CA$ 2,658
pledged of 50.000 CA$ pledged of 50.000 CA$ goal
54
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Nov 22 2013
CA$ 2,658
pledged of 50.000 CA$ pledged of 50.000 CA$ goal
54
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Nov 22 2013

About

What would chess be like if the pieces were alive and the board was their ecosystem?

Grid-Hammer is a board game for 2 to 4 players, 9-years and older, and is playable in as little as 30 minutes - or much longer when playing with more players or expansion sets. Grid-Hammer pieces move, climb, rotate, capture, transform, and combine into new hybrid pieces as they surge across the board, which we call the "Grid". Grid-Hammer is a game of capturing - similar to chess in that it has no random elements, but similar to American football, the object of the game is not simply to capture the opponent's most important piece, but instead to get past their defenses and cross their HOMELINE - that is, to exit with any one of your pieces off their side of the Grid- while preventing them from doing the same to you first. Play is action packed and strategic possibilities are infinite.

Although it can be described as a “pure strategy” game, Grid-Hammer plays like a “real-time” strategy game with an open game system that allows for many set up variations and play modes. Each expansion set introduces new levels of depth to the game so that even though there are no random events, there is an unfathomable variety of tactical maneuvers.

Click on image to see it enlarged.
Click on image to see it enlarged.

Click on image to see it enlarged.
Click on image to see it enlarged.
 

Grid-Hammer is a finished product! We have a wooden prototype and various 3D paper model sets that we have used for play-testing and/or 3rd party reviews. The Basic game and 2 first expansion sets have been fully play-tested and we are currently play-testing the 3rd expansion set. The 4th expansion will not require any play-testing as it is a limited edition vanity product which we discuss further on. This extraordinary game is begging to go to production so that people the world over can experience it.

With the successful conclusion of our Kickstarter, Night Lemon will be kicking it forward (KickingItForward).

The Board Game Show

Scott Bogen of The Board Game Show explains Grid-Hammer better than we do!

 "My opponents and I found ourselves engrossed in a game with great strategic depth and decision-making, which is a stellar accomplishment for a game that can be taught in 5 minutes or less."

See the full review on The Board Game Show's website.

 There are 3 types of pieces in Grid-Hammer. They have so much personality that players often end up referring to them as "minions" or "creatures".

Scouts are small but they are no pawns. Their effectiveness is beyond question. They are lightning fast in all directions and are often the go-to piece for any tough job. Hold onto a few for the endgame where their speed will be priceless.
Scouts are small but they are no pawns. Their effectiveness is beyond question. They are lightning fast in all directions and are often the go-to piece for any tough job. Hold onto a few for the endgame where their speed will be priceless.
This strong silent type likes to team up with a Scout and secure the territory that the Scout has taken. Although the Guard is a little slower than the Scout, it's shield makes it harder to capture.
This strong silent type likes to team up with a Scout and secure the territory that the Scout has taken. Although the Guard is a little slower than the Scout, it's shield makes it harder to capture.
The Base is the finesse piece. It takes a few games to learn how to unlock its potential. But when you do, all your pieces will be strengthened by its presence.
The Base is the finesse piece. It takes a few games to learn how to unlock its potential. But when you do, all your pieces will be strengthened by its presence.

 Grid-Hammer differentiates itself from other "pure strategy" board games in several refreshing ways. Here are a few. Stop us when you've seen enough.

1) It is intuitive.

Form is function. The pieces indicate by their surface markings how far they can move, where they are strong and where they are weak.
Form is function. The pieces indicate by their surface markings how far they can move, where they are strong and where they are weak.
 

2) It is natural.

Pieces move the way real objects, animals, and people do. Instead of having linear movement patterns that result in teleporting across the board in a single turn or inexplicable hops over obstructing pieces, Grid-Hammer pieces behave the way they would if they were real entities on a real grid. This realistic spatial logic creates an environment that feels natural and living.

3) Friendly pieces interact with each other. 

Pieces can fit on top of their Base and combine their abilities with those of the Base, thereby producing a more powerful hybrid piece. In the example above, the hybrid Base + Guard – the “hammer” – is shielded on 2 sides instead of just one.
Pieces can fit on top of their Base and combine their abilities with those of the Base, thereby producing a more powerful hybrid piece. In the example above, the hybrid Base + Guard – the “hammer” – is shielded on 2 sides instead of just one.

4) More than 1 piece may move each turn.

Moving multiple pieces per turn gives Grid-Hammer the feel of a real-time strategy game. In the above example, the Base carries the Guard 1 square, then the Guard moves its 2-square limit which gets it across the Homeline for the win. Combos are awesome!
Moving multiple pieces per turn gives Grid-Hammer the feel of a real-time strategy game. In the above example, the Base carries the Guard 1 square, then the Guard moves its 2-square limit which gets it across the Homeline for the win. Combos are awesome!

 Grid-Hammer has many more exciting differentiators such as the specially engraved board that holds the pieces by their feet after they move or rotate, keeping them perfectly positioned and aligned at all times. And the expansion sets that will be unlocked as we attain our stretch goals allow for a wide range of new piece abilities and play modes!

Each expansion is a stretch goal and while we would wish that everyone could receive all stretch goals, this is not the case. The stretch goals are tiered. At each reward level, you receive all of the earlier stretch goals but not the ones at higher pledge levels. Of course, receiving stretch goals is conditional on their being unlocked. If you have backed at a level whose stretch goal does not get unlocked in this Kickstarter campaign, you will be refunded the difference between your backer level and the funding level of the highest stretch goal unlocked.

 1) The Cluster Expansion: 2 additional teams (black & white) to add to the 2 in the Basic set which will allow for 4-player matches. Here’s the twist – instead of each player against the others, Grid-Hammer Cluster pits 1 team of 2-players against the other.

 2) The Elevation Expansion: This set consists of 10 elevated Tiles that fit onto the grooves on each square like the feet of the pieces. These Tiles can be positioned to create a wide variety of 3D grid landscapes to compete on. Tiles require an extra move point to climb but incur no move penalty to descend from. So getting a piece on top of a Tile gives it high-ground advantage!

 3) The Guardian Expansion: You have never seen anything like this before. This expansion introduces rings that fit over the Guards and Scouts, giving them additional abilities. The Guard’s ring has a built in ratcheted gear system so that you can rotate it on the Guard with a flick of your finger to cycle through the 4 special abilities. Your Guard now becomes a “Guardian” and can cloak, jump, tractor (pin another piece), or boost (speed up) in addition to its old abilities. The Scout gets only 1 additional ability – jump – but this turns it into a "Raptor" which is the most powerful offensive piece in the game. The Raptor’s ability to jump 3 squares over other pieces makes every opposing piece a potential target.

 4) The Chrome Expansion: This vanity expansion is a limited edition set of 2 teams of metallic-colored pieces available only to Kickstarter backers. Grid-Hammer will live on but you will not be able to purchase the Chrome gang after this Kickstarter.

Click on image to see it enlarged.
Click on image to see it enlarged.
               

 Grid-Hammer is a product of the highest quality. The entire set will be made with high-density ABS plastic. This is not only expensive to build but it also doesn't fold down to make a smaller package for shipping. So this epic game will incur slightly higher than usual transport costs. We feel strongly that Grid-Hammer is unlike anything else out there and is worth producing but we don’t have the financial means to do it by ourselves. If the Kickstarter community supports us, we intend to go all the way to establishing Grid-Hammer as a lasting tabletop game franchise. We value the feedback of players of this young game and we look forward to continuing to innovate on its theme with further expansions and a vibrant online community. Below are the projected retail prices for the various packages. Keep in mind that - unlike the rewards offered in this Kickstarter, shipping costs are not included in the retail prices below.

The Grid-Hammer Basic Set will retail for $50.

The Cluster Expansion set will retail for $20.

The Elevation Expansion Set will retail for $15.

The Guardian Expansion Set will retail for $15.

With your support we will start building the molds in December, 2013 and have the finished product ready to ship by June, 2014. We hope that you will help us make this creation a reality. 

Risks and challenges

The Grid-Hammer game project is pretty straight forward. Once our Kickstarter campaign concludes successfully we will forward the model & image files to our manufacturer and then they go into a 55-day pre-production phase where they will examine all of our submitted files and produce preliminary copies of the game and packaging and then ship this to us for approval before going ahead with the mass production which should take an additional 65-days.

Once the order is received at our facilities in Montreal - which can take about a month - the Night Lemon team will commence order fulfillment which we hope to have completed inside of a week depending on the size of our order.

We are already in regular contact with the manufacturer and will maintain close communication with them throughout the production process. Unforeseen events may produce delays but we will always be reachable and keep our backers informed with regular updates on Kickstarter as well as our other social networking platforms.

Grid-Hammer is conceived and designed as a tabletop game of the highest quality and our commitment to excellence will carry through the entire fulfillment process.

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  1. Select this reward

    Pledge CA$ 5 or more About $4

    PAPER DREAM TEAM - Get the downloadable Paper Grid-Hammer Basic 2-player game plus the downloadable Paper Cluster Expansion Set (enables 4-player matches), plus the downloadable Paper Elevation Expansion Set (enables a customizable 3D board) emailed to you in PDF format. PRINTING & ASSEMBLY REQUIRED.

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    HYBRID BASIC - Get the Blue & Red Grid-Hammer teams (for 2-players) in 100% ABS plastic plus everything at the $15 pledge level. PRINTING & ASSEMBLY REQUIRED for game board only. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    EARLY BIRD REWARD - Get the Grid-Hammer Basic Set (for 2-players) plus everything at the $15 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    BASIC SET - Get the Grid-Hammer Basic Set (for 2-players) plus everything at the $15 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    Pledge CA$ 60 or more About $46

    ADD CLUSTER - Get the Grid-Hammer Cluster Expansion Set (enables 4-player matches), if the 1st stretch goal is unlocked, plus everything at the $50 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    ADD ELEVATION - Get the Grid-Hammer Elevation Expansion Set (enables a customizable 3D board), if the 2nd stretch goal is unlocked, plus everything at the $60 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    Pledge CA$ 80 or more About $61

    ADD GUARDIAN - Get one copy of the Grid-Hammer Guardian Expansion Set (upgrades pieces' abilities), if the 3rd stretch goal is unlocked, plus everything at the $70 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    DOUBLE BASIC - Get two copies of everything at the $50 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    LIMITED EDITION - ADD CHROME - This is the most complete reward. Get one copy of the Grid-Hammer Chrome Expansion Set (20 metallic-colored pieces NOT FOR SALE AFTER KS!), if the 4th stretch goal is unlocked, plus everything at the $80 pledge level. FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    DOUBLE ADD ELEVATION - Get two copies of everything at the $70 pledge level, if the 2nd stretch goal is unlocked. Otherwise, get two times everything at the highest unlocked reward level. . FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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    DOUBLE LIMITED EDITION - Get two copies of everything at the $90 pledge level, if the 4th stretch goal is unlocked. Otherwise, get two times everything at the highest unlocked reward level. . FREE SHIPPING TO NORTH AMERICA! For International shipping, see the Backer Rewards Table.

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Funding period

- (30 days)