Update #26: Consoles and Rewards
Hi, beautiful backers,
This will be a functional update, with lots of actual updates, rather than a flowery one. Here we go.
UPDATE 1: USB keys have been posted... Read more
UPDATE #24: ... Now What?
Hi Chime Friends,
How are you? How was the rest of your summer? How was your Autumn or Fall or whatever it is they call that in-between pumpkin-spice season on... Read more
UPDATE #23: Chime Sharp is Out!
Happy Chime Sharp Day!
Let’s start with some positive news. I flew back to London from Finland yesterday (mostly Pidgeys tbh, wouldn't bother) and as the plane descended so did... Read more
UPDATE #22: Sweet Release
Hello! I’m back in your inbox, or perhaps you’re filtering Kickstarter messages to spam and I’m nestling next to all kinds of sketchy offers and dispiriting mailshots. In... Read more
UPDATE #21: Firefighting
Hello Team Sharp,
You know by now that this will be unnecessarily long, relentlessly rambling and punishingly off-topic so let’s try to keep the relevant updates at the top, at... Read more
UPDATE #20: Eurostar
Hello and welcome to Chime Update one billion and two, written from the comfort, or "comfort" of seat 24 in carriage 16 on the 10.58 Eurostar from Kings Cross St.... Read more
UPDATE #19: Christmas / Time
Merry Christmas, Team Sharp!
Well, not quite yet. Or maybe right... now? Time is complex. I don't know when you're reading this: it might be in January when Christmas... Read more
UPDATE #18: Early Access Release!
It has been AGES, right? Ages and ages and ages (three months). In the time since I last wrote one of these rambling messages I've been all over... Read more
UPDATE #16: Chime Flat News
Have you played Everybody's Gone To The Rapture yet? I did for the first time on Tuesday night after my last update and it's a lot like... Read more
Update #14: 24 hours to go!
Twenty-four hours to go and I don't think it's an exaggeration to declare these could be the most important hours of your life. That isn't hyperbole. Every 24... Read more
Last 48 hours! (well...30) but y'know what I mean.
30 HOURS TO GO. We can do it, we can get to £20k! Just think how awesome it would be to play Chime levels with music by Chipzel, Andy... Read more
Last 72 hours!
As the end of the campaign draws near we need to give that final push to reach our stretch goals. As always, thank you so much for backing... Read more
£15,000 Stretch Goal Reached
We have just reached our first stretch goal! Queue fireworks and champagne.
This means YOU get user generated contentso you can make fart and belching music to... Read more
Update #10: Chime Flat & Console Version
Hello Team Sharp!
OK. This is big news so hold onto something or someone close by. It'll shape the future of the game and the remaining week and a bit of... Read more
Update #9: FWD: FWD: FWD: Back Chime Sharp & Find TRUE Love LOL ;)
As requested, I wrote an email you can forward to your friends. Please do that! And whatever you do don't send this part of the header or they'll definitely... Read more
Update #8: Another Level!
Hello. How are you? I hope you're well. Welcome to Update #8 for the Chime Sharp Kickstarter!
I'm writing to you from Finland, which is a country... Read more
We passed £13k! We can reach the stretch goal no problem! Look at us go:
We are also pleased to announce we released the Chime Sharp demo on Steam... Read more
Hi, I don't like pink
This is Lana, Ste is on holiday, sort of, and I am not. So you're stuck with me. I'm an Associate Producer on this project + artist. All... Read more
UPDATE #5: Bullets / Bills
After my last -- Dense? Rambling? Meandering? Let's go with Kerouacian-- update someone mentioned I might want to try using bullet points. I thought this was a good... Read more
UPDATE #4: "There's only one rule that I know of, babies"
Hello, and welcome to the Kickstarter Update #4 for music puzzle game Chime Sharp, or, as no-one is calling it, "The Star Citizen of Blocks".
580 backers, just... Read more
UPDATE #3: Five Five Seven
557 backers now. Wikipedia says this of 557, almost dismissively on the race through to 558 (which Wikipedia is excited about because 558 is in the title of... Read more
UPDATE #2: Chime Sharp has been Kickstarted!
Chime Sharpis going to happen. It took us less than 36 hours from launch, where we had £0 and 0 backers, because that is how launching something works,... Read more
UPDATE #1: Thanks for backing Chime Sharp!
First of all, thank you! We've had an incredible 24 hours: at the time of writing 419 of you have backed Chime Sharpand we're 85% funded, which means we've... Read more