LEONA’s Tricky Adventures...
...is a lovely retro exploration puzzler for Dreamcast and Amiga with great support by legendary artists:
- Game story and drawing of all cases/poster by Comic-Authors M.Musal & B.Samuel
- Soundtrack by Composer Chris Huelsbeck
Leona’s Tricky Adventures is inspired by a clever puzzle game mechanic which was briefly explored in the very early 90s but sadly faded from prominence shortly after. The basic task is to match two increasingly complex patterns using increasingly complex mechanics. While it can’t be directly compared to any contemporary game the mental skills required by the puzzles put them somewhere in between "Picross" and "Bejeweled" – and in our humble opinion they can easily stand up against those games.
Leona's Tricky Adventures is going to contain hundreds of puzzles which provide many hours of fun gameplay - but unlike most puzzle games: No, it does not stop there!
We thought deeply about the frustrations that can arise in a puzzle game and took great care to make sure the game does not grind to a halt when a puzzle cannot be solved. All puzzles are embedded in a big and complex overworld full of exploration and humorous citizens constructed entirely using beautifully hand-drawn pixel graphics. Exploration and puzzle-solving is intertwined in clever and varied ways - finding out is part of the created new fun. The complexity of the overworld lies comfortably somewhere in between the overworld of "Super Mario World" and that of "A Link to the Past".
We asked Comicmakers M.Musal/B.Samuel not only to compose a visualization for the cases and a poster – they also provided the story and dialogue for Leona’s world to make the storytelling and humorous aspects of the game just as compelling as the gameplay itself. The story is an integral part of the game and the overworld design directly builds on it to form a coherent product that is more than the sum of its parts.
And even more:
To match the quality of the gameplay and the graphics we contracted with Chris Huelsbeck to compose the soundtrack for the game. We dare say he did a magnificent job when he delivered the score before starting his great anthology-project about Turrican. Like in "Giana Sisters Twisted Dreams" the soundtrack is a cooperation between Chris Huelsbeck and Fabian DelPriore – but well, this time with many more tracks from Chris: 10 out of 13 isn't bad!
And give it up for retro:
This Kickstarter is all about a great game to come AND it’s also about supporting underdog gaming platforms. As you can see with the pledge rewards, we intend to create versions of Leona's Tricky Adventures for Dreamcast and current Amiga OS'es.
But we want to support more!
If we can reach our primary Kickstarter goal we will add stretch goals for further systems. Please tell us in the comments which systems you would like to see supported. Every additionally supported platform will give that platform much more than a single new game.
At KTX we have built up great expertise in multi-platform support and share that knowledge (for a ridiculously small fee) in the form of our Game-engine "Kha". Kha already has the best multi-platform support on the planet. But we want to do more and while our customers ask us to concentrate on the popular systems, we love and care for the underdogs and are searching for ways to finance and justify the development of such additional platform support in our engine.
Every additional platform supported by Leona's Tricky Adventures will also be supported by Kha - just a click-of-a-button away for all Kha users – at that point it will be hard for them to justify not creating and releasing those versions.
LEONA’s Tricky Adventures Background: Company and Supporting Artists
KTX is developing games and serious games and is the youngest department of European company Signs and Art with officies in UK, Spain and Germany. Nevertheless, young KTX Software Dev. already stands behind Dux, Redux:Dark Matters (Kickstarter-Project), The Haunted:Hells Reach, Pensalo, the Kha engine and much more - please visit us on KTX-Software.com and on Facebook.
The authors M.Musal/B.Samuel started creating comic-artwork, music and radio plays for the advertising industry in 1980. Michael is a graduate artist and former student of Norman Rockwell in the late sixties. Benno conceptualized as well as writing stories/dialogues and graduated in economics. In the late eighties they were the first German artists contracted by Europe’s biggest comic editor Ehapa/Egmont (e.g. Disney Print Europe) publishing DIE ZEITZOCKER (The Time Gang/Los Jugadores al Tiempo). Shortly after, Publishing House Schwermetall (Heavy Metal/Métal Hurlant), co-founded by Jean "Moebius" Giraud (who knew them and their work), released the first SciFi-Stories from their "BOKANOVSKY"-Epic. Millions saw their art- and filmwork without knowing it - as the team was in demand as Animated Character Design Consultants with clients like Disney and Kellogg Company for more than a decade. Today they are also lecturers: Michael on Narrative Art, Benno on "How to market for children" as well as intellectual property contracts.
Chris Huelsbeck is an acclaimed composer and sound designer working in the video games industry for well over 25 years. Having provided high quality music and sound for over 80 projects, he is able to create full orchestral scores and electronic compositions as well as many other music styles. Credits include projects like the 'Star Wars Rogue Squadron' Series, 'Turrican', 'Tunnel B1', 'Extreme Assault' and 'Symphonic Shades', a 70 minute full orchestral concert and CD release covering Huelsbeck’s 25 years of work. Since 2011 Chris holds the lifetime achievement award by the Game Audio Network Guild.
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Risks and challenges
Game development is a risky process, riddled with unforeseen tech and design problems. We nonetheless wanted to make sure to minimize risks for our pledgers as much as humanly possible and finished the risky development tasks before starting the campaign. Leona's Tricky Adventures is now in a moderately advanced state of development. All the basic technology is finished, all gameplay functionality is fully implemented. Finishing the game is now a task of making more - more graphics, more levels, more dialogs - it's a time consuming but much less risky part of the development.
Every additional platform supported bears an additional risk. Platform support is very much about figuring out and coping with the specific problems and oddities of the new system. Up to now though we always managed to support every system that we wanted to and we intend to carry on the same way.Learn about accountability on Kickstarter
- (32 days)