Project image
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$5,138
pledged of $35,000pledged of $35,000 goal
85
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, April 25 2015 12:49 PM UTC +00:00

Touchy Feely

The worlds first lights out party game. Go against friends by completing tasks to earn points, all in the dark. The darker, the better.

Touchy Feely

The worlds first lights out party game. Go against friends by completing tasks to earn points, all in the dark. The darker, the better.

$5,138
pledged of $35,000pledged of $35,000 goal
85
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, April 25 2015 12:49 PM UTC +00:00

About

Touchy Feely is the first table top game played in complete darkness.

 HOW TO PLAY

The game is played in rounds. One round per player. Two rounds per player for longer games.

GET READY

  • Give each player a tray and play mat insert.
  • Place everything else on the table within reach of all players.
  • Select a player to start the game as the Light Keeper and dealer.

STARTING A ROUND

  • The Light Keeper deals out five task cards to each player including his/her self.
  • Each player drafts three task cards and discards the reaming two.

PLAYING A ROUND

  • The Light Keeper checks to see if everyone is ready, starts the timers and then turns out the lights.
  • Once the lights go out everyone tries to complete as many of their tasks as possible.
  • Along with having three task cards the Light Keeper also has one other task. He/She must turn the lights on after the minute timer runs out but before the two minute timer runs out.
  • As soon as the lights are turned on everyone freezes and leaves everything exactly as it is.
  • Check the timers to see if the lights were turned on within the time limit.

ENDING A ROUND

  • All players return to their seats making sure to not disturb anything.
  • Starting with the Light Keeper, each player reveals their completed task cards and receives their bulbies (points). You must show proof of completion. (For example: If your task was to stack five dice, when the lights are turned on your stack of five dice must still be standing.) 
  • The player to the left of the Light Keeper will start the next round as Light Keeper.

ENDING THE GAME

  • After each player has had a chance to be Light Keeper each player adds up his/her bulbies
  • The player with the most bulbies wins.

THE TASK CARDS

We have had so much fun test playing this game and we are super excited for you to have the opportunity to play as well. You never know what is going to happen when the lights go out. As fun as the game is, with your support we can make it even better.  Check out all of our stretch goals.

Check out the complete rule book and all of our other games at www.eleventygames.com

Music in video courtesy of http://www.purple-planet.com

Risks and challenges

This is our first Kickstarter so there are sure to be snags along the way. Because this is our first time having a game manufactured, production delays are our primary risk. We have received quotes from the game manufacturer and have everything in place. All the work on our end is complete so the only thing left is to raise the funds to get Touchy Feely into production.

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Support

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    Pledge $1 or more About $1

    If this is you; "I just want to donate to see this project Be successful." Eleventy Games is grateful for your support, thank you!

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    EARLY BIRD! - Touchy Feely core game + all unlocked stretch goals! Shipping not included in price.

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    Touchy Feely core game + all unlocked stretch goals! Shipping not included in price.

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    Pledge $60 or more About $60

    LIMITED EDITION - Touchy Feely core game numbered (1-100) + limited edition box + limited edition content inside + all unlocked stretch goals! Shipping not included in price.

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    Pledge $375 or more About $375

    (10 copies) Touchy Feely core game + all unlocked stretch goals! Free shipping. (For retailers only)

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Funding period

- (30 days)