Steam Beta: Major update released!
A new build just went live on Steam with a lot of QoL improvements.
Plz continue posting and sending feedback, you can only make this game better :)... Read more
OUTBUDDIES BETA ACCESS IS NOW LIVE ON STEAM!
Dear supporters and backers of Outbuddies,
today is the most exciting day since I started this project in 2013:
The closed final beta just went live on Steam. I've sent... Read more
April 2019 Update
just wanted to drop some news how we're doing. The last months have been very busy and I made some good progress. The new beta is still not... Read more
The state of Outbuddies 2019
Quite some time has passed since I last posted an update about the game and I'm really sorry about that.
I heavily had to cut back on any... Read more
August 2018 update: Boss Fights
Just a quick update today on how things are coming along. I spent the last weeks implementing the game's missing bosses and development surprisingly went smoother than expected... Read more
Important: A missed release date. Console ports. Eearly access opens for all backers!
June has come, the month I originally planned to ship the final PC builds and Steam Keys for Outbuddies. The last year has been exhausting, but also a... Read more
New Trailer & Berlin Games Week
Hope you're all well. Finished a new trailer for Outbuddies today which showcases some of the new platforming mechanics, tilesets, and a snippet of the original soundtrack by... Read more
The big Jan 2018 update!
hope you're all well and enjoyed a couple of cozy days with your friends and families! As we've entered the new year I thought a bigger update on... Read more
A new player sprite!
just wanted to drop a quick update on the game. I was not able to publish you a new build in the last weeks because I had decided to... Read more
OUTBUDDIES Oct 2017 update
It's starting to get cold and wet here in Germany, a perfect weather to focus on game development and post an update on the project. Had a nice holiday in... Read more
Buddy shout out II: Okinawa Rush
today it's time for a second buddy shout out!
Okinawa Rush, the new game by the Miller Bros, has hit Kickstarter hard!
This game is one of... Read more
Buddy shout out: Project Beyond Human is live on Kickstarter!
It´s time for a buddy shout out!
Project Beyond-Human, an excellent Metroidvania from our fellow devs Dominique Hendricks and David Morales Hernández has hit Kickstarter! I played through the... Read more
I updated the early access build with some new background assets and minor fixes a couple of days ago. Btw, for updating your builds just install over the... Read more
There was a severe bug in the recently released build 1.10 which completely broke the keyboard input if no gamepad was attached. I uploaded build 1.11 with the hotfix some... Read more
New map, new build and the backer's wallpaper!
I'm back with some new stuff on the project.
The last weeks have been full of work and joy (both with the game and my baby boy). Some... Read more
The first early access build got released!
I'm very happy to announce that the first early access builds were sent today. Those of you who have pledged for the "Shaper Buddy" tier or higher should have received... Read more
June 2017 update: New stuff and early access to come!
First of all: Sorry for the late reply on the campaign's status. I received the Kickstarter-payment (minus fees of about 10%) two weeks ago. I can now... Read more
We're officially funded!! I thank everyone who contributed with pledges, feedback or both to make this happen. I'll get some hours of sleep now and check back with you guys... Read more
Outbuddies is funded!!
Dear friends and supporters of Outbuddies,
I've great news for you: Yesterday we reached our basic funding goal! An old friend of mine checked by and pushed the campaign over... Read more
Final week! And we need every voice!
Dear friends and supporters of Outbuddies,
our Kickstarter has reached its final week and I wanted to give you another update on how we're doing.
We've currently reached 91% of... Read more
The big update on weapon systems!
as promised, we'll have a look at the game's weapon systems today. At the beginning of his adventure John finds an ancient living plasma blaster, the mighty Seahorse... Read more
How are we doing?
the next two days I'll be at my daytime job and won't have much time for the campaign. I wanted to post one small update on how we're... Read more
What you can do with Buddy
this is the second post of my game mechanics update introducing you to the world of Outbuddies. This time we´ll have a focus on Buddy our unnamed little... Read more
Game mechanics update: Combat in Outbuddies
this is the first of a series of posts about Outbuddies´ gameplay mechanics, so you´re prepared well when you get your hands on the game:) Please let... Read more
I updated the demo some minutes ago. There was a wall glitch in one of the first rooms that could break the game. I also updated the water... Read more
The Outbuddies support kit is online!
Dear backers and supporters of Outbuddies,
I need you to get this Kickstarter out there and make this known in your home country!
To make this as easy as... Read more