One Hundred Dungeons
I only recently became aware of the Make/100 concept, but became immediately fascinated by it, and how it might be used for tabletop gaming. Several ideas went through my mind. After thinking about it and working on it for a few weeks this is what I've come up with. I hope you like it.
The make/100 tier for this project is the Dungeon Builder tier below -- scroll down for more details!
Note: This dungeon is an example of a dungeon that would be a dead-end in the Megadungeon. It only has one entrance/exit.
One Hundred Dungeons is an attempt to build an old-school MEGA DUNGEON -- an insanely deep and varied dungeon -- with this one having 100 different levels -- each a complete dungeon on its own that can be explored (some small - some large - some enormous), but together they form a Mega Dungeon that can provide years of adventures for your party.
With One Hundred Dungeons, what I hope to do is create a classic Mega Dungeon that comes with an optional overarching story -- but which you could alternatively use for individual stand alone adventures with your group.
That story, named Hand of the Godkeeper, will play out episodically through your play sessions as you work your way through the Mega Dungeon. Elements from Godkeeper will be scattered throughout the dungeons. If you want to use the dungeons for your own adventures, or as one shots, you can simply skip the Godkeeper sections of the text.
I also wanted to do something different with the concept of 100, though, with this project -- and the idea of building a truly crowdsourced Mega Dungeon --seemed like it could be a really interesting way to go.
My idea for the Community collaboration is this -- everyone who backs at the Dungeon Builder level (up to 100 backers) will become an active participant in the creation of this Mega Dungeon. You will be able to see and comment on layouts, room elements, traps, monsters, quests, and even the overarching storyline. You can be as involved as you like -- you can even submit dungeon layouts or object and artifact suggestions, that we can then vote on as a group. I'll draw the most popular suggestions and they will become part of the book. Every aspect of the story, dungeon layout, monsters, and treasures are all up for discussion as a Dungeon Builder.
Now...hey...if you're going to help make this thing...you should get something for that, right? Especially if you're going to pay to do so?
YES. OF COURSE YOU SHOULD!
So here's the deal -- As a Dungeon Builder you will get a copy of EVERY SINGLE ART ELEMENT used to create this Mega Dungeon -- and you'll have a full COMMERCIAL LICENSE to do whatever you like with them (with the one exception of selling them simply as a pack of stock images or art files -- these will only belong to us, and only be available like this to the Dungeon Builders in this Kickstarter. They will not be sold as stock images on any other sites.)
The final number of art assets is yet to be determined - but the number will be at minimum 500 vector art assets for you to use in your dungeon building projects -- stone walls, caverns, room decor, furniture, treasure, magic items, statues, and other elements will all be hand illustrated for this project, converted to vector images, and delivered to you for your own use.
Here's a closer look at some of the art...
The way I've created the example dungeon elements on this Kickstarter is by hand drawing each element, then scanning them into the computer, and creating vector graphics for each component. I like doing things this way because it gives me a freedom to play with ideas that I can't really do as quickly with just pen and paper -- but I do love the pen and paper look.
You'll get the scanned and converted vector items, as well as the maps we complete as .ai and .eps files that you can modify however you like.
Make your own dungeons outside this project and sell them royalty free, create dungeons and distribute them online for free, or just make dungeons for your friends -- once the files are yours -- they are YOURS -- modify them however you like...and you don't have to give the One Hundred Dungeon project credit if you don't want to. It's up to you.
None of this is designed for you to take on the bulk of the work -- but rather to allow you to contribute and influence how this Mega Dungeon takes shape and what it becomes....and at the end of it you get not only a brand new custom made Mega Dungeon (both in Print and PDF) -- you also get tools that I hope you'll use to go and make a lot more dungeons and a lot more adventures.
Each Dungeon Builder will also be given credit at the beginning of the book with the art and editing credits.
Optional...One Hundred Dungeons: Player’s Maps Book
I’ve also been thinking about Player’s Maps throughout this campaign, and how best to do them (if at all — not everyone wants players maps).
I really like the idea of having a pre-printed book that will lay flat, and that players and the DM can draw all over if they like to reveal the secrets of the dungeons themselves.
With that in mind, I’ve come up with an add-on that is 100% optional - but that I think will be cool for people like me….
This companion book will feature each of the 100 Dungeon Maps on uncoated white paper with all secret areas and room items and furnishings removed from the maps.
Dungeon Masters will be able to easily draw on the maps to reveal hidden rooms, visually showcase items and objects, or even allow players to track their progress throughout the dungeons.
This book will be spiral bound to ensure that it can lay flat on a table, and will also feature each map printed on a single sided sheet of 60lb, uncoated paper.
This book is completely optional and in no way required to enjoy One Hundred Dungeons.
NOTE: Dungeon Builder Backers will get the PDF copy of the Player’s Maps book included with their Dungeon Builder Art Assets.
All Backers who add-on the Print version of the Player’s Map book will also receive the Digital PDF version.
Don't want to invest that kind of time into this project? Do you just want a copy of the thing when it's done?
Then you, my friend, should back at the Dungeon Dweller level. As a Dungeon Dweller you can choose between Digital only, or Print + Digital options -- with each option you will begin receiving the dungeons as we complete them -- you won't have to wait until all 100 Dungeons have been built to start checking out the adventures that await!
Digital Only backer will receive the individual dungeon files as we complete them -- and then a link to download a single PDF containing the completed digital copy of the book when it is complete and ready to publish.
Print + Digital backers will receive the exact same thing, with the addition of a print copy of One Hundred Dungeons mailed to your door in glorious black and white!
Most Kickstarter campaigns start stretch goals as soon as they're funded...well with this one we're going to do one better by starting stretch goals AT LAUNCH!
Well...keeping with the 100 theme...for every 100 backers we're going to add a new unique item to One Hundred Dungeons. Each one will be a surprise, and each one will have a big impact on your Adventures.
Our first Stretch Goal has been unlocked!
This unique item that will now be available to all backers also plays a major role in the Hand of The Godkeeper Adventure in One Hundred Dungeons.
Read below to learn more about Daigumas (DAY-GÜ-MAS)...DESTROYER OF REALITIES!
Ancient. Immortal. Unfathomable.
Daigumas is known as the Destroyer of Realities. He is a creature that is born into every universe throughout existence…and if he wakes…it is the end of time for all who remain upon the earth.
In his physical form he is as tall as 400 men, with skin that looks as though he is a part of the earth itself. Bone and fire protrude from his joints, each one a jagged molten mountain of agony.
Some believe that the earth itself was built around Daigumas, to bury him, and prevent him from destroying all of reality in his infinite rage.
He is, unquestionably, a god…one who’s power is so great, his very touch can rip a hole in the universe.
Any living thing that is unfortunate enough to come in contact with Daigumas does not die — they are ripped from this world, and displaced into another reality all together — completely disconnected from everything they knew. Some — the lucky ones — may find themselves in a world where they might live to tell the tale of the horror they faced in him…
…but others will find themselves floating among the stars in the icy depths of the cold cosmos….or worse…lost and abandoned in a world where they know not the language…or cannot eat the food…they may starve, burn, or simply waste away from the touch of the very air itself…all fates far worse than death.
Daigumas exists only to consume. He moves through the world with reckless abandon and there is only one thing in all of realities that has been able to contain him…
The Order of the Second is a religious cult who worship Daigumas. They are referred to by many as Daigumites, and they are brutal and unyielding when it comes to defending their god.
They believe that dying in the name of Daigumas is a holy act — one that is rewarded with a second life in another reality. One where they will reap the benefits of their devotion, and where they will be sent to defend and protect that reality’s Daigumas.
The question is — If Daigumas is all powerful, and unstoppable…what could they possibly be protecting the Destroyer of Realities from?
Daigumas, Daigumites, The Order of the Second, etc are all going to be released under Creative Commons Attribution 4.0 International License. Which means you’ll be able to use the characters and mythology in any of your creative works for personal and commercial endeavors as long as you include a small “created by” credit in relation to these characters. It is not share-a-like so you are free to release work under whatever license you like, as long as you understand that anything related to Daigumas and his followers will remain creative commons and free for anyone to use anytime.
Art assets for Daigumas will also be included in this creative commons license, and will be created in addition to the art assets for One Hundred Dungeons that are only available to Dungeon Builder backers.
There is much more to Daigumas than just what is written here in this update, and he and his followers will be explored in depth in the pages of One Hundred Dungeons.
Daigumas is a being so powerful his evil flows throughout the corridors of the deepest, darkest, parts of this dungeon. It is here that the most vile of monsters lurk…drawn to his evil like moth’s to a flame.
Over generations they have called this dungeon home, and throughout that time they have become changed…mutated and deformed. Many of them now only bare a passing resemblance to the monsters they were when their ancestors first found their way into the dark. Others have been so poisoned by the evil of Daigumas that it would be impossible to determine their origins.
Now, they lurk throughout the corridors of this vast and mysterious dungeon…and if you cross their path…they will not hesitate to tear the flesh from your bones. Each soul they consume brings them one step closer to resurrecting their god and bringing forth the end of all reality.
Descendants of Daigumas is an additional 16 page collection of 30 monsters that are uniquely designed for One Hundred Dungeons and the “Hand of the Godkeeper” Adventure.
Some of these monsters are mutated or deformed versions of classic monsters with new stats and actions, others will be unique additions to 5e. All of them will be yours to do with as you please.
This 16 page addition will be added to the One Hundred Dungeons hardcover book and Digital PDF.
Some examples of what to expect...
These walking brains feed on the sanity of any sentient creature, and use their bodies as puppets to lure others into the dark. They are however, quite mad, and this madness is difficult to hide when possessing a host. Often causing the host to display odd behavior including ticks, nonsensical ramblings, and even dementia.
It is believed that a Bulette ventured into the depths of this dungeon long ago to nest, and was consumed by the spirit of Daigumas. Over generations they have developed several distinct differences from their nomadic ancestors. These “Dungeon Bulette” have keen eyesight - especially in total darkness. They also tend to hunt in pairs, making them incredibly lethal.
Troads are large, lumbering and vicious creatures. Their humanoid bodies have long, strong arms and torsos, with shorter lower halves. They often walk using their knuckles for balance, but the most curious of their features are their amphibian-like heads and faces. Troads have limited intelligence, and form primitive societies. They can often be enticed with treasures or food, as they seek to impress their mates or leaders. They worship Daigumas as a spiritual god, and make frequent sacrifices in his name.
They are required to live in areas where they can remain moist, otherwise their skin will dry out, causing them pain, and eventually death. Troads also possess some regenerative abilities. They will regrow lost limbs, and heal quickly from injury.
A small percentage of Humanoids who live in the presence of Daigumas slowly find themselves mutated by his evil into a vile monstrosity known as an Oclarah. The mutation begins with the appearance of a third eye on the forehead of the victim — something that in times past was seen as a sign that the victim had been selected by god to see beyond the physical realm…and indeed this is true. That sight soon leads to madness, as the mind is not capable of processing that which it will see with the third eye.
After the third eye follows maddness and deformity. The body begins to move in unusual ways, reversing movement of some joints, and causing the victim to appear to move in a bizarre reverse forward movement. From there the skin turns a deep grayish green, and the face begins to distort…removing the nose (if one exists), and pushing the three eyes down to make room for a larger, FOURTH EYE.
This eye, sometimes referred to as the “Eye of Daigumas” is believed to be a window from which the sleeping god can pier into reality.
Driven mad and no longer even resembling its former self, the Oclarah will wander, seeking sustenance. Drawn to one another, if two or more Oclarah inhabit the same general area, they will begin to form a pack. Feeding off one another’s connection to the dark god they will become stronger, more vicious, and easier to agitate.
Oclarah generally avoid conflict, as they have a larger purpose to serve for their master, but if pressed or agitated they will become feral and vicious with both physical and psychological attacks.
Like the previous stretch goal, all of the monsters within the Descendants of Daigumas collection are all going to be released under Creative Commons Attribution 4.0 International License. Which means you’ll be able to use the characters and mythology in any of your creative works for personal and commercial endeavors as long as you include a small “created by” credit in relation to these characters. It is not share-a-like so you are free to release work under whatever license you like, as long as you understand that anything related to the Descendants of Daigumas will remain creative commons and free for anyone to use anytime.
Art assets for the creatures will also be included in this creative commons license, and will be created in addition to the art assets for One Hundred Dungeons that are only available to Dungeon Builder backers.
The 300th backer has unlocked 3 brand new races that you can play!! All 3 races will be tied to the Hand of the Godkeeper story, and all 3 will be released (including art assets) via the Creative Commons Attribution 4.0 International License. So you'll be able to include them in any game you publish, or play them in any campaign where your DM will allow non-official races. These races will have some advantages that will benefit you for playing them during the campaign as well.
The first of the three races has been revealed as...
Both male and female Red Dwarves resemble traditional dwarves with the exception of their red tinted skin and their lack of ornation.
While they pride themselves on their long hair and beards like all dwarves, finding a Red Dwarf with short or burnt hair is not entirely uncommon. The very nature of their mining (for fire stone) can often lead to singed beards and a sometimes patchy appearance.
Their skin is highly resistant, but not completely impervious, to fire stone and extreme heat, but their hair and clothing is still subject to easily burst into flame. For this reason they are typically clothed in metal armor to prevent the burning of their clothes when mining.
The Red Dwarves have called the 50th level of this Mega Dungeon home for as long as their history records. It is an enormous cavern, with their homes buried deep into the ground walls, with hundreds of Red Dwarf men, women and children present.
The Red Dwarves have little need for jewels or ornation, but they do highly value fine stone and metal crafting.
Their primary form of trade is in the fire stone they harvest from the heart of their home. The stone is commonly used throughout the many levels of this massive dungeon as both a source of light and heat. The Red Dwarves commonly trade with any creature willing to bargain. This has been a benefit to them, making them more social than traditional Dwarves in many respects.
Their limited contact with outsiders does not grant them the luxury of the racial bias that some of their Dwarven cousins may express towards Orcs, Half-Orcs, Elves, Halflings and others.
That does not mean, however, that they will be patronized or disrespected by any other race for the sake of a trade.
Alignment and Religion
Like most Dwarves, the Red Dwarves are incredibly hard and dedicated workers, and they play with equal passion. While they do have a strong sense of honor and tradition, it is skewed to their lives within the dungeons, and can be more of a code of conduct they have fashioned for themselves than an agreement with law or righteousness. For this reason most Red Dwarves are lawful neutral.
As a whole, the Red Dwarves do not have a single deity that they worship. Their required socialization and acceptance of other cultures has broadened their religious beliefs, and within their society several deities have amassed followers.
Very few Red Dwarves have ventured out beyond the confines of the dungeon to seek adventure, but any that have, would be returning with a tremendous advantage over anyone else attempting to navigate through the one hundred level labyrinth that awaits all who enter. Because of the sometimes turbulent nature of their existence, Red Dwarves specialize in melee combat like their Dwarf cousins, and tend toward classes such as fighter and barbarian.
So spread the word...tell your friends...tell them to tell their friends...and tell their friends to tell complete strangers at the game store. Let's BUILD SOME DUNGEONS!
Risks and challenges
The risks to complete this revolve primarily around myself and ensuring that I stay healthy and live long enough to complete the project. I expect that won't be a problem. This is not my first Kickstarter -- just my first one that's for myself and not for another company. I have printed products before, and been a professional graphic designer for almost 20 years. There can always be unexpected things that pop up, but I feel those are minimal for this project.Learn about accountability on Kickstarter
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