In Squirreling' Around you play as Jan, Kris, Xo, or Ryann - four forest pals who want to collect the best sets of nuts and berries.
On their turn players will place down a card, which will feature a berry or acorn on all four sides. They may orient the card in any way they'd like to complete their desirable sets and hopefully not assist their opponents with doing the same.
If they're successful all players obtain their rewards. Though, if the tree is knocked over all other players will get to take a nut of their choice, except the pesky squirrel that knocked the tree over. Though fret not, they will start the next round. The game ends when the tree has fallen over three times, at which point all players check to see who's the champion of their friendly competition. That's it! A game fun for all ages.
* (United Kingdom, Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden)
We'll be working with Quartermaster Logistics and their fulfillment partners worldwide. This campaign will be customs friendly in the US, EU, Canada, Australia and China.
Shipping prices are broken down by region above and will be charged during the campaign as part of your pledge.
Mark Tuck - Mark is the game designer of Squirrelin' Around. Mark is a graphic designer by day and a game designer by night. In addition to Squirrelin' Around he's also published a bunch of print and play games, some of which have been signed and will soon be published. He loves challenging his creativity with constraints in game design and created Squirrelin' Around through a BoardGameGeek competition, which won the Most Innovative Mechanic category.
David Pavón - David is the amazing artist who worked on Squirrelin' Around. He is a character designer, visual development artist, illustrator, storyboard artist and animation director. In 2013 he has directed his first animated short film named "Origami", selected in more than 90 festivals around the world and winner of the best short prize. Squirrelin' Around is his first board game project.
Patrick Havert - Patrick is the owner of Quick Simple Fun Games and also runs Dice Tower Con. He helped develop Squirreling' Around and cannot wait to bring this game to reality. Through Quick Simple Fun Games, Patrick has published 15 games and 3 expansions including Muse, Celestia and Burano since starting QSF in 2016.
Sebastian Koziner - Sebastian is the graphic design for Squirrelin' Around. Sebastian has been in the board game industry for several years, working at OK Art Studio. He designed for over 30 successful Kickstarters including our last campaign Ore: The Mining Game.
Jesse Seidule - Jesse is a videographer. He's worked on the Kickstarter video for Squirrelin' Around as well as the voiceover for the video. Jesse also runs the I Heart Board Games live play channel on Twitch and YouTube.
Andrew Russell Birkett - Andrew has worked on the art direction and Kickstarter management for Squirrelin' Around. Andrew also assisted with the Ore: The Mining Game campaign, which was co-published with the gaming division of his company, Atheris Entertainment.
Anaisita Freeman - Anaisita did the graphic design and artwork for all the prototype copies of Squirrelin' Around. Her hard work assisted with getting the game trending at BoardGameGeek during Essen last year.
Risks and challenges
This is the second Kickstarter for Quick Simple Fun and we're no stranger to game design, development, manufacturing, or distribution. Our first Kickstarter project, Ore; The Mining Game is currently being manufactured. We've produced a plethora of games that went directly to retail including our smash hit title, Muse, as well.
Furthermore, Squirrelin' Around is completely finalized. The art assets are complete and it has undergone significant game development over the past 2 years. It will be ready to print as soon as the campaign funds.
Any campaign has risks, but we've done our research and have mitigated as many as possible.Learn about accountability on Kickstarter
- (24 days)