An evolution of EverQuest meets today’s game engines and systems #ChallengeIsEverything
An evolution of EverQuest meets today’s game engines and systems #ChallengeIsEverything Read more
“A true fantasy world that takes the classics and evolves their systems in ways you’d never imagine…”
Sacrament is a new Massively Multiplayer Online Game brought to you by Ferocity Unbound Core Studios, LLC. This is truly an MMO created by the players for the players and cutting out the “middleman”!
The footage you see in the video above is our pre-development footage and right now we are in the world building process of pre-alpha and will be using the funds from this Kickstarter to hire developers and put this game into a virtual space.
NOTE: We will have a podcast Friday, March 18, 2016 at 7pm EDT (UTC-4) for ANY QUESTIONS that you've got in regards to Ferocity Unbound, Sacrament, or this kickstarter campaign. You can head over to the Sacrament Twitch to join us!
No more forced “End Game” or the need to sync down to other players!
Our Progression System allows you to achieve advancement without leaving friends behind or feeling like you’re in a rush to get THROUGH content…
Vastly ambitious… THE WAY IT SHOULD BE!
28 Classes - Each with SPECIFIC ROLES
24 Races - With Restricted Class Pairings
21 Deities to Worship - Benefits for PvP and PvE
“How do you balance it all?”
We use a simple system that makes ALL ABILITIES EQUAL!!!
Abilities don’t do more than others of the same type, they just do it differently (DoTs, HoTs, Nukes, Charms, Stuns, AoEs, Buffs, Debuffs, and more…)
The entire system is designed to allow you to focus on different ELEMENTS not on what ability is the best!
We’re not putting group content behind instanced doors… THE WORLD WILL CHALLENGE YOU AND YOUR GROUP CONSTANTLY!
Puzzles, NPCs, Combat Mechanics… WE PUT STRATEGY BACK INTO THE MMO LANDSCAPE IN A WAY IT WAS INTENDED TO BE DONE!
Oh… and we have RAIDS!
PvP, PvE, Crafting, Creation, and Player vs Player Environment…
The reality is that we have the entire game outlined, drawn up in enough documentation to make any other MMO’s head spin, which leads to far less downtime. While most development teams have substantial downtime trying to figure out what comes next, we utilize that same time to create the content we've already outlined.
This is FAR from an ill-conceived idea or a half considered business plan!
Did we mention our highly talented voice acting team? Oh yeah!
- Remain open in all of our decisions and design phases and be honest about any setbacks
- To bring MORE interactivity during the production phase, not just in forums and site updates, to use you, the gamer, for data farming as often as possible
- Use ALL of the funds raised for the creation of this game
So what’s it going to be?
Have you finally come to build something you can love…
… or are you going to keep buying into mediocrity?
Risks and challenges
We’re not all game developers and we’re attempting to break into an already difficult market. The reality is that the difficulty begins with the creation of the game and we’ve no lack of confidence that we can pull even more developers together to create a full team to bring everything we’ve set out to create to life!
MONEY! Obviously. Otherwise we wouldn’t be here. We absolutely respect that risk, the one you take more than any of us, and we have already worked hard to show that we are going to remain transparent until the day that this game stops breathing… and we’re not planning for that to happen any time soon!Learn about accountability on Kickstarter
- (30 days)