In The Beginning...
...there were Tower Defense games, and they were fun. I enjoy them because of the strategic nature of figuring out what towers to use in which situations against the incoming monsters. However, a question emerged. What about the multi-player Tower Defense option? I thought about it, and said, "What the heck, why not?" Thus began the saga of Tabletop Tower Defense.
Where Are We Now?
Over the last six of months I've been working on creating the game and play testing it with friends. I've play tested with family, friends, friends of my family, and even brought it down to the local game store and tested it out with the regulars there. Recently I have also been to a couple of conventions where I have demonstrated my game, and the response has been very positive!
The Essence of the Game
Tabletop Tower Defense is a game for 2-6 players, whenever friends and family gather. It is meant to be played in 30-45 minutes, so you can play several games back to back as part of a games night, or get one quick game in just to satisfy your fix. You spend your money building Towers to defend yourself and Armies to attack other players in an effort to remain the last person standing. Outwit your opponents by playing cards to remove those pesky towers in your path, or to force other players to join you in attacking your target. Or trick your opponent into launching an all out attack only to heal yourself at the last moment, giving you some room to breathe. The rules are simple, the strategy deep. Just remember, the greater the number of players, the greater the risk, and the greater the fun!
How the Game Is Played
At the beginning of the game players draw their opening hands and use their starting resources to buy their initial Towers and Armies. The first player then draws cards from the deck in the middle of the table to replenish their hand and then spends his credits to place additional Army, Tower, and Nuke cards. Then they can choose whether to attack an opponent or continue to build their forces.
When a player decides to attack they can choose to concentrate their forces on one opponent or two. Once the attacker has decided how to deploy their forces either player can play Quick cards that allow them to modify how the combat will take place. Once those cards have been played the defending player(s) then determines how his towers will stop the invading armies. Additional Quick cards can be played to further affect combat, and then damage is assigned, first to Armies and then to players if there are surviving armies. Any armies that were involved in the attack are discarded, and the next player begins their turn.
Game Play Example:
On his turn Dan draws cards to replenish his hand. Thinking he sees a way to eliminate Ryan from the game he declares his intention to attack and sends all his Armies into combat. His Armies are not enough to slip past Ryan's Towers, so he plays a Blackmail card to force the player on Ryan's other side, Megan, to join in on the attack.
Megan, being forced into combat, decides that she may as well help eliminate Ryan rather than hold back. She plays a Disable card, removing Ryan's powerful Rail Gun Tower from battle. Ryan assigns his Towers to defend, but he doesn't have enough life to survive the attack, until he plays a Heal card allowing him to make it through the offensive with a single point of Health left. Now it is his turn, and he's going to make sure that Dan and Megan pay for teaming up on him...
Where You Come In
The game design is just about done. But now it's time to go from amateur level to professional. I need to commission artwork for the various Tower and Army cards as well as the modifier cards. A website will need to be set up so i can sell the game once it's ready, and once all that is done I will need to get have the cards printed out. Who knew a random game idea would turn out to be so expensive?
Where We're Going
Tabletop Tower Defense isn't the end. Once the game is created and available to the public I have several theme sets planned for release at later dates. In addition I have other great game ideas still in the process of development. As a bonus, if you donate $500 or more you'll get a free copy of every game the company makes for as long as I own it. Where are you going to find a better deal than that?
Maybe here! At our maximum reward level of $2500 you can send in a picture of yourself or a loved one and have them immortalized in our card game! Now wouldn't that be an awesome Christmas gift?
Risks and challenges
Once TableTop Tower Defense is funded there are four areas on which I will need to focus my attention: Artwork, Manufacturing, Website, and Marketing.
As a company just getting started I want to help pass your generosity along by helping new and upcoming artists get a project under their belts to start their careers. In the Seattle area there are several art colleges and I will be reaching out to the student bodies to find talented artists to help bring the vision of TableTop Tower Defense to life. Even though the artists will be just starting their careers I will not be sacrificing quality, and I will make sure that you receive a professional looking product when it is finished.
In order to determine what a reasonable goal for this project was, I have had to reach out to manufacturers and get quotes in order judge costs. After the project is funded the next step begins, where I work more closely with the manufacturers to determine which will serve our needs the best. This way I will be able to make sure that product will be delivered to our backers, and our customers, in a timely fashion with a minimum of defects.
Once TableTop Tower Defense is funded a website designer will need to be hired to create a site for the purposes of selling the game, as well as containing information about the product, such as an instructional video and FAQ for the game. The website will also contain information about upcoming theme decks and new games created by Blind Knight Games, LLC.
Lastly, marketing. I have already posted links to this Kickstarter project on Boardgamegeek.com, the forums of the internet show TableTop (no affiliation), as well as created pages on both Facebook and Google+ in order to get the word about the game spread. Some of you are probably reading this after having been directed from one of those sites. After the project is completed and the first batch of games has been printed, it is my desire to begin attending gaming conventions across the country to further spread the word about TableTop Tower Defense and continue selling more product. The budget for this is not included in my initial goal, and will be dependent on receiving funding beyond the goal and initial sales of the product from the website.Learn about accountability on Kickstarter
- (30 days)