Vincent the Vampire: Modern Indie Point and Click Adventure
Vincent the Vampire: Modern Indie Point and Click Adventure
Multiple solutions to every puzzle, classic point and click adventure game feel, multiple endings and different consequences.
Multiple solutions to every puzzle, classic point and click adventure game feel, multiple endings and different consequences. Read more
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We are making a Modern Point and Click Adventure Game with a classic feel heavily inspired by games like Day of the Tentacle, Grim Fandango and Full Throttle, with a truly original story, and an engaging and quirky characters.
The game will feature:
Multiple Puzzle Solutions
Every puzzle in the game will have multiple solutions that will not only improve game and story flow by stopping you from getting stuck but will also affect the story and change the ending of the game. There will also be a hardcore/old school mode where each puzzle only has one solution to increase difficulty. After finishing you'll be able to play the game again with a different set of puzzles and a different outcome.
Vincent the Vampire will also include side quests with insane monkey wrench puzzles for the true puzzle fanatic, these side quests will consist of extremely hard to solve puzzles that will unlock more story and character backgrounds to find out more about the world. Can you solve every puzzle in the game?
Game of Consequences
We are going to make a second game set after the events of Vincent the Vampire that will follow a detective who is trying to solve a murder and finds himself following in the wake of Vincent's Adventure, so you will see the consequences of your actions from the first game!
How to make an adventure game
In addition we will be creating a Point and Click Adventure Video Tutorial Series along side the game, to teach you how to make your own adventure games without the need for any programming. By the end of the tutorial you'll be able to make your own complete point and click adventure game.
Vincent is an office clerk working for the largest corporation on the island, he had been doing the same job for 7 years (lead assistant photocopier technician) until suddenly one day, in a moment of pure clarity, Vincent realizes that his job and life are pointless. He leaves his job and for the first time he starts to explore the island where he lives, but his exploration is cut short when he is brutally murdered. He is understandably surprised to wake up the next day and discover he is undead.
Vincent is then reluctantly dragged into the underground culture of the vampires and then gets stuck having to save the world from an ancient war, because nobody else can be bothered.
The game is set on a dark lost island in an ancient decrepit city. The island has long been lost to the outside world, and is where the forsaken have been damned to live out their lives. The inhabitants of the island consists of Vampires, Werewolves and Cyborgs, cultists, a monk reincarnated as a pot plant, and psychotic 80s super computer, lawyers, ghosts, thieves, vacationing demons, the Underlord, Death and the blissfully ignorant unknowing human fodder.
Vincent the Vampire is going to be darker than a lot of other Point and Click Adventure Games including themes like murder, war, regret and depression, but it will still have a fun sense of humour in the form of awkward situations, silly occurrences, a war ended by sentient 3D Printers, a bipolar 80's super computer, a murderous chicken hit-man, and much more.
The game will feature the art of two amazing independent artists Emerson Ward and Anthea Wright
The Art of Anthea Wright
Anthea Wright combines traditional painting and sketching techniques with what the digital environment has to offer. Anthea is also an Adventure Game fan, even spending her spare time working on fan art for games like Monkey Island and Zelda. Anthea will be designing and hand drawing all the characters in the game and will bring her unique style to the mix.
The Art of Emerson Ward
Emerson's specialty is fantasy imagery, but he also creates sci-fi and dark mechanical works. He creates his work in a more realistic, detailed style and really enjoys putting attention and detail into his creations. Emerson will be creating the backgrounds for Vincent the Vampire, his darker style will add the more Gothic and dark ambiance of the game.
The music for the game will be composed and by Andrew Assels who uses acoustic instruments and digital software to compose atmospheric and stunningly simple yet greatly textured music. The music will be composed along side the game and will be specifically tailored to augment the feeling of the characters and the world.
***This music is best experienced through headphones***
"That Portrait Just Moved" - Andrew Assels and Kye Elliott-Moyle
"Hey You at the Back of the Bar" - Andrew Assels
"I Believe Whatever Comes" - Andrew Assels
"Surprises Are Not Exchangable" - Andrew Assels
"Take It Back" - Andrew Assels
This is a question that we will answer in extreme detail in our video Tutorial "Pointing and Clicking: How to Make an Adventure Game without Programming".
The majority of our funding will be spent on art for our characters and backgrounds to give the game a really original look and feel but the majority of people working on the game are doing so for free as we are all very passionate about the story and we really believe this is going to be an amazing game. Also we will be using free development software like unity to save time and money on engine development.
Here is a breakdown of our budget:
Point and Click Adventure games are making a comeback and this is a unique opportunity to not only be part of making an amazing game happen but also to learn about how to make your own Point and Click Adventure Games and help us help the next generation of developers. By supporting this project, you'll be helping a new startup company start making a series of amazing point and click adventure games.
In the tutorial series you will not only learn how you can make your own Point and Click Adventure Game without the need for any prior knowledge of programs or coding, but we will also show you how to publish your game to different platforms and even how to make a kickstarter project.
The video series will use Unity 3D with the Adventure Creator Toolkit Plugin (available in the Unity Asset Store for purchase), with optional use of Spine for Animations. We chose Unity 3D as it can publish to PC, Mac, Linux, iOS, Android and many more platforms so your game can reach more people.
You will learn how to
-write and implement puzzles
-make cut scenes
-input voice acting
-Publish your game to different platforms
-Creator your own Kickstarter
The only thing we won't tell you is what kind of adventure game to make, you'll be able to make anything! We'll help you get started in your own indie game developer career. PLEASE NOTE: You will need to purchase the Adventure Creator Tool Kit from the Unity Asset Store for the tutorial, we are not affiliated with the creator of this tool kit in anyway, but we believe it to be very cheap considering what it can do.
LET'S GET OPTIMISTIC! $27,500 is the minimum we need to make the game. But if we get more we will get stretchy;
This project is for anyone who loves classic point and click adventure games and thinks there should be more of them, anyone who likes dark themes in their adventure games and anyone who has dreamed of quitting their job and starting an indie games studio. Helping us will help us help you. We'll make you something memorable and you'll become part of a company dedicated to making awesome adventure games to help keep the genre alive.
Risks and challenges
This is a very low risk project, we already have a working engine to produce the game with. Our team is small, close and dedicated. The majority of the game story and puzzles are already written so we will just be commissioning art and putting the game together.Learn about accountability on Kickstarter
- (30 days)