Birds of a Feather is an easy to learn, quick card game about exploring in search of birds!
Over the course of a game, you'll play cards to determine where you explore and which birds you see. You'll see the bird you play, plus any other birds in the same location. Birds stick around for an extra round, too, so if you missed a bird you'll get a second chance to see it!
Keep track of your bird list using the free Birds of a Feather Score App or a score sheet.
Try the game yourself! Download the free print & play.
"This is an entertaining Bird card game. It’s fast to play and it’s easy to stay engaged in the game play. You are always attempting to profit off your opponents, but they will profit off you, too." - Cyrus Kirby, Father Geek - Read the full review!
"An enchanting take on set-collection that feels completely new." - JR Honeycutt, Community Manager at Level 99 Games
"Birds of a Feather is exactly what you want out of a light game: quick to learn and play, with plenty of room for devious and clever play. Being rewarded for a good read of the table, or being able to set a two step trap really makes this one fun for me." - Grant Rodiek, Designer at Hyperbole Games
"Birds of a Feather is a pleasant outing for a flock of players seeking a fresh and casual card play experience." - David Chott, Designer of Lagoon: Land of the Druids
"Birds Of A Feather is my favorite new twist on a trick-taking game! It's beautiful, easy to learn, quick to teach, and I LOVE the main mechanic that allows every player to lead the round. Seriously, I've never been this excited about birds before!" - Tiffany Ralph, Board Game Reviewer
A solitaire game by Ricky Royal:
A two player game at Bower's Game Corner:
A detailed, solo four player game from Jon Gets Games:
Show your friends the beauty of Birds of a Feather! Set one of these as your avatar on Kickstarter, Board Game Geek, facebook, and twitter!
Is there a bird you'd like to see made into an avatar? Let us know in the comments!
Check out Birds of a Feather on Board Game Geek.
Read about how the joys of birding were translated into a fun card game.
Teale Fristoe is a game designer, tabletop publisher, and avid birder. He designed and developed Birds of a Feather. Three years ago he left school to found Nothing Sacred Games and has been blissfully contributing to the board game community ever since. When he's not out in search of rare birds around the Bay Area, he's playing, designing, and writing about games.
Trevor Fristoe is a PhD candidate studying the macroecology of migratory birds at the University of New Mexico in Albuquerque. He contributed the imaginative illustrations for Birds of a Feather and worked to keep things (mostly) scientifically accurate. He is a birding fanatic who considers the whole western US to be his backyard.
Slim Mittens is a graphic designer and life long gamer. He did the graphic design for Birds of a Feather, making sure everything looks great and is easy to use. While he is not yet a birder, Teale is stubbornly working on him.
Nothing Sacred Games is a small design studio based in Berkeley, California that focuses on playful, accessible tabletop games that make you think about the world a little differently. Its debut game, Corporate America, recently sold out of its first print run. Its second game, Shadow Throne, recently made its way to Kickstarter backers and has been well received so far. Birds of a Feather will be its third tabletop release.
From the whole Nothing Sacred Games team, thank you for your support and consideration! Birds of a Feather would never see the light of day without your help, and we really appreciate you helping to make this awesome game a reality!
Risks and challenges
Releasing even a simple card game is a major undertaking. It involves creating a streamlined, well developed game with beautiful art and functional graphic design; working with international printers to manufacture thousands of products; then coordinating shipping to hundreds of individual Kickstarter backers. Problems can emerge at any step of the chain, creating potentially costly delays.
Here at Nothing Sacred Games, we're up for the challenge. We feel completely confident that Birds of a Feather is easy to learn and great fun, and we're working hard day after day to make sure it's as beautiful as it can be. We have a good working relationship with Wingo, an established printer with years of experience. And we've delivered on two previous tabletop Kickstarters... on time!
Of course, unexpected delays are always possible. To offset this, we've given ourselves plenty of wiggle room in our delivery estimates. And because we value transparency and honesty, we pledge to keep you updated on the project at every step in the process, so we can share the excitement as we hit milestones as well as the reality when we hit delays.Learn about accountability on Kickstarter
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