About this project
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In Risky Arcade, players are collecting tickets from arcade games on the board and racing against other players to redeem their tickets at the gift shop. In this 2-4 player, dice-rolling risk taking game, players are awarded for their luck and good behaviors. Players travel clockwise around the board and draw a card when they land on an arcade game to either roll the dice or use the spinner to win tickets. Each card relates to an arcade experience giving players a chance to relive some of their most memorable moments in the arcade.
A card may read: “Good Job you received a high score collect 30 tickets” or “Ooppss.. you tilt the game you lose 10 tickets”. Some cards were created with a humorous way of redirecting negative behaviors to teach children positive reinforcement. For example a player may draw a card which reads: “you punched a hole in the screen you lose 10 tickets” or “you couldn’tcontrol your gaming anger pay 20 tickets to talk to a therapist”. Players not only find amusement in these actions but learn negative behaviors do not receive rewards.
In the 50 card deck, the randomness between dice rolling, spin testing and winning or losing tickets, players are learning while having fun! Players get a thrill out of rolling the dice and landing on a number as shown on the card. Players get to increase their chances of winning tickets when they draw a card that instructs them to use the spinner. When players test their luck using the spinner they have a higher chance of collecting any prize from the gift shop or they can win up to 50 tickets in one spin!
There are 3 prizes that each player must collect from the gift shop to be determined the winner! Each prize at the gift shop has its own value. The lowest prize starting at 50 tickets and the highest prize ranging to 150 tickets. Everyone loves to be a winner and players get excitement every time they redeem their winnings for prizes!
Players are not only having fun winning tickets throughout the game but learning positive behaviors while receiving praise for their good work or good behaviors. Although players are racing against each other in the game, they receive encouragement from their fellow peers, parents, teachers, etc to keep them going in the race.
The object of the game is for the first player to redeem their tickets at the gift shop and collect all 3 prizes. Players are only allowed to collect one prize at a time when they enter the gift shop which allows other players who may be losing or “un-lucky” in the beginning to catch up and still have a chance at winning!
The game play averages about 30 minutes until a player is determined the winner! The action begins the minute the first player rolls the dice! Test your luck with Risky Arcade today. An action-packed fun filled game for your family to enjoy. Play For Fun or Play To Win!
The rules are simple, it takes 1 minute to learn. First, choose a start space and place your matching colored playing piece on the board. High Roller goes first... Roll the dice and move your playing piece forward, then clockwise around the board. When a player lands on a "arcade game" on the board that player will pick up a card and follow the instructions to determine if they will be winning or losing tickets. While your playing, stop by the Snack Bar or Photo Booth for a #selfie! Avoid landing on a game that's "out of order" or you risk losing all your tickets! Race to the nearest Gift Shop space when you have enough tickets to collect a prize...BUT...you can only collect one prize at a time! There are 3 prizes each player must collect to be determined the winner. The first player to collect one of each prize wins the game!
The game includes:
- Game Board
- Deck of 50 cards
- 2 playing dice
- Rules sheet
- 4 colored playing pieces (not shown above)
- 144 Tickets (1 Ticket, 5 Tickets, 10 Tickets, 20 Tickets)
- 12 prizes (4 Ninjas, 4 Spinning Tops and 4 Mini Skateboards)
Want to know more? Click the video to learn why I created the game
Final Words: Risky Arcade was created in mind of bringing families closer together. The theme of Risky Arcade was created from my childhood experiences that I had in the arcades, on the boardwalks of Atlantic City.
“I was that kid that loved spending countless amount of money on the "Crane Machine" trying to win a prize that I could've purchased across the street for 5 bucks! As an adult I still love the experiences of playing video games or winning tickets in the arcade. I want to bring back those memories in a board game that friends and families can play and enjoy together as they relive some of their favorite arcade experiences too.”
Risks and challenges
The biggest challenge I faced during this project was learning and figuring everything out on my own to bring this project to life. I’ve spent a few years developing this game to be the best it can be. I’ve done as much research as possible to follow the right steps that would lead me to a successful campaign. I’ve also had the game reviewed several times by Endless Games who provided valuable feedback and encouragement along this journey. First impression is everything, and it was very important to me that I provide a high quality product with great artwork. I’ve spent years with my designer making small changes to create the perfect design. I’ve printed several prototypes to guarantee the final product was “perfect”.
The toughest part for me was not just creating the game but believing in myself enough that I can actually bring this project to life! Everyone has ideas and it takes a lot of faith and courage to believe in those ideas and see it through. Once I had a physical working prototype, for me it didn't stop there! I knew I still had a long way to go, because what good is it if no one else gets to experience what you created! The fear of failing has been my biggest worry but I know perfection is the enemy of done!
Sometimes we try to plan so far ahead to avoid any mistakes or possible risks. I’ve pushed my launch date back several times to have as minimal risks as possible whether its production, shipping or order fulfillment. I made sure that the project was complete so after the campaign production can begin!
That's why I chose to kickstart my project because this is where dreams come true! Although I am still figuring things out and my project is a work in progress, I'm able to receive support from those who want to see this project come to life and be a part of the process! We are all in this together!
I've also confided in Ship Naked to offer the most cost effective shipping prices to our backers and to help fulfill our orders worldwide. I've learned that this is the most complex part of any Kickstarter campaign. With that said, should any unexpected delays or issues arise I will make sure I do my best to notify backers immediately! My goal is to provide backers with a great product that you will be happy with!Learn about accountability on Kickstarter
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