damage system
  • Invasion, naval bombardment
  • the traditional Turn-based system that wargamers love
  • A nice on-boarding sequence will guide the player to the depth of the game
  • Available in English and in French
  • Play at any time! No internet connection required to play against the AI 
  • Varied game durations! A short one-hour session for a quick game, or up to three hours for an epic major conflict!

The game was originally developed as a timely manner exclusively for iPad by Indie developer Cyril Jarnot It started in 2013. The greater challenge was on the user interface. How to render such a big maps and so many counters and action on a mobile device ? How to give depth to the game while keeping it intuitive once the player has learned the basics ? At the beginning the project was just a try to depict the carrier battles in the South Pacific and it later evolved to a decent beta. Then more and more ideas came in during the development phase, while exchanging with other players. CB4G was released to the Apple store in May 2016 for the iPad, and in 2018 a version for the iPhone became available. The game is already a success on the AppStore (click on image to reach it). The game is already a success on the AppStore (click on image to reach it).  

We currently also offer 4 extra scenarios as DLC:

  • A 7th scenario covering the landing at Bougainville and airstrikes against Rabaul in November 1943
  • A 8th scenario covering the evacuation of Guadalcanal by Japanese troops in Jan/Feb 1943
  • A 9th scenario covering the US invasion of Guadalcanal in August 1942
  • A 10th scenario covering the US carrier raids against Japanese positions in Feb/Mar 1942

The 4 scenarios are in addition to the 6 base content (Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43) and will ALSO come as DLC in the Desktop version, except for the Early Bird Contributors who will get them free of charge (see below).

We also have What-ifs for the scenarios in order to test the effects of some likely events. Ex: what would happen if the Japanese had committed their whole carrier forces to invade Port Moresby, what-if the Saratoga was repaired on time for the battle of Midway, etc...

 "This game has everything you could ask for." - CoreyB1234

"One of the very few serious, well laid out and developed wargames..." Baskaatje

"Old school hex and counter greatness!" - Get2dsChoppah

"Keeper. Probably forever." - Ray_O.

A professional review...

...and another from Pocket Tactics!

" Overall Carrier Battles 4 Guadalcanal is a solid WW2 naval wargame built around a great interface. It’s a realistic simulation that is accessible and fun, retaining depth while not letting the player get bogged down in menus or decisions. Fundamentally Carrier Battles succeeds because it takes the juicy technical attributes of naval games and mates it with a cracking user interface "

Menus and buttons treated in an unique style, navy-like. You feel now like you are onboard the great warships you are commanding.

Maps and UI effects for sea, weather, combat, terrains are added to improve the playing experience and feedback.

Map seen from the main UI with a few stack selection clicks (Alpha version)
Map seen from the main UI with a few stack selection clicks (Alpha version)
Work in Progress: the carrier desk with missions underway and planes readying (Alpha version).
Work in Progress: the carrier desk with missions underway and planes readying (Alpha version).

 Compared to the original version, the desktop version now allows you to play the Japanese, against a US AI. This come along with various other improvement for the AI

Admiral Yamamoto, commander in chief of the Combined Fleet
Admiral Yamamoto, commander in chief of the Combined Fleet

The desktop version will have all the sounds that were absent from the iOS versions: ships, combat, aircraft, bombs, AA fire and more.

Background music, historical music will also be there (with option to handle their play as you want it)

Planes were sometimes armed on carrier deck / airstrip waiting for daylight or the right opportunity to take off

  • Prepare CAP/Search before dawn. Units will take off on first daylight
  • Hold a CAP/Search mission on deck
  • Prepare an airstrike without target. It will stay armed on deck until a targets assigned.
A Corsair fighter readying on deck
A Corsair fighter readying on deck

In addition to those already present as DLC on the iPad/iPhone versions, we shall also include in our portfolio new scenarios, as follows for instance:

  • Wake 41
  • Indian Ocean 42
  • Marshall 42
  • What-if New Hebrides 42
  • Marshall 43
  • Philippines Sea 44
  • Leyte Gulf 44
  • Scenario 7 covering the landing at Bougainville and airstrikes against Rabaul in November 1943
  • Scenario 8 covering the evacuation of Guadalcanal by Japanese troops in Jan/Feb 1943
  • Scenario 9 covering the US invasion of Guadalcanal in August 1942
  • Scenario 10 covering the US carrier raids against Japanese positions in Feb/Mar 1942

The 4 scenarios are in addition to the 6 base scenario content (Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43) and usuallyl come as DLC, except for the Early Bird Contributors (contributors before and up to 11/11) who will get them free of charge.

Depending on the targets and pledge levels reached, we shall add some extra content in the game, which are presented here as various stretch goals. Here is a summary (details are presented afterwards)

  • Multiplayer Mode: € 27,500 ($ 31,500)

  • More Features: € 40,000 ($ 45,000)

  • Magic (yet unrevealed): € 50,500 ($ 57,000)

  • Campaign Mode: € 60,000 ($ 69,000)

  • Scenario Editor: € 75,000 ($ 86,000)

  • Secret! (revaled when previous achieved): € 100,000 ($ 115,000)

NB: the rate of € vs $ is 1.15 in all sections below (its an approximation used all over the project based on most recent exchange rates).

 The game will offer more ways to interact between players.

Exchange your files with your friends to enjoy PBEM.
Exchange your files with your friends to enjoy PBEM.
Ability to play with your friends on 1-vs-1 encounters on our servers.
Ability to play with your friends on 1-vs-1 encounters on our servers.
A special Japanese language version will be added.
A special Japanese language version will be added.
Spanish, German and Russian will be added to the game.
Spanish, German and Russian will be added to the game.
Open Operation-Ke and Rabaul to the multiplayer game.
Open Operation-Ke and Rabaul to the multiplayer game.

Extra options to render the desktop game even more immersive, we shall ask you to vote on them when we reach that stage.

In this game of cat and mouse, Admirals had often to take decision with erroneous or incomplete information about the enemy position, complement or damage Aircrews often made claims far beyond the reality

  • Less information about enemy ships & airstrikes
  • Overestimation of enemy naval losses (player will remain in the uncertainty until some scouts may confirm the damage or when the game ends)
  • Overestimation of enemy air losses
USS Yorktown damaged during Coral Sea was reported disabled but fought a month later at Midway.
USS Yorktown damaged during Coral Sea was reported disabled but fought a month later at Midway.

Both sides will have tactical submarines in most of the scenarios Subs may gather useful intelligence on enemy Task Forces or perform sneaky attacks Counter-measures against subs will be also available.

USS Wasp burning to death after being hit by 2 torpedoes from the submarine I-19 The same salvo also managed to damage BB North Carolina and to sink the destroyer O’Brien.
USS Wasp burning to death after being hit by 2 torpedoes from the submarine I-19 The same salvo also managed to damage BB North Carolina and to sink the destroyer O’Brien.


MORE DETAILS REVEALED ONCE REACHED

You will be asked to vote on this goal content once we have reached the previous stretchgoal (votes acquired via pledges).

First computer created for use by cryptographists.
First computer created for use by cryptographists.
Play the whole South West Pacific Campaign on the US side ! Up to 15 scenarios covering December 1941 to November 1943.
Play the whole South West Pacific Campaign on the US side ! Up to 15 scenarios covering December 1941 to November 1943.

Change the existing scenarios or create new ones thanks to a powerful editor.

LIGHT VERSION

Change the existing map, rules and units of the scenarios to alter your playing experience.

ADVANCED VERSION

Define your own scenario based on existing map, rules and units, and the ability to share them

Details added when goal is reached and a vote will take place.

This stretchgoal details will be revealed when the previous one is achieved!
This stretchgoal details will be revealed when the previous one is achieved!

Again, as Magic above, a vote will be casted once the previous stretchgoal has been reached (votes are acquired via your pleadges) when the Secret(s) list is revealed!

8 to 12 weeks upon launch of project  First player feedback from Alphatesters
8 to 12 weeks upon launch of project First player feedback from Alphatesters
13 to 24 weeks upon launch of project  Betatester player feedback reported to the community.
13 to 24 weeks upon launch of project Betatester player feedback reported to the community.
24 to 30 weeks upon launch of project  On Steam, possibility to buy the game in the PB state
24 to 30 weeks upon launch of project On Steam, possibility to buy the game in the PB state

 On Steam you will be able to buy the game in Public Beta status.

This is more or less how the budget raised from this campaigned will be used:

  • Graphics and Sounds; 20%
  • Code and AI : 60%
  • Multiplayer : 20%

NB: the rate of € vs $ is 1.15 in all sections below (its an approximation used all over the project based on most recent exchange rates).

  Credits + 3€ Voucher on Avalon webshop.

 Credits + Android + PDF manual

 Credits + Pc or Mac + Access to the Beta Version + PDF manual

 Credits + Pc or Mac + Android or iOS + Access to the Beta Version + PDF manual

Credits + Pc or Mac + Android or iOS + All 4 extra scenarios + Access to the Beta Version + PDF manual + 1 vote

This 'Early Birds' contribution ends on 11/11 midnight and won't be available later.

Credits + 2 Pc and/or Mac + 2 Android or iOS + Access to the Beta Version + PDF manual + 1 vote

A vote will allow contributors to express their preferences about the choice between proposed features, or on the design of a future feature.

2 Pc and/or Mac + 2 Android and/or iOS + PDF manual + 1 Annual Pass free (i.e. all scenarios released in DLC in the coming year) + 1 vote + 1 ingame bonus (Unique way to get it here. At the start of each game get an 2 advanced / veteran air unit or 1 advanced surface naval unit)

A vote will allow contributors to express their preferences about the choice between proposed features, or on the design of a future feature.

 2 Pc and/or Mac + 2 Android and/or iOS + PDF manual + 2 Annual Passes free (i.e. all scenarios released in DLC in the next 2 coming year) + 2 votes + 2 ingame bonus (Unique way to get it here. At the start of each game get an 2 advanced / veteran air unit or 1 advanced surface naval unit)

Votes will allow contributors to express their preferences about the choice between proposed features, or on the design of a future feature.

3 Pc and/or Mac + 3 Android and/or iOS + PDF manual + 3 Annual Passes free (i.e. all scenarios released in DLC in the next 3 coming year) + 3 votes + 3 ingame bonus (Unique way to get it here. At the start of each game get an 2 advanced / veteran air unit or 1 advanced surface naval unit).

In addition you will offered to be part of the alpha testing team.

Votes will allow contributors to express their preferences about the choice between proposed features, or on the design of a future feature.

5 Pc and/or Mac + 5 Android and/or iOS + PDF manual + 5 Annual Passes free (i.e. all scenarios released in DLC in the next 2 coming year) + 5 votes + 5 ingame bonus (Unique way to get it here. At the start of each game get an 2 advanced / veteran air unit or 1 advanced surface naval unit)

Your personalized photo as an admiral in game, or your own plane squadron

And your own scenario (name it, we’ll make it for you) with corresponding ingame credits

Votes will allow contributors to express their preferences about the choice between proposed features, or on the design of a future feature.

Risks and challenges

Being experienced with crowdfunded games in the past, we realize it can take a while from project start to completion (you getting your games).

We have recruited in the team well established and experienced designers and coders to ensure the quality of the production and delivery in pristine condition.

The game is already fully coded and operational, and a SUCCESS on iPad and iPhone since its release 2 years ago, so there are no real risks of non-performance on the product.
Our goal is to ensure delivery by June 2019. Project backers will be notified should this be delayed.

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