Puzzling Reality - by Asmodai Studios
Puzzling Reality - by Asmodai Studios
The apocalypse has come, and physics is out of control. Regain control to either save the world or watch it burn. The choice is yours.
The apocalypse has come, and physics is out of control. Regain control to either save the world or watch it burn. The choice is yours. Read more
About this project
About the Game
Puzzling Reality is a cross-platform, PC game. It will immediately work on Windows, Mac, and Linux systems. The best way to learn about Puzzling Reality is to play our demo, available in-browser on our website (you can also find a link on the homepage: www.asmodaistudios.com). You will have to install the Unity Web Player, but we assure you that it is a safe and lightweight install. This demo exemplifies approximately three weeks of part-time work, whereas the finished game will have at least an additional three and a half MONTHS of full-time work.
The demo shows the content of our game, but not necessarily the play-style. We wanted to demonstrate all of the possibilities of modifier control. So, we made a few demo-levels that will get the player comfortable with the control set-up. The real game will have similar puzzles, but the objectives will be different, and the levels will be less linear.
Puzzling Reality is a 3rd person, 3D, Puzzle, Platformer, Adventure game. It's all that and more! It takes place during an apocalypse (the one predicted by Isaac Newton himself) around the year 2060. The laws of physics that Newton, himself, helped define are falling apart, and they are bringing the world down with them. It's up to you, the player, to take back control of physics and decide whether to save the world, or let the chaos grow.
Typical gameplay will be non-linear, and will incorporate finding more modifiers that the player can control. In order to control these modifiers, the player will have to find the old notes from Newton. These notes will give the player expansive knowledge of the physical laws; so much so that the player can control them. Then, with these modifiers, the player can make his choice between chaos or control.
NOTE: We would like to stress the "first-draft" aspect of this demo. In an attempt to display as much content and gameplay-mechanics as possible, we sacrificed artistry in places. We promise that the finished game will have more detail in the art and animation than you may see in the demo. As well as shoes.
The game features control over Newtonian-based physics, which the player must manipulate in order to solve puzzles and get through the story (think: Portal meets Super Mario 64). We currently have in place four controllable physics modifiers including: gravity, temperature, electromagnetism, and radiation.
Also featured is an entropy system wherein the player can either increase or decrease the entropy of the universe by peacefully or aggressively playing through each level. Your actions and decisions will affect the entropy level, which will affect how much nature fights back, as well as which modifiers you get access to. In essence, there is a dynamic storyline that will be different every time you play it.
We have plans for many more modifiers such as time, light, pressure, and friction. Each modifier can be manipulated by the player in order to get through the puzzles (in a non-linear fashion) and beat the game.
Why We Need Funding
When we designed Puzzling Reality, we threw around lots of ideas and eventually imagined up this amazing game that will bring everything to the table. In order to make this game a reality (pun intended), it will take time. Up until now we have been working part-time on Puzzling Reality.We would like to make that full-time. We need enough funds to ensure full-time work for up to four months, as well as purchase licenses for additional software in order to make this game the best that it can be. Also, with more funds, we can hire additional people part-time to do some of the busy work in order to give us more time to focus on gameplay aspects and adding new features. Additionally, we will use more funds for multiplayer support, as well as for promotion costs so that we can grow the game!
Aaron lives in the Philadelphia area of Pennsylvania, and currently studies at Haverford college. He got his start many years ago teaching himself to program. Since then, he has gained experience in team software development across several domains including robotics and tournament management, so Aaron knows what it takes to be a lead programmer. Puzzling Reality is his first publicly-released game, but he has worked before with Adam on contracted software development.
Adam Van Aken
Adam also lives in Philadelphia, where he, too, goes to Haverford College. He has been programming since he was a young lad. His animation experience began with the stick figure animations he made as an elementary schooler, progressed to more involved drawings in high school, up to 3D modeling and animating which he started in college. He has a wide range of programming experience, from contracted software to manage a 2000 person skeeball tournament, to life-saving medical systems, to creating his own games. He started developing games in middle school, and began working with flash games in high school. It was in college that he started making games with Unity, C# XNA, and other languages. Puzzling Reality is also Adam's first publicly-released game, and he is very excited to be working on it!
Stretch Goals / What Will We Do with More Money?
In the event that we get more funds, we will be able to freelance some work to make more time for us to add new features. These "stretch goals" will be uncovered after certain funding checkpoints are reached.
Risks and challenges
Everyone loves good graphics, and these days they are getting more and more realistic. We feel that the graphics will be one of the hardest parts of our game, for us, to incorporate. In order to overcome this challenge, we have talked with some personal friends (in high places) who are even more experienced at Art and Animation than we are! Worst comes to worst, we will freelance what we need to to get you the best graphics possible!
The whole game revolves around physics, and the abnormal control of physics. It will be a challenge to incorporate the physics in as realistic a way as possible, while also letting them be as flexible as the player wants, and as the game demands. However, we both feel very confident that we can handle this. As two who have studied math and physics very deeply, we believe that we can bring to you, the community, the physics that you want!Learn about accountability on Kickstarter
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