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The action rpg meets the 2d shooter in this open ended cyberpunk game. Create your own unique, customized gun-for-hire.
The action rpg meets the 2d shooter in this open ended cyberpunk game. Create your own unique, customized gun-for-hire.
110 backers pledged $5,086 to help bring this project to life.

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Contract Work 2.0 Playable Beta

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Art Book Page 2, Weapon of Choice

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Lets Play Contract Work 2.0, ICYMI for 8/1

A special update, featuring the first extended gameplay video of the 2.0 version of Contract Work! If you'd like more frequent updates, please like Contract Work on Facebook or follow me on Twitter. First, the featured updates.

I've been working on updating the weapons, inspired by the style of District9/Elysium. Updated Pistol/Assault Rifle:

 .GIF of the updated Laser Cannon

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And now the first Lets Play of Contract Work 2.0, courtesy of the talented P1PR team. Enjoy the new vid, I'm planning to have more coming soon.

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For the first time in a long while, I'm getting the feeling we are building something very special; thanks again for giving me the opportunity, backers.

In case you missed it (ICYMI) for 7/17

Please join the Contract Work community by liking the game on Facebook and following me on Twitter - its the fastest and easiest way to stay up to date with development.

A quick recap of the weeks happenings in Contract Work & Iterative Games:

Hacking 2.0

Hacking has been completely re-imagined for the new release. In addition to being able to hack local hardware, Freelancers can breach the remote network and execute programs:

DIR/PROGRAMS

I put together a handy chart of the full list of programs you'll have access to:

A Change of Scenery

Here's a sneak peek of the newest level I'm working on, based on a 'research lab' theme. It should be a fun level for players who prefer sticking to the ventilation shafts...

Mine-d Your Step

A short clip of the updated claymore smart mines:

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So when do I get to play?

My best guess is a couple weeks. I'm hoping to have an early playable demo by next week and a quick LetsPlay video as well. Thanks for your patience - I think you'll really enjoy playing the new build.

Bonus ICYMI: The Chicago Gametrepreneur Show

My good friend and fellow indie developer Rob Lockhart have started a little podcast where we talk about the business and art of game development in Chicago; in the latest episode, we share our experiences running Kickstarter campaigns. Available now on iTunes!

Whats been happening, May-July 2014 edition

Hello backers - it's been far too long as usual, but here's 5 new and (hopefully) interesting things that I've added to Contract Work. We're getting close to a playable release, probably before the end of the month...

P.S. - I'm much better about updating the Facebook Page and Twitter, so please subscribe to those so I don't feel as bad about never updating ;)

1. The new UI

Light blue is the new black
Light blue is the new black

 2. Draft your starting weapon, abilities and perks

Choices, choices...
Choices, choices...

 3. Its A Trap!

When an alarm is tripped, it will trigger automated defenses
When an alarm is tripped, it will trigger automated defenses

 4. Semi-Procedural Levels

Same place, new dangers
Same place, new dangers

 5. The new Phase Jump ability 

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Teleport past enemy defenses

BONUS: Jumping out a vent and backstabbing a robot!

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Because Cyberpunk.